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Psychout wrote: this is why they say never to argue with an idiot, they drag you down to their level and beat you with experience.
Jeep! wrote:I wrote:However, were the beast factions to join in missions en masse, or as close to en masse as they can muster, a suitable precedent would be set which may very well persuade other players of their worth and convince them of the idea of defection – and a great enough number of would-be defectors would (should) be enough to sway the powers that be into changing players factions on demand.
Explain my ambiguity. I'm in favour of a four-faction approach (five, in fact, as Blendtrons/Unicronians would be very welcome), and any lengths to increase their standing and numbers would be something I'd definately get behind.
First Gen wrote:Jeep! wrote:I wrote:However, were the beast factions to join in missions en masse, or as close to en masse as they can muster, a suitable precedent would be set which may very well persuade other players of their worth and convince them of the idea of defection – and a great enough number of would-be defectors would (should) be enough to sway the powers that be into changing players factions on demand.
Explain my ambiguity. I'm in favour of a four-faction approach (five, in fact, as Blendtrons/Unicronians would be very welcome), and any lengths to increase their standing and numbers would be something I'd definately get behind.
So your saying were the beast factions to join en masse in their OWN missions, this may persuade more to join or defect? I thought the whole arguement for beasties being in the arena was the LACK of mission availability. Anywhoo, a fifth faction? Why not. Variety is the spice of life right, but I dont agree with changing factions at will. You'd have people bouncing back and forth like the energizer bunny and faction confidentiality would be compromised.
The witch hunts would be something though.......
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Dealer wrote:There are enough beasties in each faction to fully support a few missions. Cowardice is what is keeping beasty numbers in missions low.
Nuke the hole they hide in, and they'll have no choice but to fight together.
Dealer wrote:I think a 'Replace it' option needs to be added to the poll JP.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Jack Hallows wrote:Anyone who knows HMW knows alt modes are much more than “just pixels”.
Dealer wrote:EDIT:- Rat Convoy. Most missions I've seen involving maxis/preds as 3 a side. Are your numbers really so terrible that you can't get two team mates in a mission with you?
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Dealer wrote:EDIT:- Rat Convoy. Most missions I've seen involving maxis/preds as 3 a side. Are your numbers really so terrible that you can't get two team mates in a mission with you?
Whisper wrote:Keep it, then I don't have to rely on half assed backup...
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
And what he said. ^^Burn wrote:Frankly, sort out the mission brackets, clean 'em up and get them set across all levels and all factions
Redimus wrote:
Missions overall = more xp.
More xp = lvl up quicker.
Redimus wrote:Not to mention that if the option of arena was taken away, then whenever the higher levels play, they will be forced to play in the missions, hence higher potential xp for the higher levels already in the missions.
Redimus wrote:If it were possible ot put the pit into action though, that problem would be null n void, yes, it wouldnt provide xp, but it does mean you dont have to play missons all the time.
Redimus wrote:But yes I do see your point, but is 6 months really that much of a problem to wait to improve the gameplay? I honestly cant see an easier way of achiving the same goal.
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