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The Most Important Question Ever (ok, maybe not)

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Which of the Following Apply to You In Your Opinion of HMW

Simplicity is good. I like the fact that there is not much to it.
16
12%
I wish I could do more. Not a lot more. Just more options of gameplay.
80
61%
I'm a micromanager. Would like to be able to work on every nut and bolt on Cybertron.
35
27%
 
Total votes : 131

Re: The Most Important Question Ever (ok, maybe not)

Postby StarThunderWarp » Wed May 28, 2008 8:24 am

Weapon: Accelerator Rifle
The only thing I would like to see differently is the reserrection of robot modes. :grin:
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Re: The Most Important Question Ever (ok, maybe not)

Postby City Commander » Wed May 28, 2008 8:29 am

Weapon: Air Rifle
LuckytheWonderLlama wrote:A little XP/Energon boost to compensate for all the downtime would be nice... ;;)


I too would like a little XP boost :P
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Re: The Most Important Question Ever (ok, maybe not)

Postby Me, Grimlock! » Wed May 28, 2008 8:33 am

Weapon: Stinger Missile
Sustain wrote:I haven't had one ever, and I don't particularly plan on getting one. . . .yet.


Waiting for a more opportune moment? :P

I chose 1. I would choose 3, but I'm not sure if you mean things that affect gameplay or just silly little customizations. I love the little customizations (like adding quote fields and the use of different colours), but I chose 1 because I don't have the time to explore the ins and outs of the entire game. I'd be left in the dust if more strategy were added.

But don't let that stop you if that's where you're going.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Karatorian » Wed May 28, 2008 9:57 am

Weapon: Railgun
I went with option three. There's two reasons for this. Firstly, I love games that have a lot of depth. Secondly, I think the primary aim of this poll is to help Omega guage how much stuff to add for version two. As there's a lot of things I wanna see, chose the option that implies adding the most.

As I've mentioned before, I want to see combiners of all sorts. Traditional scramble city gestalts, two bot super links, mini-cons as real characters rather than one time equipmnent, headmasters, etc. It'd be cool.

I also wanna see more depth to equipment. More diverse weaponry. (Not neccessarly more weapons, but more variety. How many types of guns do you need.) A fusion cannon that doesn't suck. Battle blades that are balanced. Secondary weapons. Weapon choices that matter and yet have a balance (like the ol' rock-paper-scissor analogy in so many games), etc.

I want armor that's less linear in function. Rather than just using the best you can afford or carry, I'd like to see some trade-offs. Shields whould be cool. Dual weilding weapons would be awesome. (Provided they are one handed, of course.)

Equipment of types other than weapons and armor would be cool as well. Stuff like radar, enhanced vision, etc.

I'd like to see more options with modes. I'd like to see robot mode actually matter. I think when you switch modes, it shouldn't be for a one time tech use, you should stay in that mode until you switch out. I want to see bots that have no robot mode, like a casette-condor we all know so well. I wanna see triplechangers and sixchangers.

Basically, I want it all. If it in the transformers universe, I wanna see it in Heavy Metal War. So I choose three. I doubt we'll see even a portion of what I want to see, but I'll encourage as much expansion as I can.

P.S. I'm also a fairly decent programmer, so I could help...
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Re: The Most Important Question Ever (ok, maybe not)

Postby Rebirth Megatron » Wed May 28, 2008 10:04 am

Weapon: Dual Laser Beam Rifle
I chose option 1 because I'm fine with the way things are. Plus my days of trying to help things change are dead and gone.

Though I hate the vagueness of this poll.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Game over, Man! » Wed May 28, 2008 10:51 am

I picked 3 because I love customizing my characters and such. I think it gives the experience more depth.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Galvatronus » Wed May 28, 2008 11:57 am

Jeep! wrote:I picked number 3. I like to have a definate idea of my characters and my personal canon in mind when I'm playing, and the simplicity of the game's actual combat engine is perfect to allow all the little fiddly things like the colour picker, weapon names and whatnot to be changed without actually needing to alter gameplay, which is how I think things should be. Robot modes, especially, would be nice as a simple aesthetic thing that has no actually effect. Those are the kind of things I like to fiddle.

I have to agree with this, although I think it fits more with number two then three. I think the game is running fine but some little things for the indivual characters would be slick.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Archanubis » Wed May 28, 2008 1:33 pm

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
I picked three. Had to; I'm an admitted control freak. :P
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Re: The Most Important Question Ever (ok, maybe not)

Postby Pariah » Wed May 28, 2008 2:43 pm

I went with 3. I love having massess of customization options and i love to tinker with things :grin:

By the by, the way the game works right now is good in my opinion. All i want is more bells and whistles hehe.
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Re: The Most Important Question Ever (ok, maybe not)

Postby City Commander » Wed May 28, 2008 2:53 pm

Weapon: Air Rifle
Have to agree there.

The game as it is now is excellent.
Just a few more things to play with would be nice.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Netminder » Wed May 28, 2008 4:28 pm

Weapon: Flamethrower Cannons
I chose #3. I enjoy the game as it is now, but I'd like to be able to play around more in depth with my character specs, weapons and so forth. Could we have the best of both worlds, where if you don't want to get in depth, you can play as it's played now, but if you want to tweak and get your hands dirty you have the option.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Tammuz » Wed May 28, 2008 4:51 pm

Karatorian wrote: A fusion cannon that doesn't suck. Battle blades that are balanced.


I am the subtlest bastard ever. 6 months in and still poeple don't notice. I nerfed Good!
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Re: The Most Important Question Ever (ok, maybe not)

Postby SolarCat » Wed May 28, 2008 6:31 pm

Me, Grimlock! wrote:
Sustain wrote:I haven't had one ever, and I don't particularly plan on getting one. . . .yet.


Waiting for a more opportune moment? :P


Timing is everything.


I voted one, because it's the only option on the poll that didn't scare me with it's vagueness. The game works wonderfully well as it is - the weapons are balanced (thanks, Tammuz!), the game itself does not require tons of time (although you can put in as much as you like - it will pay you back with better xp gains), and there's enough variety that it stays interesting, especially with the right allies / opponents.

However, there's still potential for a lot of things... Missions need better incentive, the armor list could use some hint in the table of what actually works and what doesn't (right now I'm judging off high price = good, low install time = bad), not to mention all the other expansions that could be added. If minicons come back I won't buy any, but the masses have been calling for triple changers and gestalts for years - and those sound fun.

I'm just not interested in a game that requires a large time commitment, as I do not have that commitment to give, and thus will not be able to play. I want something elegant in simplicity (pick weapon and armor, determine matching effective setup of stats, pick mission or arena, enter), low on the required time commitment (can toss into arena at a moments notice, or spend 5 minutes to find a good mission, then disappear for the day - or can play all day), but complex enough that it's not a simple game of rock / paper / scissors (balanced character stats and weapons allow configurations for different strengths and situations, profiles allow custom colors for each alt).


I hope that makes sense. :)
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Re: The Most Important Question Ever (ok, maybe not)

Postby Tammuz » Wed May 28, 2008 6:47 pm

indubitably SC, indubitably.

and for armour, i did leak what i could
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Re: The Most Important Question Ever (ok, maybe not)

Postby SolarCat » Wed May 28, 2008 6:50 pm

Tammuz wrote:indubitably SC, indubitably.

and for armour, i did leak what i could


I did see that thread before, and I went looking for it recently, and couldn't find it.
Perhaps the "U" in "ARMOUR" is what threw my searching off. :P

It's bookmarked now. Thanks!
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Re: The Most Important Question Ever (ok, maybe not)

Postby Tammuz » Wed May 28, 2008 7:06 pm

the complete lack etymological respect found in yankspeak can be summed up with one word: lazer.

that reminds me

HMW TF NAMES: why can't we use accents, I want my damn umlauts!
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Re: The Most Important Question Ever (ok, maybe not)

Postby Jeep? » Wed May 28, 2008 7:15 pm

Tammuz wrote:the complete lack etymological respect found in yankspeak can be summed up with one word: lazer.

that reminds me

HMW TF NAMES: why can't we use accents, I want my damn umlauts!


Yeah, about three years ago I tried to make a joke character, Jésus Prime, from a Spanish-speaking alternate reality Cybertron. No accents meant no go on that one. :(
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Re: The Most Important Question Ever (ok, maybe not)

Postby Tammuz » Wed May 28, 2008 7:20 pm

i've been spelling fuhrer wrong for the past 4 years becuase i hate the "ue" substitution.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Blackstreak » Wed May 28, 2008 7:28 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
I went with option 2. I like having Robot Modes, triple changer and quintesson opponents, it would be even cooler if there were player triple changers and the defense bases/cities bots actually get credit for being massive TFs. The only other I'd like to see is turn based but all these things aren't in the programming...and probably won't be.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Jeep? » Wed May 28, 2008 7:40 pm

Tammuz wrote:i've been spelling fuhrer wrong for the past 4 years becuase i hate the "ue" substitution.


Given the actual German pronunciation, fuhrer seems the best option anyway.
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Re: The Most Important Question Ever (ok, maybe not)

Postby SolarCat » Wed May 28, 2008 7:52 pm

Tammuz wrote:the complete lack etymological respect found in yankspeak can be summed up with one word: lazer.


We just want to save money when playing Wheel of Fortune! Certainly you can understand that. :)
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Re: The Most Important Question Ever (ok, maybe not)

Postby Jeep? » Wed May 28, 2008 7:55 pm

I never realised it would be cost-effective to spell 'stimulation' with a 'z'.

That letter, by the way, is a 'zed'.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Rampage01 » Wed May 28, 2008 8:20 pm

Jeep! wrote:I never realised it would be cost-effective to spell 'stimulation' with a 'z'.

The Zs were on sale.

While we're on the subject of the English language, its pronounced "think" not "fink", "hello" not "ello", and "governor" not "guvna". "Guvunator" would also be exceptable. :P

As for the actual poll, I chose option 2.

I wouldn't mind some more fiddly bits to allow my to further customize my team, but I don't think the gameplay itself really needs much added to it.
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Re: The Most Important Question Ever (ok, maybe not)

Postby Mkall » Wed May 28, 2008 8:31 pm

Weapon: Twin Sonic Cannons
Back on topic please...
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Re: The Most Important Question Ever (ok, maybe not)

Postby Flip Side » Fri May 30, 2008 3:04 am

Let's see what's behind door number 3.

Because I barely have the time to get on once a week and I'm also funny when it comes to signing vague questions. But I'm also insufferably curious, and that makes me a sucker for punishment.
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