JelZe GoldRabbit wrote:Given the restrictions of durability, plastic amount, and number of parts allowed, what would
you have done?
VERY glad you asked that.
So, you have an extreme cost restraint placed on you by the budgeting department.
You KNOW there's going to have to be sacrifices already.
Those sacrifices have NO business being "looking cool" or "making physical sense".
If that's where you're making cuts, then you shouldn't be in the toy business.
I'd:
--Sacrifice one of the units to bulk up the core unit. A "weapon" element could flip out, say cannons from the shoulders. This thing already looks not very much like the G1 Abominus anyway... so might as well have him standalone looking cool in this new imagining of him.
A VERY good idea would of been to have the winged arm become a backup to the torso, perhaps even being the upper legs as well... those ugly wings shooting off could have been on its back!
--Not configure the lower legs to jab outwards within the inner leg area. This is just crazy, and there's no reason a toy can't be designed to not do that.
--Would not have all the weight of an arm unit down at the forearm area. There's no problem with claws instead of hands. The reduced budget severely destroys cool armor plating, swords, guns significantly. Also... this guy's a beast. Claws fit that nicely.
--Would not have big giant freaking feet resting on a shoulder of the core unit. Again, poor design issue, not cost.
All of these things are about design, not the budget handed them.
I could be kinder to it if I knew how long the design team had to create this thing from start to finish. I know bosses sometimes put nonsensical time constraints on people to do grand things.
The fact remains, at least with me... this thing was rushed and doesn't look very fun as a combiner.