That Bot wrote:Are these soft updates or am I going to have to seek out the latest version of the APK? I looked earlier and the one available for download is the one I'm currently running.
Also, I've been wanting some base structure strategy tips. I get that you can't win all your battles on defense, but I figure there's got to be a better configuration than what i've got going on now.
Soft updates. I've got all the new stuff available to me but still running the 4/19 build.
There has been some talk about sharing strategies and I've got quite a few (as well as others). I wonder if that's best for a new thread? Well I'll just puke a few thoughts out here.
Well the way I look at my base is from the point of view of an attacker. So I try and see how I would attack my own base. That change of perspective can help a lot.
Obviously the HQ is the main objective with high damage weapons (beam laser, mortars, missles) being the first thing to take out.
I try and put my HQ as far away as possible with my high priority weapons far away but still useful. I cover those weapons with the laser turrets because they can hit the fliers that will be sent in to destroy the weapons. I'm also using other buildings as walls around my HQ. Just one more thing to slow down would be attackers.
Next I try and put my other weapons close to the front to slowdown the walkers and to hit the fliers when they come back to land. Hopefully the turrets softened them up enough so they drop before getting to take off again.
As far as walls go I was using a honeycomb setup to varying degrees of success, but now I'm using them to direct traffic and funnel the attackers towards the center so all my weapons can fire on them at once. Think tower defense games but now you have to bait the baddies to go where you want them.
I've also found that it is better to put your outposts farther back to delay when your bots pop out. If they jump out too soon they will just get destroyed. I put them in the middle so they start attacking after the baddies have been softened up a bit. They also become the attackers primary target and prevents then from destroying weapons. Use a deployer for defense if you have one. The cassette bots confuse the hell out of the AI.
I've also started using my resource storage as bait as well. They have high HP and don't grant more than one ability point of destroyed. I'd rather the attackers wasting time hitting a storage unit and not my weapons that are currently shooting them in the face. Try not to group weapons too close. Some abilities can target multiple weapons (ask Burn).
Ability points won is another thing to take into account. Almost everything destroyed grants ability points. Form what I can tell this is the value of buildings in ability points:
Builder bots and walls = 0
All weapons = 1
Scanner, harvestor, storage = 1
Space bridge and research facility = 2
I could be off on those totals because it's hard to keep track of while trying to not lose an attack.
Watch defense replays and see what worked and what didn't.
So to recap:
Hide/protect high priority targets
Don't let your enemy farm for ability points
Don't group weapons too close
Use walls for more than just defense
Control traffic, lead the attackers or distract them
Save your defenders for after the enemy has been weakened
Watch replays and learn
Hope that helps