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Traitorous Teammate(s) Thread

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Traitorous Teammate(s) Thread

Postby Metroplex79 » Tue Aug 14, 2007 8:04 pm

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=203724

Instead of attacking the enemy the backstabber takes off:

Sub-merge (me) 28%
Malice 24%
Celaeno 11%
Sunchoker (himself) 9%

Ultimately he kills himself at the end. A fitting end to a traitor.

It's bad enough the Quints mind control, worse is when you weapon is defective. :-(
Last edited by Metroplex79 on Tue Aug 14, 2007 8:09 pm, edited 1 time in total.
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Postby Archanubis » Tue Aug 14, 2007 8:06 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
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Well, that's what you get when your weapon is an unpredictable little gremlin named "Kremzeek."
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Postby Violater » Tue Aug 14, 2007 8:06 pm

Ouch. :o
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Postby Psychout » Wed Aug 15, 2007 3:20 am

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Postby Metroplex79 » Thu Sep 13, 2007 8:51 am

*Gives the Han look to Ewok*
"Hey, point that thing somewhere else."

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=237592

03:01 Pulsars Kremzeek attacks Pulsar. Pulsars Kremzeek attacks Treadware. Pulsars Kremzeek attacks Alpha Base. Pulsars Kremzeek attacks Treadware. Pulsars Kremzeek attacks Alpha Base. Pulsar is injured (59% power remaining). Treadware is damaged (41% power remaining). Alpha Base is severely injured (26% power remaining). Treadware is damaged (35% power remaining). Alpha Base is severely injured (14% power remaining).
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Postby Chaoslock » Thu Sep 13, 2007 9:14 am

Weapon: Reciprocating Laser Cannon
I think my 3 equipped Kremzeek won't help my reputation...
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Postby Killjoy » Thu Sep 13, 2007 9:21 am

Personally, I think that the Kremzeeks were fun to try out when they first were around, but quite frankly now, they create more obsticles than they take down.

And one observation that I have noticed is that only the mid-level transformers use them. The higher ones actually configure around better weapons (BB or GG) or no weapon to avoid hindering victory.
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Re: Traitorous Teammate(s) Thread

Postby Pulsar » Thu Sep 13, 2007 10:00 am

Metroplex79 wrote:http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=203724

Instead of attacking the enemy the backstabber takes off:

Sub-merge (me) 28%
Malice 24%
Celaeno 11%
Sunchoker (himself) 9%

Ultimately he kills himself at the end. A fitting end to a traitor.

It's bad enough the Quints mind control, worse is when you weapon is defective. :-(


Sunchoker's a she and part of that is my laziness. I keep forgetting to give her back her BBs :-P That's the luck I usually have with Kremzeek though. It attacks me or my teammates more than the opponents. Maybe I'll remember to switch weapons eventually.
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Postby Chaoslock » Thu Sep 13, 2007 10:08 am

Weapon: Reciprocating Laser Cannon
Kremzeeks aren't that bad weapons. When he can attack your opponent fully, it can be really devastating(I was close to a 100% Kremzeek strafe), and can give really good xp, even if you attack your teammates.
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Postby Metroplex79 » Thu Sep 13, 2007 10:31 am

Chaoslock wrote:Kremzeeks aren't that bad weapons...and can give really good xp, even if you attack your teammates.

True, but is good xp, worth not getting Mini-Cons for everyone?

I use Mini-Cons to gain mega xp from Fallen missions, so that I earn more Mini-Cons to gain mega xp from Fallen missions, so that I earn more...

I don't go killing teammates when I want a bigger prize than simple xp.
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Postby Chaoslock » Thu Sep 13, 2007 10:55 am

Weapon: Reciprocating Laser Cannon
My Kremzeeks use strafe only every 7th-10th mission, and it was only once, when I killed a friendly target.

(but the little bugger stasis locks me every 5th mission, I'm now experimenting with Gatling Gun, if the results are better than expected, I may put the little buggers back to their box)
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Postby Metroplex79 » Thu Sep 13, 2007 11:39 am

Chaoslock wrote:My Kremzeeks use strafe only every 7th-10th mission, and it was only once, when I killed a friendly target.

(but the little bugger stasis locks me every 5th mission, I'm now experimenting with Gatling Gun, if the results are better than expected, I may put the little buggers back to their box)

:APPLAUSE: ;)^

One time I was in a Fallen mission where the Fallen had 3% left, and a Kremzeek took out about 30% off various members of the team. I think I posted it, but I don't remember which thread nor page.

Gatling Gun is monster weapon too. I don't have it, but it's been used against me, and I wasn't happy with the damage :-(
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Postby Metroplex79 » Tue Sep 25, 2007 4:21 pm

Another traitor!!!

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=251849

Killed by an unpossessed teammate!!! :-x :-x :-x
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Postby Sunstar » Tue Sep 25, 2007 6:57 pm

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Postby Darth Vader » Wed Sep 26, 2007 7:30 pm

Metroplex79 wrote:Another traitor!!!

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=251849

Killed by an unpossessed teammate!!! :-x :-x :-x


That was my Scorpius... sorry! The Kremzeek is an awsome weapon, but uncontrolable. However I do believe such a weapon is perfect for Scorpius.
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Postby Metroplex79 » Tue Oct 02, 2007 8:45 pm

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Postby Metroplex79 » Mon Oct 22, 2007 10:00 pm

2 BOTs totally 52% life left.

http://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=287800

Pulsar's Kremzeek takes off of fellow "teammates":

Litar = 36%
Slamfast = 6% for the kill
Breakdown = 17%
Armorflight (me) = 30%

Total friendly fire damage total = 89%.

Costs us Energon, time, and a victory. :-x

I think I should start checking to see if Pulsar's troops are in a mission, that way I can avoid his/her "help".
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Postby sprockitz » Mon Oct 22, 2007 10:11 pm

kremzeek = bad for victory
kremzeek = nice for xp
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Postby Metroplex79 » Mon Oct 22, 2007 10:14 pm

sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.
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Postby Absolute Zero » Tue Oct 23, 2007 12:14 am

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Metroplex79 wrote:
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.


I thought hitting teammates gave xp?
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Postby Chaoslock » Tue Oct 23, 2007 6:20 am

Weapon: Reciprocating Laser Cannon
Metroplex79 wrote:
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.


My formula:
Autobots/Maximals hitting teammates: Less Xp than normal, no energon for the hit
Decepticons/Predacons hitting teammates: More Xp than normal, no energon for the hit
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Postby Metroplex79 » Tue Oct 23, 2007 10:00 am

Absolute Zero wrote:
Metroplex79 wrote:
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.


I thought hitting teammates gave xp?

Whoops, typo. I meant "Maybe hitting teammates should NOT give xp, unless possessed by a Quint."
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Postby sprockitz » Tue Oct 23, 2007 10:09 am

Metroplex79 wrote:
Absolute Zero wrote:
Metroplex79 wrote:
sprockitz wrote:kremzeek = bad for victory
kremzeek = nice for xp

Maybe hitting teammates should give xp, unless possessed by a Quint.


I thought hitting teammates gave xp?

Whoops, typo. I meant "Maybe hitting teammates should NOT give xp, unless possessed by a Quint."


it's good the way it is. That way you can distinguish the selfish players who are out for their own personal gain versus those that truly care about helping their teammates.

If there was no benefit to stabbing your teammates in the back then nobody would do it.
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Postby Metroplex79 » Tue Oct 23, 2007 10:13 am

sprockitz wrote:it's good the way it is. That way you can distinguish the selfish players who are out for their own personal gain versus those that truly care about helping their teammates.

If there was no benefit to stabbing your teammates in the back then nobody would do it.

Kinda reminds me of an old teammate I hated that no longer plays...you should remember this person. The first letter starts with an "S" (not you).
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