The Most Important Question Ever (ok, maybe not)
The Most Important Question Ever (ok, maybe not)
Posted by Omega Sentinel Tue May 27, 2008 5:03 pm
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Omega Charge Tue May 27, 2008 5:08 pm
I picked #2.

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Re: The Most Important Question Ever (ok, maybe not)
Posted by Jeep? Tue May 27, 2008 5:12 pm
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Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Tammuz Tue May 27, 2008 5:22 pm
i went for no.1 as I love v1 pretty much how it is; the game itself is FINE, wouldn't change how it plays at all, just a few little things behind the scenes so you no longer NEED to read the forums or speak to the right people to be able to excel in the game.
though considering i agree with every single point in Jeep's post, yet chose the opposite answer perhaps the poll could do with being a little less vague.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Omega Sentinel Tue May 27, 2008 5:41 pm
Thanks, but the options are fine.Tammuz wrote:perhaps the poll could do with being a little less vague.
Play on everyone.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Jeep? Tue May 27, 2008 5:51 pm
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Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Omega Sentinel Tue May 27, 2008 5:55 pm
Oops. Thank you sirJeep! wrote:Also, 'a lot' is two words. Which is more proof that you need me.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Jeep? Tue May 27, 2008 6:04 pm
Omega Sentinel wrote:Oops. Thank you sirJeep! wrote:Also, 'a lot' is two words. Which is more proof that you need me.
And don't you forget it, boyo.
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Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Symbiote Spiderman14 Tue May 27, 2008 6:13 pm
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Burn Tue May 27, 2008 6:17 pm
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Omega Charge Tue May 27, 2008 6:30 pm
Burn wrote:I think people might need a clearer explanation on what "micro-managing" is, because I take it as having to sit in front of your computer and be in control more, not spiffying up your character(s)
Yep. I want a little more fun goodies for HMW, but I don't want it to be a big all-out RPG that takes a while to learn and to play.

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Re: The Most Important Question Ever (ok, maybe not)
Posted by slip Tue May 27, 2008 7:10 pm
Are you out there on the front lines or at home keeping score?"

Burn wrote:And some people said it was the RDD that caused the most problems ...
Of course we all know that was just Alpha Strike trying to cover his own arse.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Whisper Tue May 27, 2008 7:31 pm
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Omega Sentinel Tue May 27, 2008 7:38 pm
May be both. Just whatever you think. By definition micro-managing can mean alot of things but I am keeping the options vague because I want to get people's gut reactions on it.Burn wrote:I think people might need a clearer explanation on what "micro-managing" is, because I take it as having to sit in front of your computer and be in control more, not spiffying up your character(s)
Of course, anyone can elaborate on their vote in this thread.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Chaoslock Tue May 27, 2008 7:42 pm
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Mkall Tue May 27, 2008 7:50 pm
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Waylander Tue May 27, 2008 7:53 pm
micro-managing is a good option to have when you have extra time.
IMHO
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Evolution Prime Tue May 27, 2008 9:39 pm
Whisper wrote:I say keep it simple, like me...
Don't you mean easy?
It depends on the day. I vary from one level to the next so I picked #2 as the medium.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Animus Tue May 27, 2008 9:51 pm
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Re: The Most Important Question Ever (ok, maybe not)
Posted by -Soundwave- Tue May 27, 2008 11:38 pm
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Burn Wed May 28, 2008 12:02 am
Sustain wrote:Umm gut reaction is explicit and might result in a warning so I won't post it.
pfffft. do-gooder! Warning's are fun!
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Re: The Most Important Question Ever (ok, maybe not)
Posted by -Soundwave- Wed May 28, 2008 12:17 am
Burn wrote:Sustain wrote:Umm gut reaction is explicit and might result in a warning so I won't post it.
pfffft. do-gooder! Warning's are fun!
I haven't had one ever, and I don't particularly plan on getting one. . . .yet.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Kaijubot Wed May 28, 2008 3:34 am
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Re: The Most Important Question Ever (ok, maybe not)
Posted by LuckytheWonderLlama Wed May 28, 2008 3:58 am
HMW has become the background noise on my Browser Screen. The overblown drama in these forums is nearly impossible to stomach. The sterile, almost Orwellian atmosphere is boring anyways. Go anywhere else and it is just people bitching about the way things are. Hell, this little rant right here is probably going to get me a perma-ban. How dare I voice my opinion when it goes against the party line.
It is always easier to silence the voices of discontent than to fix the problems that gives them reason.
But I really have to stop and think really hard. What are my problems with HMW? And I really can't come up with a solid answer.
The game works (for the most part).
A little XP/Energon boost to compensate for all the downtime would be nice...
It would be nice to have some of little touches back like Robot Modes and such.
Its nice to see that there will be more Tactics! Altmodes with only one Tactic are getting to be a drag.
Two or Three more Character Slots would be nice!
There isn't going to be a reset. Yay for the 5%! Once again I was right.
It would be nice to have more Autobots around in the missions. But that has been a problem from the beginning. Lose the large payouts for the Arena? Make the missions more appealing.
At this rate, I don't really care what is done about Subfactions in the game. Just stop trying to make them the cause of all that is wrong with HMW when that is clearly not the case. Will we ever forget Dark Tidings? (Whichever version of "the truth" you subscribe to.)
So what am I driving at? I really have no clue. I just want to play HMW. That's the bottom line.
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Re: The Most Important Question Ever (ok, maybe not)
Posted by Dragonslayer Wed May 28, 2008 7:01 am
Mkall wrote:I picked 2 and went with a little more. I like the idea of doing more with my characters, but I don't want to have to sit here for an hour to get things the way I want.
Me too. Not too much mind, but just enough to keep things interesting
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