Va'al wrote:I keep track of everyone. Backwards.
There are atandarfs to maintain.
LOST Cybertronian wrote:Hey, If Mindmaster survived then you should do just fine.
He said the same thing he's been saying: "The g1 cartoon was our primary touchstone" = "The G1 cartoon was our biggest inspiration for aesthetics and story," not "The G1 cartoon is what the game leads into."Sodan-1 wrote:There it is, straight from the horses mouth: this is G1 continuity. Interesting.
The don't go straight to Earth after the events of this game. They go planet-hopping on a long, space-faring journey instead.NemesisMonkeySupreme wrote:So next game on Earth maybe?
The G1 cartoon could use a retro-fit, been trying to watch them… so many of the episodes are soooooo bad Storytelling in animated series has thankfully stepped up since the '80s.
Transformers: Battle For Earth would be a great name, if only for the acronym…
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Mindmaster wrote:Was kinda hoping for some Megatron gameplay.
Watching Bruticus and the G1 Optimus skin in action made me 10x even happier that I preordered the game for my birthday! Can't wait for them to raise the level cap tomorrow as well.
Mindmaster wrote:Was kinda hoping for some Megatron gameplay.
Watching Bruticus and the G1 Optimus skin in action made me 10x even happier that I preordered the game for my birthday! Can't wait for them to raise the level cap tomorrow as well.
Yeah, I really wanna try replicating that with his toy, but have yet to figure out how.orangeitis wrote:So Brawl has a stationary weapons platform mode. Neat.
And finally, a mode in an animated feature(within a game, but still) that actually looks like an intermediate mode.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
I hope that isn't the first time we get to play as Grimlock in the game. I'm sure a lot of people are gonna be bummed if they have to wait until so late in the game to play as him.Rhinox23 wrote:Chapter 12 - Grimlock!
I'm guessing it's one playable character from start to finish per level.Rhinox23 wrote:Also, does anybody know if they are more than one playable character during a single chapter? After playing the Vortex demo, I could see taking control of Blastoff during another part of the chapter to complete a different goal to help Vortex. Anyway, just a theory and this helps pass the time until the game is released!
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
With Vortex, I think it's best to wait for either a new mold or a (much more likely) 3rd-party upgrade for him. But with Brawl... the forward platform legs look a lot like his actual robot legs(at least from just one watch-through of it), so considering that the toy's turret is rotatable, it's probably more possible for Brawl to achieve his 3rd mode without an add-on.Sabrblade wrote:Yeah, I really wanna try replicating that with his toy, but have yet to figure out how.orangeitis wrote:So Brawl has a stationary weapons platform mode. Neat.
And finally, a mode in an animated feature(within a game, but still) that actually looks like an intermediate mode.
Same goes for Vortex's Jet Mode. Best I can get is reattaching his swords pointing outward like wings and aligning his rotors into two blades (instead of four) pointing straight.
Thing is, the back-end boosters of his tank mode remain in the back of his weapon platform mode, so his robot legs would have to be swung forward far enough to stick out form the front end somehow.orangeitis wrote:But with Brawl... the forward platform legs look a lot like his actual robot legs(at least from just one watch-through of it), so considering that the toy's turret is rotatable, it's probably more possible for Brawl to achieve his 3rd mode without an add-on.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Thing is, the reason it looks like the G1 cartoon scene with the Cons fro mthe Nemesis baording the Ark is because the Bumblebee level was indeed inspired by that scene. But, once the two ships make it through the space bridge in the game, neither winds up on Earth. They won't reach Earth for a VERY long time.Fananga wrote:Im thinking the last level may be a multipart fight simply because look at Bumblebees demo level.
The Nemesis takes out the Ark as its making for a jump point. Both ships get locked together and dont seem able to change course while Prime and Megatron have their epic fight below deck somewhere.
Now admittedly there are a few moments with Ratchet that makes it feel like this is a 'heres how the controls work' bit and i suppose they could be using a flash forward but this to me SCREAMS the scenario that brings the G1 formers to earth. Now again, i KNOW this isnt G1 but the setup is there.
Gonna be interesting to see how it all pans out.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Rhinox23 wrote:Also, does anybody know if they are more than one playable character during a single chapter? After playing the Vortex demo, I could see taking control of Blastoff during another part of the chapter to complete a different goal to help Vortex. Anyway, just a theory and this helps pass the time until the game is released!
Sabrblade wrote:Sodan-1 wrote:There it is, straight from the horses mouth: this is G1 continuity. Interesting.
He said the same thing he's been saying: "The g1 cartoon was our primary touchstone" = "The G1 cartoon was our biggest inspiration for aesthetics and story," not "The G1 cartoon is what the game leads into."
Sabrblade wrote:Grimlock's very presence there, not to mention a TON of other things from both this game and WFC, is a blatant contradiction to the G1 cartoon.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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