Transformers and More @ The Seibertron Store










Details subject to change. See listing for latest price and availability.
I said those parts on the arms were landing gear and vehicle mode cannons. So they're armament as well as landing feet.Sowndwave76 wrote:ZeldaTheSwordsman wrote:Cover panels for the arm sockets might have been possible by dropping those, but..
1. Even in the pre-austerity days, cover panels for the sockets that the hands fold into (Remember, this is a transforming toy, so robot bits like that have to be put away when possible) were considered optional.
2. Getting rid of them reduces the play value and features present.
3. A lot of people, especially kids - and Generations would still be comprised of Legion, Deluxe, and a handful of Voyager molds if it wasn't selling with kids - care more about features and play value than having the hand sockets be covered when the hands are out.
I see what you're saying... I really do... And still disagree...
Landing gear, and something that is basically an extra weapon when he already has a hand-held gun and a shoulder cannon...
For a cosmetic feature that was treated as optional even before the austerity period, and which is of lower priority to a lot of people than weapons and action features.Sowndwave76 wrote:Not to mention, nix all the landing gear and that frees up even more plastic.
It does when the vehicle mode has a harder time standing up without it. Plus again, they're also weapons.Sowndwave76 wrote:And wait, landing gear really adds that much play value for a kid?????
The big reason there are holes in the figure's arms is because the hands have to be put away. The rest is just reason for not covering those holes when the hands are out. The thickness of the hands can also play into it. It doesn't help that Soundwave had to have extra-long holes because of the stupid button-pushing finger.Sowndwave76 wrote:Either way, it's super weak justification for huge holes in a figure's arms.
ZeldaTheSwordsman wrote:And did you not see the part about it the extra gun working as a hammer handle? To give more detail, it can be used to convert one of his cannons into a hammer weapon. In other words, a melee weapon. SIEGE is all about multiple weapons and weapon conversion and combination.
Yeah yeah yeah you've said you're not into the transforming robots for them being transforming robots. Which as I have said multiple times is the main reason for those holes, so that the robots can transform. We might see the holes less if slide-retracting hands made a comeback, but the current design team avoids those as fervently as they avoid telescoping legs. Mind you, Soundwave's sockets wouldn't be as big as they are if it wasn't for that stupid finger.Sowndwave76 wrote:It's all good, Zelda...
I'd prefer a robot mode look legit and complete,
I'm telling you why covering them would not be the biggest priority.Sowndwave76 wrote:whereas you don't, as long as there's landing gear cannons, and extra long rifles/axe options to play with.
Cool, man.
ZeldaTheSwordsman wrote:Yeah yeah yeah you've said you're not into the transforming robots for them being transforming robots. Which as I have said multiple times is the main reason for those holes, so that the robots can transform.
ZeldaTheSwordsman wrote:I'm telling you why covering them would not be the biggest priority.
And it's more that I can suck it up and deal with the holes, both because of the play value and because fist socket covers were a luxury even before the plastic austerity period, both for cost saving reasons and because sometimes the fists are too big for them to work.
No, but combined with your complaints it gave the impression that you're less than willing to accept compromises made for transformation.Sowndwave76 wrote:ZeldaTheSwordsman wrote:Yeah yeah yeah you've said you're not into the transforming robots for them being transforming robots. Which as I have said multiple times is the main reason for those holes, so that the robots can transform.
Actually, I've said I'm more concerned about the robot modes than the alt modes. That doesn't actually translate to me saying I wish they didn't transform.
I was hoping it didn't need explaining, but it felt like it needed emphasizing. Because it is and pretty much always has been a near-ubiquitous compromise with regard to foldaway fists, both for cost and other reasons.Sowndwave76 wrote:I get that the empty spaces are for the fists once he's transformed... That never needed explaining.
Never said it would would make them look better. But knowing the design priorities, and - for the umpteenth time - the fact that very few molds with foldaway fists have had the luxury of cover panels for them (even pre-austerity), should make the practice comprehensible - hopefully enough so to bear.Sowndwave76 wrote:But no "prioritizing" makes those look better.
1. I'm just saying, the vehicle mode of the SIEGE version would be poorer without those parts, so they make sense there. Yet more fool on the ER/Netflix version for not being an entirely new mold I supposed, although...Sowndwave76 wrote:ZeldaTheSwordsman wrote:I'm telling you why covering them would not be the biggest priority.
And it's more that I can suck it up and deal with the holes, both because of the play value and because fist socket covers were a luxury even before the plastic austerity period, both for cost saving reasons and because sometimes the fists are too big for them to work.
I don't expect you to read every post, but I've already said I'm interested in the ER version, especially for the tape recorder mode. But yes, congrats on being able suck it up.
Clearly you're a fan of the gimmicks and play value, and good for you, you play it up.
But you're giving all these reasons why I should be okay with something I don't like.
Sorry, you're not going to change my mind.
aronjlove wrote:ZeldaTheSwordsman wrote:And did you not see the part about it the extra gun working as a hammer handle? To give more detail, it can be used to convert one of his cannons into a hammer weapon. In other words, a melee weapon. SIEGE is all about multiple weapons and weapon conversion and combination.
Like this?
DMSL wrote:Looking at these images again, why does Hasbro insist on making Soundwave's eyes yellow?
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:The yellow eyes used to bother me until I read the Marvel Comics and found that Soundwave to be much better and deeper a character than the cartoon's wooden "Yes, Megatron, as you command," personality-scarce take on Soundwave.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
ZeldaTheSwordsman wrote:
I've always seen it as a forward-protruding chin, not a goatee.
I'm more irked by the spoiler and the modern-looking front end. If not for the lightbar and the wheel clips, you could mistake that for Universe: Classics 2.0 Prowl.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Tuned Agent wrote:Am I the only one who's disappointed that Netflix Impactor doesn't use the IDW headsculpt?
ZeldaTheSwordsman wrote:No, but combined with your complaints it gave the impression that you're less than willing to accept compromises made for transformation.
ZeldaTheSwordsman wrote:I was hoping it didn't need explaining, but it felt like it needed emphasizing. Because it is and pretty much always has been a near-ubiquitous compromise with regard to foldaway fists, both for cost and other reasons.
ZeldaTheSwordsman wrote:But knowing the design priorities, and - for the umpteenth time - the fact that very few molds with foldaway fists have had the luxury of cover panels for them (even pre-austerity), should make the practice comprehensible - hopefully enough so to bear.
Here's something that will make those holes look better though: They'll be a looooooooot smaller in person than in the renders. I'm pretty darn sure that ER/Netflix Soundwave is not 9 1/2" tall.
D-Maximal_Primal wrote:Tuned Agent wrote:Am I the only one who's disappointed that Netflix Impactor doesn't use the IDW headsculpt?
Not terribly surprised, he used the retail release head in the trailer he showed up in. I would have preferred the IDW head though
Return to Transformers Toys Discussion
Registered users: Bing [Bot], Bumblevivisector, Drop Bear, Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, Maikeruu, MSN [Bot], Sabrblade, Silver Wind, Thundertron, Yahoo [Bot], Zordon