Transformers and More @ The Seibertron Store
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1) Thou shalt not break the rules of Seiberton. Specifically:
- Thou shalt not keepeth more than one account.
- Thou shalt maintain decorum appropriate to a PG-13 site. No obscene names, mottos, or bios in the game.
- Thou shalt not issue real-world threats/coersion to other players.
2) Thou shalt not share thine account with another player.
3) Thou shalt not create programs (scripts, macros, hacks, virus's etc.) to play the game for you or to cheat by harming other player's accounts or altering your own.
4) If thou findeth a glitch/loophole/etc. thou shalt report it to an admin.
5) Thou shalt abide by the word of thine Admin, even if you disagree. Specifically:
- If a glitch emerges in the game, and the Admins ask everyone to refrain from exploiting it while they fix it, you are compelled to do as they ask. Especially if exploitation of the glitch causes the game to crash.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Whisper wrote:Simplest solution would be to delete the culprit's team in it's entirety.
If that doesn't work, nothing will...
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Caelus wrote:I'd prefer to derive a punishment that is more scalable, so that it can be adjusted to match the severity of the infraction. Traditionally such a punishment has been ban for x # of weeks, but that's always been... ambiguous to enforce.
Plus, as I said, I believe 'extreme punishments' frequently don't make effective deterrents. We could chew on the societal ramifications and underlying psychological causes for that phenomenon, but when it comes right down to it, a more 'tangible' defined punishment is more effective IMO.
And, I confess, part of the problem is, and you guys may not believe this, the staff is kind of warm-and-fuzzy, and if the only accepted punishment is too harsh, I think we'll tend to let a lot of stuff slide so we don't have to go through with it.
Caelus wrote:And, I confess, part of the problem is, and you guys may not believe this, the staff is kind of warm-and-fuzzy, and if the only accepted punishment is too harsh, I think we'll tend to let a lot of stuff slide so we don't have to go through with it.
Burn wrote:Caelus wrote:And, I confess, part of the problem is, and you guys may not believe this, the staff is kind of warm-and-fuzzy, and if the only accepted punishment is too harsh, I think we'll tend to let a lot of stuff slide so we don't have to go through with it.
I remember how that stance was taken towards Ghost Rider and how despite many "warm and fuzzy" warnings him and his buddies continued to violate rules.
Seriously, given how some exploits pop up at random it may be a bit hard to set punishment guidelines.
Like JP said, a % amount of their xp, 2% first offense, 5% second offense and then total removal for 3rd offense (three strikes you're out on the forum rule).
Forum violations still go by the forum rules, any violations done on the forums should be dealt with by the forum rules.
Caelus wrote:See, I'm thinking the warnings may carry a lot more weight if they're accompanied by an actual punishment. As opposed to the mods saying 'we're gonna ban you if you keep this up' several times before finally doing it. (Also, its amazing how, whenever we do ban someone after two or three warnings, they always seem to be shocked and people pitch a fit.)
Caelus wrote:Wow, guess I'm not so warm-and-fuzzy as I thought. I was thinking 10%, 20%, 50%, 100%. How many players would even notice 1%?
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Chaoslock wrote:A question: Is it possible to do anything with the players Xp? If I remember right, the Xp is only used to upgrade stats, not lowering them directly (remember the quints? They had basically 0 Xp with hell-of-a-lot stats)
So, removing Xp from anybody won't lower his powers, just stop him from upgrading for a looooooooooooooooooong time.
Jeep! wrote:Caelus wrote:See, I'm thinking the warnings may carry a lot more weight if they're accompanied by an actual punishment. As opposed to the mods saying 'we're gonna ban you if you keep this up' several times before finally doing it. (Also, its amazing how, whenever we do ban someone after two or three warnings, they always seem to be shocked and people pitch a fit.)
Moreso with no warning though.
Caelus wrote:Chaoslock wrote:A question: Is it possible to do anything with the players Xp? If I remember right, the Xp is only used to upgrade stats, not lowering them directly (remember the quints? They had basically 0 Xp with hell-of-a-lot stats)
So, removing Xp from anybody won't lower his powers, just stop him from upgrading for a looooooooooooooooooong time.
They'll also lose the xp if they reset their bots, which a lot of us do semiregularly. That's the other-reason it needs to be a fairly large cut.
If we're concerned that players will simply suck it up and forgo resetting, I can take control of their character (move it to my team) and make alterations (read: reset forcibly), or I can delete it entirely.
Maybe instead of -10%, -20%, -50%, Ban, it should be loose your top bot, loose your top 3 bots, loose your top 6 bots, Ban.
If its handled well by good mods, then xp docking would be both a suitable and fair punishment for repeat offenders but should be a last resort before bannage, 'imprisonment' (or suspenstion of characters) would probably work better, and would be noticed faster.Chaoslock wrote:The losing characters seem a little too much, but there was a "Go to prison" idea - meaning the top 2-4-6-12 characters are unavailable for 1-2-3-infinite weeks; or the idea of visual forcement - the characters become barbie alts, strange colors and such...
Caelus wrote:And of course, the players may not necessarily ever look at the forums, meaning they may never see their PM box. A hefty xp penalty will give them a reason to check their inbox.
Chaoslock wrote:the idea of visual forcement - the characters become barbie alts, strange colors and such...
Caelus wrote:Seriously, given how some exploits pop up at random it may be a bit hard to set punishment guidelines.
Well, I don't think I'd ever be inclined to punish someone for exploiting a glitch that hasn't been discovered yet. We'd have to put up a really ambiguous rule saying that if you find a what you think might maybe possibly be a glitch you must report it, and enforcing that would be a nightmare.
Burn wrote:Caelus wrote:Well, I don't think I'd ever be inclined to punish someone for exploiting a glitch that hasn't been discovered yet. We'd have to put up a really ambiguous rule saying that if you find a what you think might maybe possibly be a glitch you must report it, and enforcing that would be a nightmare.
Oh yes I remember the fun we had with that.
"Rice-Ci and Co. have been banned for using illegal weapons and utilising the over-amped medics"
1 week later.
"Rice and Co. have been reinstated with xp bonuses for discovering this flaw in the game and helping us to correct it".
This is why some of us are a little edgy towards Mods and the idea of punishments. History has shown more often than not a "sit on hands" type of attitude until the forums exploded and the wrong people ended up suspended or banned.
Don't get me wrong, i'm glad we have a thread like this and things are getting discussed, i'm just disappointed it's taken nearly 5 years and countless flame wars and bullshit to get to it.
Caelus wrote:Burn wrote:Caelus wrote:Well, I don't think I'd ever be inclined to punish someone for exploiting a glitch that hasn't been discovered yet. We'd have to put up a really ambiguous rule saying that if you find a what you think might maybe possibly be a glitch you must report it, and enforcing that would be a nightmare.
Oh yes I remember the fun we had with that.
"Rice-Ci and Co. have been banned for using illegal weapons and utilising the over-amped medics"
1 week later.
"Rice and Co. have been reinstated with xp bonuses for discovering this flaw in the game and helping us to correct it".
This is why some of us are a little edgy towards Mods and the idea of punishments. History has shown more often than not a "sit on hands" type of attitude until the forums exploded and the wrong people ended up suspended or banned.
Jog my memory Burn: how many of the current mods were on the staff when all that happened?
Caelus wrote:I mean, look at this thread - noble intentions yes? But the bickering so far (I'm to fault as well on that) and the general negativity and cynicism that has inundated it portents a dismal end.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Caelus wrote:Jog my memory Burn: how many of the current mods were on the staff when all that happened?
I mean, look at this thread - noble intentions yes? But the bickering so far (I'm to fault as well on that) and the general negativity and cynicism that has inundated it portents a dismal end.
Burn wrote:I think you're seeing more than is actually there. Yes, there's been negativity BUT there's been positivity. Ideas have been put forth and discussions have been made.
Burn wrote:When you talk confiscation I assume you mean moving the team to another account.
So I don't know if you tested this, when you moved your wife's character over to you, was she able to just create another character in that empty slot?
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