Tammuz, may His Maths be upon us wrote:Level caps/range
level 0: 0 - 39,999 XP
level 1: 40,000 - 349,999 XP
level 2: 350,000 - 749,999 XP
level 3: 750,000 - 1,999,999 XP
level 4: 2,000,000 - 4,499,999 XP
level 5: 4,500,000 - 9,999,999 XP
level 6: 10,000,000 - 24,999,999 XP
level 7: 25,000,000 - ??? XP
KAMJIIN wrote:This may be a little bit of confirmation bias at work. Those high courage characters also are likely to have maxed tactics and a high feeder stat. Tactics are providing the lions share of your xp gains. Combined with Burns recent efforts to modernize the mission xp bonuses and you will see much larger gains. You won't notice too much difference in attack frequency between a zero courage character and a 10 courage character, unless there is a huge level gap.
Tekka wrote:What she doesn't realize is that Springer actually loves Rodimus.
Tekka wrote:What she doesn't realize is that Springer actually loves Rodimus.
KAMJIIN wrote:As much as I hate to say it, and as much as it's probably not the answer you want to hear...never. The Decepticon rotator doesn't rotate in rares, and I've heard the Autobot rotator doesn't do anything. The game doesn't have a programmer, so emergency fixes to catastrophic things is probably the best we can hope for. Burn has limited abilities when it comes to actually controlling the game. He has a very small toolbox to work with. He does well with what he has, but, unfortunately, none of the tools in his box can fix the rotator.
ThunderThruster wrote:The Rare's are rotating, but everything else... not so much.
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