What new features would you like to see?
Re: What new features would you like to see?
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Well, I know that this has been mentioned before, but what is the possibility of having gestalt-based missions. If you create a gestalt, you can send them into battle with other gestalts. Maybe it could cost more to create one, rather than the normal 500€?
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Re: What new features would you like to see?
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BumbleScream84 wrote:Well, I know that this has been mentioned before, but what is the possibility of having gestalt-based missions. If you create a gestalt, you can send them into battle with other gestalts. Maybe it could cost more to create one, rather than the normal 500€?
The level of effort to build such a feature is unreasonable given the other ways the game can be immediately improved and maintained. But it seems your suggesting that the gestalt be a separate transformer not a planned combination of others on a team. That, at least, is less discussed.
Back to the current mission dilemma - what about scheduled missions? I imagine such a thing will take place / help with the territory map but it would also allow factions to pre-designate at certain times what transformers will join to participate in certain missions. Perhaps scheduling 6 hours or 12 hours ahead could encourage coordination.
Enabling that pre-planning would put other restrictions such as not entering other battles for 2 hours before the planned fight, not comitting to a fight in a time-frame that would use more than the 6 active TF slots, requiring AUTO CR so that the character is at full health before entering (and not left in stasis lock from a bad fight), etc.
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Re: What new features would you like to see?
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Did I miss something and the game got a new coder?
Schedualled missions are not the answer. Then you just get a crap load of missions with no one to fill them, because there aren't people on. The only real thing wrong with the way the missions are currently set up is that it's running a system that was based for only two factions, not four. The beast factions are throwing it off, and the solution needs to take them into account. And writing when missions are going to be schedualed sounds like more code to write then adding a mission for gestalts.
Schedualled missions are not the answer. Then you just get a crap load of missions with no one to fill them, because there aren't people on. The only real thing wrong with the way the missions are currently set up is that it's running a system that was based for only two factions, not four. The beast factions are throwing it off, and the solution needs to take them into account. And writing when missions are going to be schedualed sounds like more code to write then adding a mission for gestalts.

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Re: What new features would you like to see?
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Absolute Zero wrote:Did I miss something and the game got a new coder?
Schedualled missions are not the answer. Then you just get a crap load of missions with no one to fill them, because there aren't people on. The only real thing wrong with the way the missions are currently set up is that it's running a system that was based for only two factions, not four. The beast factions are throwing it off, and the solution needs to take them into account. And writing when missions are going to be schedualed sounds like more code to write then adding a mission for gestalts.
Not if the system is built to prevent such a happening. However, the point is valid about the beasts. Some system to change what missions are generated so that they aren't poorly balanced would be most helpful. A weighting system (tracked like counting cards) or just simple rules such that G1 won't generate against beasts would help and would be simple.
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Re: What new features would you like to see?
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My understanding of the mission based code, which granted is 4th hand, is that the code wasn't changed when the beast factions were added, and the way it's set up is that when someone goes into the missions, and there isn't any available for them, it generates one for them. With three choices, it should, in theory mean two missions for each faction get generated for every six. And the mission code only supports two player factions per mission which is why we can't have joint missions as well. And nothing is going to be changed anytime soon, since reports are OS is working on V2 instead of getting the mod panel back up and running so that the mods can make changes to the missions.

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Re: What new features would you like to see?
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Indeed; not considering the factions impact on missions is a if not the causing factor of or current situation. But who could have predicted the long running impact? It'll get resolved / balanced at an appropriate time; until then good ideas are still good ideas.
Speaking of which - having the mission results / arena results as an RSS or some other web feed to which a player can subscribe would be interesting. Could be faction wide (e.g. Predacon Wins in the last 30 minutes) or just for each player. Might reduce server processing as the feeds would be lighter weight - might also reduce link / page hits which may not be desirable. So, it's just a thought.
Speaking of which - having the mission results / arena results as an RSS or some other web feed to which a player can subscribe would be interesting. Could be faction wide (e.g. Predacon Wins in the last 30 minutes) or just for each player. Might reduce server processing as the feeds would be lighter weight - might also reduce link / page hits which may not be desirable. So, it's just a thought.
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Re: What new features would you like to see?
How about fixing the missions first? Know this is addressed in other threads, but lets get the game as is running smoothly before adding 'lipstick to the pig.'
aka lvl 0 only missions.
aka lvl 0 only missions.
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Re: What new features would you like to see?
it's all the same problem, generating **** loads of missions against the preds is not really any different from the upper levels generating **** loads of missions open to level 0s.
it needs both a decent level spread, and the allied faction missions.
it needs both a decent level spread, and the allied faction missions.

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Re: What new features would you like to see?
How about repair speed based on rank? I'd imagin the higher ranked officers and so on get access to better medics then low rank soldiers.
Or able to pay more for a faster repair, and if youre cheap your repair time is doubled?
Or able to pay more for a faster repair, and if youre cheap your repair time is doubled?
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Re: What new features would you like to see?
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Do you mean CR time, or the actual Repair tactic?Con-Con wrote:How about repair speed based on rank? I'd imagin the higher ranked officers and so on get access to better medics then low rank soldiers.
Or able to pay more for a faster repair, and if youre cheap your repair time is doubled?
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Re: What new features would you like to see?
Psychout wrote:Do you mean CR time, or the actual Repair tactic?Con-Con wrote:How about repair speed based on rank? I'd imagin the higher ranked officers and so on get access to better medics then low rank soldiers.
Or able to pay more for a faster repair, and if youre cheap your repair time is doubled?
it sounds like he is talking about CR time. The more you pay, the faster the repair would go, OR the higher ranked you are, the faster it would go...
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Re: What new features would you like to see?
quetzalcoatl wrote:it sounds like he is talking about CR time. The more you pay, the faster the repair would go, OR the higher ranked you are, the faster it would go...
Yea I ment that...

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Re: What new features would you like to see?
Con-Con wrote:quetzalcoatl wrote:it sounds like he is talking about CR time. The more you pay, the faster the repair would go, OR the higher ranked you are, the faster it would go...
Yea I ment that...
no worries bro! don't matter what you said, we knew what you meant!
or something like that....
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Re: What new features would you like to see?
quetzalcoatl wrote:no worries bro! don't matter what you said, we knew what you meant!
or something like that....
>>
<<
*is female*
Ahem.. anyway, wouldn't my idea make sence? probably annoying to code though..
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Re: What new features would you like to see?
Con-Con wrote:quetzalcoatl wrote:no worries bro! don't matter what you said, we knew what you meant!
or something like that....
>>
<<
*is female*
Ahem.. anyway, wouldn't my idea make sence? probably annoying to code though..
Sincerest apologies mi'lady!
yes, IMHO your idea would make alot of sense. want a faster recharge rate? show me the money!
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Re: What new features would you like to see?
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IIRC, The idea has been suggested before, but its one I quite like. It would certainly give rank the all-so-important second function.
Anyone remember the reason why this hasn't been done before?
Anyone remember the reason why this hasn't been done before?
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Re: What new features would you like to see?
about two years ago i suggested the idea of a "repair bay". it would function much like the arena in that medics would line up on one side and patients on the other, the reapir time being based on the damage of the victim and the int of the medic (0int doubling CR time, 10 halfing it), with who fixing who decided on the levels of repair (ie reapir/sigma repair)

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Re: What new features would you like to see?
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Tammuz wrote:about two years ago i suggested the idea of a "repair bay". it would function much like the arena in that medics would line up on one side and patients on the other, the reapir time being based on the damage of the victim and the int of the medic (0int doubling CR time, 10 halfing it), with who fixing who decided on the levels of repair (ie reapir/sigma repair)
So then the medic would also receive XP for healing his commrade - right?
Would there be any limits on a say a Level 0 medic from healing a level 5? That's a lot of XP (relatively) for the 0.
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Re: What new features would you like to see?
i would hope that a fellow level 5 repairer would have a better chance of repairing that specific bot(as the higher level repaires prolly have ore repair). however as level 0 repairer is also liable to have very little intel so it's gonna take it a long time to repair the patient.
it's also gonna meke up for the fact that a level 0 repairer is nigh usless for missions/arena
but it's still alot of xp.
it's also gonna meke up for the fact that a level 0 repairer is nigh usless for missions/arena
but it's still alot of xp.

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Re: What new features would you like to see?
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Tammuz wrote:i would hope that a fellow level 5 repairer would have a better chance of repairing that specific ...
An alternative would be that repair assistance and xp is distributed evenly across damaged bots and repairing bots, respectively, rather than assignnig one-to-one. It would balance the XP out while still improving CR time.
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation
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Re: What new features would you like to see?
makes it a bit pathetic for the higher levels though, the sheer number of low levels would drag the average down. and it would also remove some of the fun, am i going to get to repair "Gore" for shed loads, or am i going to repair some nameless redshirt? havign an average xp kinda turns it into a slow and steady grining thing.

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Re: What new features would you like to see?
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I'd like to see the ability to create invite-only missions and arena battles so that we can fight specific people/teams. That would open a whole new world of possibilities.
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Re: What new features would you like to see?
Galvatron Supreme wrote:I'd like to see the ability to create invite-only missions and arena battles so that we can fight specific people/teams. That would open a whole new world of possibilities.
Yeah possibilities for people to run another team and set both up to feed each other XP. It's far too easy to exploit. And is a terrible idea for that reason.

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Re: What new features would you like to see?
Merc With A Mouth wrote:Galvatron Supreme wrote:I'd like to see the ability to create invite-only missions and arena battles so that we can fight specific people/teams. That would open a whole new world of possibilities.
Yeah possibilities for people to run another team and set both up to feed each other XP. It's far too easy to exploit. And is a terrible idea for that reason.
Well, to be fair it's no more of a bad idea than communism or anarchy. It works perfectly well - if no one exploits it. Less a condemnation of the theory and more a sad reflection of humanity.
Still, yes, that's why that's never been done.
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Re: What new features would you like to see?
Caelus wrote:Merc With A Mouth wrote:Galvatron Supreme wrote:I'd like to see the ability to create invite-only missions and arena battles so that we can fight specific people/teams. That would open a whole new world of possibilities.
Yeah possibilities for people to run another team and set both up to feed each other XP. It's far too easy to exploit. And is a terrible idea for that reason.
Well, to be fair it's no more of a bad idea than communism or anarchy. It works perfectly well - if no one exploits it. Less a condemnation of the theory and more a sad reflection of humanity.
Still, yes, that's why that's never been done.
The reason why Communism doesn't work in reality is because people are treacherous and untrustworthy. Anarchy worked perfectly fine for eons before a system of government every existed, and no one ever complained then. Mostly because they'd be killed by the far stronger less whiny members of the society. But I get what you're saying.

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