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We got new missions

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: We got new missions

Postby Loki God Of Mischief » Thu Jan 07, 2010 8:36 pm

So what's up with the five minute missions? Not that I'm complaining. When they fill I get a good xp haul and it's helping to speed level my dudes. But are they that short for a reason?
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Re: We got new missions

Postby Mkall » Thu Jan 07, 2010 9:52 pm

Weapon: Twin Sonic Cannons
Loki God Of Mischief wrote:So what's up with the five minute missions? Not that I'm complaining. When they fill I get a good xp haul and it's helping to speed level my dudes. But are they that short for a reason?

Which one's got 5 mins? Could you provide a link to one so I can fix them?
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Re: We got new missions

Postby Loki God Of Mischief » Thu Jan 07, 2010 11:23 pm

Mkall wrote:
Loki God Of Mischief wrote:So what's up with the five minute missions? Not that I'm complaining. When they fill I get a good xp haul and it's helping to speed level my dudes. But are they that short for a reason?

Which one's got 5 mins? Could you provide a link to one so I can fix them?


Sure thing.

http://www.seibertron.com/heavymetalwar ... _id=155543

I know for a fact that Ambush the Autobots has a 5 minute fight time and a 3-5 minute join time. Not sure if any of the other missions are doing it. But I know I've had a bunch of them since last night. I do like the shorter missions, but 5 minutes is a bit too short. :P
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Re: We got new missions

Postby Waylander » Fri Jan 08, 2010 12:07 am

Motto: ""Leaders are visionaries with a poorly developed sense of fear and no concept of the odds against them.""
http://www.seibertron.com/heavymetalwar ... _id=155567
here is one starting now. hope it helps.
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Re: We got new missions

Postby Burn » Fri Jan 08, 2010 5:54 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
You're probably going to see some funky arsed missions shortly, it's a bit of an experiment, let us know how it works out and what you think of it and any suggestions.
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Re: We got new missions

Postby Mkall » Fri Jan 08, 2010 6:43 pm

Weapon: Twin Sonic Cannons
Loki God Of Mischief wrote:
Mkall wrote:
Loki God Of Mischief wrote:So what's up with the five minute missions? Not that I'm complaining. When they fill I get a good xp haul and it's helping to speed level my dudes. But are they that short for a reason?

Which one's got 5 mins? Could you provide a link to one so I can fix them?


Sure thing.

http://www.seibertron.com/heavymetalwar ... _id=155543

I know for a fact that Ambush the Autobots has a 5 minute fight time and a 3-5 minute join time. Not sure if any of the other missions are doing it. But I know I've had a bunch of them since last night. I do like the shorter missions, but 5 minutes is a bit too short. :P

Fixed it.

Sorry, no more speed levelling for you
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Re: We got new missions

Postby Absolute Zero » Fri Jan 08, 2010 6:53 pm

Weapon: Corrosive Slime Shooter
Back to the 10v10s... Given how often the Bots win without a full 10, the Cons should welcome 20v20s, if just for the sheer fact that they might win them more often.

Or maybe we just win because I'm there, I am the savior of the autobots after all. :-?
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Re: We got new missions

Postby Chaoslock » Fri Jan 08, 2010 6:55 pm

Weapon: Reciprocating Laser Cannon
Absolute Zero wrote:Back to the 10v10s... Given how often the Bots win without a full 10, the Cons should welcome 20v20s, if just for the sheer fact that they might win them more often.

Or maybe we just win because I'm there, I am the savior of the autobots after all. :-?



I've seen a lot of full 10v10 missions, but 20v20? Should be worth a try though...


Burn wrote:You're probably going to see some funky arsed missions shortly, it's a bit of an experiment, let us know how it works out and what you think of it and any suggestions.


Now that sounds interesting!
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Re: We got new missions

Postby Burn » Fri Jan 08, 2010 8:15 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Chaoslock wrote:
Burn wrote:You're probably going to see some funky arsed missions shortly, it's a bit of an experiment, let us know how it works out and what you think of it and any suggestions.


Now that sounds interesting!


Let's see how intersting ...
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Re: We got new missions

Postby Burn » Fri Jan 08, 2010 8:21 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Guys, quick question.

Mission lead in times. I've asked Mkall to turn some down because a couple of them have over an hour lead in time, which to me is over the top so i've suggested the bulk of missions have no more than 20 minute lead in time with the 10-10's no more than 30 mins.

Thoughts?
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Re: We got new missions

Postby Chaoslock » Fri Jan 08, 2010 8:27 pm

Weapon: Reciprocating Laser Cannon
Burn wrote:Guys, quick question.

Mission lead in times. I've asked Mkall to turn some down because a couple of them have over an hour lead in time, which to me is over the top so i've suggested the bulk of missions have no more than 20 minute lead in time with the 10-10's no more than 30 mins.

Thoughts?


I wanted to ask it. The 50 (?) minute waiting time for the 10-10 is too much. 30 mins should be enough.



The double-sided (without a better definition, what do you call them?) missions sound interesting, although I'm curious how many lv. 2s, 1s or 0s would be needed to take down a lv. 5 (maybe 10 lv.0-1s against 3 lv.4s?)
Last edited by Chaoslock on Fri Jan 08, 2010 8:32 pm, edited 1 time in total.
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Re: We got new missions

Postby Waylander » Fri Jan 08, 2010 8:32 pm

Motto: ""Leaders are visionaries with a poorly developed sense of fear and no concept of the odds against them.""
hum, mission times.
well most could be 20 i think, that would be a 40 min turn around time, but some of the bigger ones, like the 15 vs 15 lvl 0, and a few others should be a tad longer say 25-30mins, depending on the mission and the spread of lvls it covers, lower time for more lvls, and have a longer time for the limited lvl ones. thats my view on it.
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Re: We got new missions

Postby Absolute Zero » Fri Jan 08, 2010 9:39 pm

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The hour on the 10v10 is tradition. It also ensures that it's likely to get more peeps in it.
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Re: We got new missions

Postby Name_Violation » Fri Jan 08, 2010 10:08 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Mission #156205:
Mkall decides who lives and dies

This mission begins in 00:27:48.

This is a test of a new type of mission. Will it work? I don't know, that's why I'm testing it out. Thoughts in the HMW forum are appreciated.

Want to get your friends to join you in this mission? Send them the following url so they can register their eligible Transformers and join the battle!
Link: http://seibertron.com/heavymetalwar/mis ... _id=156205


bots 0/9, cons 1/3 ?

the title made me lol
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Re: We got new missions

Postby Mkall » Fri Jan 08, 2010 10:22 pm

Weapon: Twin Sonic Cannons
Name_Violation wrote:
bots 0/9, cons 1/3 ?

the title made me lol

Yeah, I think 9 level 3s may be too much for 3 level 5s. I'll be keeping an eye open though
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Re: We got new missions

Postby Lily » Fri Jan 08, 2010 10:28 pm

Re: Mission fill-up times.

Turn the longer ones all down by 10 minutes and see how that affects it.

Also: http://www.seibertron.com/heavymetalwar ... _id=156193

We shall see if my lv 2 will be able to take down double the lv 1s.

Apparently not. Seems that 4 Lv 1s > 2 Lv 2s. http://www.seibertron.com/heavymetalwar ... _id=156155

Let's see how this one plays out!

http://www.seibertron.com/heavymetalwar ... _id=156212

Maybe 3 Lv 1s to 2 Lv 2s?
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Re: We got new missions

Postby Mkall » Fri Jan 08, 2010 10:51 pm

Weapon: Twin Sonic Cannons
I'm starting to see a pattern here.

I'll let it play over saturday, then try some other numbers.
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Re: We got new missions

Postby Bristleback » Fri Jan 08, 2010 10:54 pm

Motto: "Success didn't spoil me, I've always been a smart arse."
Weapon: Rust Rifle
Well Mkall if you really are watching it doesn't look like the winning text is working. http://www.seibertron.com/heavymetalwar ... _id=156198
The Autocruds won't know what the slag happen... awww scrap me another rust spot!
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Re: We got new missions

Postby Name_Violation » Fri Jan 08, 2010 11:06 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Mkall wrote:
Name_Violation wrote:
bots 0/9, cons 1/3 ?

the title made me lol

Yeah, I think 9 level 3s may be too much for 3 level 5s. I'll be keeping an eye open though

we won't know for a while. me and gs are the only cons with 5's but it sounds hard. not totally impossible, but rather hard.
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Re: We got new missions

Postby Lily » Sat Jan 09, 2010 12:32 am

http://www.seibertron.com/heavymetalwar ... _id=156259

OK just put my avoider into this. We'll see how that goes.
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Re: We got new missions

Postby Kaijubot » Sat Jan 09, 2010 11:11 am

Motto: "No one escapes retribution."
Weapon: Energy Blades
I'm ammused by the name of Mkall's low level experiment, at least on the bot side. Not too displeased with the results so far, either.
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Re: We got new missions

Postby Zordon » Sat Jan 09, 2010 12:52 pm

Motto: "I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon: Indepentently Targetable Particle Beam Cannons
these new lop sided missions are going to play hell with the Autobot treasure hunt lol

but i digress they look like fun and will join in what i can
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Re: We got new missions

Postby Zordon » Sat Jan 09, 2010 6:57 pm

Motto: "I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon: Indepentently Targetable Particle Beam Cannons
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Re: We got new missions

Postby Mkall » Sat Jan 09, 2010 8:13 pm

Weapon: Twin Sonic Cannons

Sadly that's appearing to be the norm rather than the exception.
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Re: We got new missions

Postby Lily » Sat Jan 09, 2010 8:16 pm

Mkall wrote:

Sadly that's appearing to be the norm rather than the exception.


I find those missions to be best if you put in Lv2 avoiders. You get a decent payout even if you lose then.
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