Skritz wrote:You know, I'm not a toy designer but I can't but think the problem with most fembot designs seem that designers never really figured out a way to properly allocate the mass without going to two extremes: sticks-with-kibble or retool-of-a-male figure. Even the chunkier designs can be made to look female simply if you look at the difference in proportions, with smaller shoulders and wider hips. You don't even need a classic-looking fembot like Blackarachnia or Arcee, all they need to figure out is how to apply the usual boxy look of Transformers to a 'skeleton' matching females proportions rather than male ones. It's all in the proportions and ratio of certain body parts to other. You could even make a chunky and heavily armored fembot and still have it look female as long as the body shape lines up.
I could be wrong and it's harder than it look. Maybe.
JelZe GoldRabbit wrote:Skritz wrote:You know, I'm not a toy designer but I can't but think the problem with most fembot designs seem that designers never really figured out a way to properly allocate the mass without going to two extremes: sticks-with-kibble or retool-of-a-male figure. Even the chunkier designs can be made to look female simply if you look at the difference in proportions, with smaller shoulders and wider hips. You don't even need a classic-looking fembot like Blackarachnia or Arcee, all they need to figure out is how to apply the usual boxy look of Transformers to a 'skeleton' matching females proportions rather than male ones. It's all in the proportions and ratio of certain body parts to other. You could even make a chunky and heavily armored fembot and still have it look female as long as the body shape lines up.
I could be wrong and it's harder than it look. Maybe.
There's a simpler explanation, yet it's the hardest thing to properly figure out: how to turn curved surfaces into straight ones.
Skritz wrote:You know, I'm not a toy designer but I can't but think the problem with most fembot designs seem that designers never really figured out a way to properly allocate the mass without going to two extremes: sticks-with-kibble or retool-of-a-male figure. Even the chunkier designs can be made to look female simply if you look at the difference in proportions, with smaller shoulders and wider hips. You don't even need a classic-looking fembot like Blackarachnia or Arcee, all they need to figure out is how to apply the usual boxy look of Transformers to a 'skeleton' matching females proportions rather than male ones. It's all in the proportions and ratio of certain body parts to other. You could even make a chunky and heavily armored fembot and still have it look female as long as the body shape lines up.
I could be wrong and it's harder than it look. Maybe.
Nice. I cheated and went with the Nonnef versionZeldaTheSwordsman wrote:I posted this in the Customizations forum but I figured I may as well show it off here too:
My Grimlock has a sword now.
RiddlerJ wrote:I got Firestar and Inferno. The couple is back together
Of course, I could go really freaky and get Inferno with four Firestars for the ultimate Harem combiner.
Flashwave wrote:Also, I have to point out the whole Prime Starscream thing: the fandom cried because it was too feminine for Screamer, yet when we got TFSS Slipstream there was outcry about it being a masculine toy. So you can't win for losing.
Skritz wrote:JelZe GoldRabbit wrote:Skritz wrote:You know, I'm not a toy designer but I can't but think the problem with most fembot designs seem that designers never really figured out a way to properly allocate the mass without going to two extremes: sticks-with-kibble or retool-of-a-male figure. Even the chunkier designs can be made to look female simply if you look at the difference in proportions, with smaller shoulders and wider hips. You don't even need a classic-looking fembot like Blackarachnia or Arcee, all they need to figure out is how to apply the usual boxy look of Transformers to a 'skeleton' matching females proportions rather than male ones. It's all in the proportions and ratio of certain body parts to other. You could even make a chunky and heavily armored fembot and still have it look female as long as the body shape lines up.
I could be wrong and it's harder than it look. Maybe.
There's a simpler explanation, yet it's the hardest thing to properly figure out: how to turn curved surfaces into straight ones.
It doesn't have to be curves: what I'm talking about is the question of the body mass ratio and proportions. In other words, even the chunkiest of fembots need smaller shoulders and more in the lower body and legs and hips. Not this is not a LOL BUTTS comment!
What I'm referring to is this:
There are better and more detailed pics but some veer into NSFW territory. Overall the male body shape tend toward larger torso and overall a tendency toward being an inverted triangle, at least if we're talking fit and/or idealized shapes. This is something very common in TF design in general, including Optimus Prime himself. Larger shoulder, slimmer waist but also slimmer hips versus smaller shoulder, slim waist and larger hips. You don't need a curvy fembot design with implied boobs-and-butt, all the mold need are proportions and shapes. A less curvaceous body type just mean a triangle as opposed to the inverted triangle of male body shape.
Case in point: Strongarm.
william-james88 wrote:Also, fun trivia: G1 Starscream is female in France.
william-james88 wrote:Also, fun trivia: G1 Starscream is female in France.
ZeldaTheSwordsman wrote:william-james88 wrote:Also, fun trivia: G1 Starscream is female in France.
Not 100% correct. In the French and French-Canadian dubs of the TV series, he's a guy. But the movie was dubbed by 3rd company that dubbed him as a woman. The same goes for Shrapnel.
mordhelm wrote:Basically you need to know how to hunt your local area.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Just goes to show how much more effective GoBots was in its depicting fembots (Crasher, Path Finder, Small Foot, Spay-C, Sparky, Vamp, etc.) to be just as blocky (or just as monster-like, in Vamp's case) as its males.
It's... just a GoBot-ization of "spacey".Emerje wrote:Sabrblade wrote:Just goes to show how much more effective GoBots was in its depicting fembots (Crasher, Path Finder, Small Foot, Spay-C, Sparky, Vamp, etc.) to be just as blocky (or just as monster-like, in Vamp's case) as its males.
Spay-C is a fembot? Never realized how questionable that name is.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:It's... just a GoBot-ization of "spacey".Emerje wrote:Sabrblade wrote:Just goes to show how much more effective GoBots was in its depicting fembots (Crasher, Path Finder, Small Foot, Spay-C, Sparky, Vamp, etc.) to be just as blocky (or just as monster-like, in Vamp's case) as its males.
Spay-C is a fembot? Never realized how questionable that name is.
...Cuz she's a space shuttle.
Rodimus Prime wrote:Let's get back to the topic at hand, please. GoBots have their own thread.
Skritz wrote:Rodimus Prime wrote:Let's get back to the topic at hand, please. GoBots have their own thread.
Go-Bots having their own thread will never cease to amuse me.
Anyway. Impactor: Ironhide retool or not? I'm 50/50 on expecting it, what about you guys?
Nemesis Primal wrote:Skritz wrote:Rodimus Prime wrote:Let's get back to the topic at hand, please. GoBots have their own thread.
Go-Bots having their own thread will never cease to amuse me.
Anyway. Impactor: Ironhide retool or not? I'm 50/50 on expecting it, what about you guys?
POWER OF THE PRIMES, SKRITZ.
Wasn't the Wildfly/Yokuryu head on display at one of the cons/toy shows? Or was it really only seen in a CG render?Skritz wrote:Nemesis Primal wrote:Skritz wrote:Rodimus Prime wrote:Let's get back to the topic at hand, please. GoBots have their own thread.
Go-Bots having their own thread will never cease to amuse me.
Anyway. Impactor: Ironhide retool or not? I'm 50/50 on expecting it, what about you guys?
POWER OF THE PRIMES, SKRITZ.
Wrong thread. Sorry, tired.
Okay then, second question: will we ever find out if that Yokuryu head sculpt was something which ever got past concept art stage? Do we have a scrapped partial retool of Volcanicus-crossed-with-Abominus as Dinoking which got abandonned?
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Skritz wrote:Nemesis Primal wrote:Skritz wrote:Rodimus Prime wrote:Let's get back to the topic at hand, please. GoBots have their own thread.
Go-Bots having their own thread will never cease to amuse me.
Anyway. Impactor: Ironhide retool or not? I'm 50/50 on expecting it, what about you guys?
POWER OF THE PRIMES, SKRITZ.
Wrong thread. Sorry, tired.
Okay then, second question: will we ever find out if that Yokuryu head sculpt was something which ever got past concept art stage? Do we have a scrapped partial retool of Volcanicus-crossed-with-Abominus as Dinoking which got abandonned?
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