carytheone wrote:I feel that video games have fallen into that same trap along with toys. With all the hand holding and never ending tutorials. But then you see open ended games like Minecraft explode in popularity.Cobotron wrote:Since the 80's, and mostly the model created by Star Wars, I feel the toy industry has taken something fundamental away from children and they're development. A spoon feeding if you will. I'll use Playmobil toys as my example. Playmobil toys have several varying lines. City, Historical, Fantasy, etc. But non of these toys have any kind of fiction support (at least until very recently). The objective of these toys is to give children the tools they need to USE THEIR IMAGINATIONS! However they see fit. Make adventures, tell stories, what ever they can dream, they have toys to channel their imagination and creativity through.
Do you think this "manipulation" of the imagination/perception of children has developed from some misguided part of the core values our society or is it just the evolution of how to sell more product?
I lean towards the later. A marketing model in which to sell product.





