Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Bumblebee's body design is the same one that was seen on the poster that first showed us CW Optimus Maximus way back when.
Also, stop with the darn '86 movie quotes! After 30 years it's not cool anymore, it's overdone.
The studio [Space Ape Games] has, so far, made its name as something of a specialist in what its founders call 'build and battlers', the mid-core asynchronous multiplayer genre established to such great success by Supercell and Clash of Clans. It's already had two successes in the genre: Samurai Siege and Rival Kingdoms, but now Earner and Hade are looking to take the next step with the attachment of a globally recognised IP in the shifting shape of Hasbro's Transformers for its new game Earth Wars.
"I guess you could say it's the modern take on classic Transformers, where the characters are bigger, chunkier and more colourful, rather than the [Michael] Bay-style, which uses more organic characters," says product owner Chris White when I ask if they're tying Earth Wars to the Bay-directed films. "It works very well for us because they're very readable when they're small."
[...]
"Talking to a lot of the Transformer fans we have over the course of development, it's amazing how many of them haven't played any games in this genre before," says White. "Whereas you'd expect everyone to have played Clash of Clans, they actually haven't, so we're introducing them to the genre for the first time. One really interesting thing we saw during development, when we were getting Transformers fans in, is that, as a developer you've obviously seen a lot of games, a lot of tutorials. You start to think that everyone must know how this works, that you need to teach the player something different. Actually, there's tons of Transformers fans out there that don't know the mechanics of the genre, or indeed any game.
"It's easy to be cynical, having played tons of games in the genre and developed a few of them, but then you realise that maybe in some areas you've actually gone a little too far with the innovation and you need to dial it back a bit and give people something they're more familiar with."
[...]
"Transformers is huge in Asia," Earner corrects me. "We have the rights to launch the game globally, we secured the rights via Takara to introduce the game to Japan, which is the only territory where Hasbro doesn't have the rights, but there's a long and productive relationship between the two. So it's not so much that we don't have plans for Asia, it's that Asia requires an extra amount of detail. We won't go live in those countries on day one because we want to put real time into it.
"A pleasant surprise for me, having spent a week in China last year: we always knew that China had become excited about what we call 'Bay-led' Transformers. Bay-led is a country or person whose introduction to the brand comes from the recent films. France is Bay-led, believe it or not, as is China. We suspected that, as a result they might not recognise some of the characters, such as Grimlock. But the mid-core player on the coast of China is also male, 28-45. They know this stuff and they love it, so we're extremely optimistic about it, but like you say, they're a different market, you can't just come at it straight."
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Ravage XK wrote:Doesn't look that interesting, the sort of game we have seen 100s of times before.
Will wait and see though.
Va'al wrote:Deadput wrote:Actually I don't know my mother's name is Valerie so is Va'al actually my mother?
Yes. Now go to your room and don't play with yourself.
Sabrblade wrote:
Also, stop with the darn '86 movie quotes! After 30 years it's not cool anymore, it's overdone.
Va'al wrote:Deadput wrote:Actually I don't know my mother's name is Valerie so is Va'al actually my mother?
Yes. Now go to your room and don't play with yourself.
primalxconvoy wrote:1/ Trailer looks like cr@p.
2/ App is not available. Only the BETA is available.
3/ Beta and final product will be geo-blocked and unavailable in Japan and China (and probably never released in those territories).
4/ Game is merely a pay-to-win, freemiun clone of Clash of Clans, complete with generic buildings and level design.
5/ The "artwork" "shared" by the company at this site, in this post is just some generic backgrounds. No characterart, or anything event remotely "Transfomers" about it.
6/ I give this 3 months before it tanks.
Deadput wrote:Sabrblade wrote:
Also, stop with the darn '86 movie quotes! After 30 years it's not cool anymore, it's overdone.
THIS
I honestly mean it I cringe when I hear You got the touch these days (The line not the song it's still fine)
I was the movie wasn't considered the staple role model on which everything Transformers should be based on.
"Transformers is huge in Asia," Earner corrects me. "We have the rights to launch the game globally, we secured the rights via Takara to introduce the game to Japan, which is the only territory where Hasbro doesn't have the rights, but there's a long and productive relationship between the two. So it's not so much that we don't have plans for Asia, it's that Asia requires an extra amount of detail. We won't go live in those countries on day one because we want to put real time into it.
primalxconvoy wrote:1/ Trailer looks like cr@p.
2/ App is not available. Only the BETA is available.
3/ Beta and final product will be geo-blocked and unavailable in Japan and China (and probably never released in those territories).
4/ Game is merely a pay-to-win, freemiun clone of Clash of Clans, complete with generic buildings and level design.
5/ The "artwork" "shared" by the company at this site, in this post is just some generic backgrounds. No characterart, or anything event remotely "Transfomers" about it.
6/ I give this 3 months before it tanks.
Kyleor wrote:primalxconvoy wrote:1/ Trailer looks like cr@p.
2/ App is not available. Only the BETA is available.
3/ Beta and final product will be geo-blocked and unavailable in Japan and China (and probably never released in those territories).
4/ Game is merely a pay to win, freemiun clone of Clash of Clans, complete with generic buildings and level design.
5/ The "artwork" "shared" by the company at this site, in this post is just some generic backgrounds. No characterart, or anything event remotely "Transfomers" about it.
6/ I give this 3 months before it tanks.
Download the APK for the Beta and play it before you whine any more. The *actual* Beta of game looks awesome and plays well so far.
steve2275 wrote:great designs 1 must say
Va'al wrote:Deadput wrote:Actually I don't know my mother's name is Valerie so is Va'al actually my mother?
Yes. Now go to your room and don't play with yourself.
Return to Video Games and Mobile Apps Forum
Registered users: Bing [Bot], chuckdawg1999, Google [Bot], Google Adsense [Bot], Google Feedfetcher, Nemesis Primal, Yahoo [Bot]