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The gossip started flying the second I came backOriginal Sin wrote:Even mentioning your working on something means gossip is going to start flying.
You should know that by now.
Omega Sentinel wrote:I just want to clarify a couple of things real quick while I am eating my lunch here at work.
1. My goal right now is to finish developing all the tools needed by the staff to manage every aspect of the game. They now have control over armors, weapons and the news bulletins on the HMW homepage. The rest will be done very, very soon. After that I will move on to a HUGE project on the site (actually I've already started it). The HMW Staff are not commenting or responding to any speculation at this point as we know that the gossip abounds and we don't want to feed it.
2. HMW is not a priority for me and I'm not messing with it anymore (Although I am still very much involved). Mkall is working on some fixes.
That's pretty much it.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Omega Sentinel wrote:After that I will move on to a HUGE project on the site (actually I've already started it).
Jeep! wrote:Tammuz wrote:the problem with that is that it will still be open to abuse from over amping, we need to standardise the stats so that every point gives the same amount of improvement. that's what i set out to do with the weapons and for most part did, but that's also why i aked mkall to give every stat a tactic to feed, that doesn't seem to have happened as we've now got more than 8 tactics but less than 16...
Some might not have a feeder stat, in that they might just happen without a scale. I'd like to see avoid relegated to do that, as it doesn't scale with its feeder stat. Something else could use speed then.
Tammuz wrote:Jeep! wrote:Tammuz wrote:the problem with that is that it will still be open to abuse from over amping, we need to standardise the stats so that every point gives the same amount of improvement. that's what i set out to do with the weapons and for most part did, but that's also why i aked mkall to give every stat a tactic to feed, that doesn't seem to have happened as we've now got more than 8 tactics but less than 16...
Some might not have a feeder stat, in that they might just happen without a scale. I'd like to see avoid relegated to do that, as it doesn't scale with its feeder stat. Something else could use speed then.
depends on what you mean by scale, avoid definetly needs looking at though it definetly activates alot more when fed high speed, but yeah having half fed and half not fed will be a bit crappy.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jeep! wrote:
What I mean is that avoid happens, and that's it. You can't avoid better, you just avoid. So the feeder stat only boosts the chances of it happening, not the magnitude of its effect. Repair, however, is better the more intelligence is being fed into it, in addition to having the repair stat increasing its liklihood of kicking in at any given time. The latter scales, the former doesn't, and if it doesn't scale it doesn't need a feeder stat.
Tammuz wrote:Jeep! wrote:
What I mean is that avoid happens, and that's it. You can't avoid better, you just avoid. So the feeder stat only boosts the chances of it happening, not the magnitude of its effect. Repair, however, is better the more intelligence is being fed into it, in addition to having the repair stat increasing its liklihood of kicking in at any given time. The latter scales, the former doesn't, and if it doesn't scale it doesn't need a feeder stat.
well that's not entirely true, SPD does affect the chance of avoid kicking in we know maxing the feeder stat doubles the effectiveness of the tactic so while maxing strength would mean you'd need half as many rams to kill an opponent, maxing speed would effectively double the avoid rate.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jeep! wrote:Tammuz wrote:Jeep! wrote:
What I mean is that avoid happens, and that's it. You can't avoid better, you just avoid. So the feeder stat only boosts the chances of it happening, not the magnitude of its effect. Repair, however, is better the more intelligence is being fed into it, in addition to having the repair stat increasing its liklihood of kicking in at any given time. The latter scales, the former doesn't, and if it doesn't scale it doesn't need a feeder stat.
well that's not entirely true, SPD does affect the chance of avoid kicking in we know maxing the feeder stat doubles the effectiveness of the tactic so while maxing strength would mean you'd need half as many rams to kill an opponent, maxing speed would effectively double the avoid rate.
That's what I'm saying, it increases the RATE. It doesn't increase the actual effectiveness of ONE AVOID. All the other current tactics have the effectiveness of each activation boosted by their feeder - a successful avoid is no different if there's 1 speed or 100 speed behind it.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Tammuz wrote:but then one point in avoid woud be worth twice as much as a point in any other tactic. you might aswell say have ram not fed by str and have it just do the damage 10str does now as base.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jeep! wrote:Removing it from the 'main' tactics in faovur of something better, something scaleable (properly scaleable), and having it as one of what might be several 'back-up' tactics would be something I'm up for doing.
Jeep! wrote:As for it 'negating' damage, at low levels it negates about 5% per avoid (nothing special)
Jeep! wrote:and at higher levels, it merely postpones, it doesn't negate.
Tammuz wrote:Jeep! wrote:Removing it from the 'main' tactics in faovur of something better, something scaleable (properly scaleable), and having it as one of what might be several 'back-up' tactics would be something I'm up for doing.
how does having a set of decent proper tactics, and then a set of backup after thought tactics balance?
Jeep! wrote:As for it 'negating' damage, at low levels it negates about 5% per avoid (nothing special)
go look a t a low level strafe or repair, they're pretty **** too. the damage on a low level ram is far outstripped by the stun affect.
Jeep! wrote:and at higher levels, it merely postpones, it doesn't negate.
which having it work against everything would solve.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jeep! wrote:Tammuz wrote:
which having it work against everything would solve.
Not sold on the idea of it working against everything. Remove speed as a feeder, have the payouts be proportional to base xp, and we're set.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
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