Jack Hallows wrote:this thread should be stickied.
oh, and ps. i heard that if you max out your int. you'll be able to figure out who really killed tupac & biggie.
but the feds don't want us to know that so
Absolute Zero wrote:I knew I was forgetting stuff...
That five courage, is that related to evens are better than odds?
Burn wrote:Hey Anshin, I got one for you to test.
Get yourself two bots, set them up in a similar manner but give one of them Five Courage.
This is going back many years ago, every time I had a bot (that's bot not 'bot) with five courage they completely sucked. Drop them down to four, or up them to six, and they performed better. I've always felt Five Courage to be "cursed".
Absolute Zero wrote:If five is the baseline stat for the game, it could be that it's either being treated as zero or there is an error in the coding that's not treating the negatives right.
Or it could just be that the RNG hates five courage.
Absolute Zero wrote:The sad things is, I understood that. The annoying part is I can't figure out how that works into the formula that was provided several years ago, and I don't even know if the post of it is still around, but I thought the bots had a copy of it in Iacon...
_Anshin_ wrote:Absolute Zero wrote:The sad things is, I understood that. The annoying part is I can't figure out how that works into the formula that was provided several years ago, and I don't even know if the post of it is still around, but I thought the bots had a copy of it in Iacon...
If you are looking for the damage formula, I have my doubts that is the correct formula. If its the formula for fighting based off the hit, team hit, self hit, miss attack that I think Tammuz or one of the other guys posted back in 2009/2010, it fits into the first part relatively well.
Again I can't prove anything, but just looking at a small collection of fights you will see and it goes along well with why some bots may have 10 courage while some cons have 7 courage but the cons will have 3-4x the attack due to the seed being reused instead of refreshed.
Burn wrote:Except when a tournament rolled round.
Tammuz via the RDD wrote:The Weapons Table
Light = 1-5%
medium = 6-10%
heavy = 11-15%
very heavy = 16-20%
devastating = 21-25%
Incredible = >26%
Weapon Damage Mechanics
% Damage = RANDOM[minD~maxD] x [1+(Str x 0.1)] x [1.5-(End x 0.1)] x [Armour]
Armour is an unknown Quantity as yet
Accuracy of all weapons/punchs/kicks;
([attacker's speed] - [defender's speed] + 16)/ 20
Brawling damages
NEED TO CALCULATEDTaken from a non-Tammuz thread wrote:Stats to Tactic relationships
Ram = Strength(+)/Courage(+)/Opp:Strength(-)/Opp:Endurance(-)
Strafe = Firepower(+)/Courage(+)/Speed(+)/Opp:Endurance(-)
Repair = Intelligence(+)/Courage(+)/Opp:Endurance(+)
Avoid = Speed(+)/Courage(+)/Opp:Speed(-)
- Ram and Repair upon successful activation is believed to be a guaranteed hit
- Strafes opening strike is a guaranteed hit, all others are determined by Speed
- Avoid is a reactionary tactic and therefore only has a chance of activating upon a successful melee strike by an opponent. It has been suggested but not proven that courage increases likelihood of Avoid activating
Ram Mechanics
frequency= ([ram] x 3) / 100
Ram Damage% = RANDOM[19~33] x [1+(Str x 0.1)] / [1+(End x 0.1)]
the stun mechanics are as yet Unknown, they are suspected to be based on attackers strength, and targets endurance
Repair Mechanics
frequency= ([repair] x 3) / 100
Repair% = RANDOM[19~33] x [1+(Int x 0.1)] / [2-(End x 0.1)]
Strafe Mechanics
frequency= ([strafe] x 3) / 100
First shot Damage% = RANDOM[8~25] x [1+(FP x 0.1)] / [1+(End x 0.1)]
Following Shot damage% = RANDOM[5~10] x [1+(FP x 0.1)]/ [1+(End x 0.1)]
in a strafe you always get 1 first shot(which always hits a bot), and then a number of following shots equal to double your strafe(6 strafe, 12 following shots) Following shots are aimed at all TFs in the mission, any that hit cons are ignored; only hits against bots show up in logs. so if the missions has equal numbers for each side, you should get about 1+strafe shots in each strafe attack.
_Anshin_ wrote:I have not been including math into any of my posts because every time that I have talked to Tammuz I have been told that he can't mention the game math anymore or talk about anything. I always assumed that posting formulas and math would be grouped in the same manner as writing scripts and posting the scripts for any kind of scraping or automatic gaming
redoutlander wrote:I don't want to say to much I'd hate to promise something I couldn't deliver.
Jack Hallows wrote:redoutlander wrote:I don't want to say to much I'd hate to promise something I couldn't deliver.
bro, i wish there were women who thought this way. like my whore of an ex fiance.
redoutlander wrote:Jack Hallows wrote:redoutlander wrote:I don't want to say to much I'd hate to promise something I couldn't deliver.
bro, i wish there were women who thought this way. like my whore of an ex fiance.
yea I had one of those but then I married her.....
that and the whole XX chromosome thing
Jack Hallows wrote:should sticky this.
redoutlander wrote:I agree, this is a good Discussion to sticky
Jack Hallows wrote:"ex fiance joke"
redoutlander wrote:"wife joke"
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Psychout wrote:Can we please steer it back to Stats (be imaginative) and away from Hallows needing either a Lawyer or a Shrink?
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