His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
Turbo Tracks Feet
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Turbo Tracks Feet
- Motto: "save the darkness and let it never fade away"
- Weapon: Null-Ray Rifle
Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?

Megs needs his Screamer T_T
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Optimusone - Mini-Con
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Re: Turbo Tracks Feet
- Motto: ""Underwater, no one can hear Autobots scream!""
- Weapon: Sunami Blaster
I believe the feet on Tracks is on a ball joint, if so just pop them off, apply some nail polish, let dry pop them back on. Thats what ive done and works well.

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Stockade - Gestalt
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Re: Turbo Tracks Feet
- Motto: "save the darkness and let it never fade away"
- Weapon: Null-Ray Rifle
Stockade wrote:I believe the feet on Tracks is on a ball joint, if so just pop them off, apply some nail polish, let dry pop them back on. Thats what ive done and works well.
what about super glue? can I use it instead of a nail polish?

Megs needs his Screamer T_T
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Optimusone - Mini-Con
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Re: Turbo Tracks Feet
- Motto: ""Underwater, no one can hear Autobots scream!""
- Weapon: Sunami Blaster
Optimusone wrote:Stockade wrote:I believe the feet on Tracks is on a ball joint, if so just pop them off, apply some nail polish, let dry pop them back on. Thats what ive done and works well.
what about super glue? can I use it instead of a nail polish?
I've always used Nail polished, never used super glue on Transformers. but other people on here have their opinions about both.

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Stockade - Gestalt
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Re: Turbo Tracks Feet
- Motto: "Nobody has to look for trouble."
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You can, but you must be very careful to keep moving the joint until it dries. I will let it sit for a couple seconds, then move it around, then let it sit for a couple seconds, etc. I almost ruined a Micromaster Hot Rod by letting the glue dry, I had to make a new post for his arm.
You may also see some white residue around the joint once the glue dries. I believe this is caused by fumes from the glue, so make sure you ventilate the area with a fan or by blowing on it. Good luck; I did do it this way to fix my own RTS Tracks and it worked great.
You may also see some white residue around the joint once the glue dries. I believe this is caused by fumes from the glue, so make sure you ventilate the area with a fan or by blowing on it. Good luck; I did do it this way to fix my own RTS Tracks and it worked great.
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Re: Turbo Tracks Feet
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I used super glue. Put a little on the joints and spread it around, let it dry for about an hour then bingo, no more loose feet.
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Think for yourself, don't let the magic TV box and social media do the thinking for you.
Question EVERYTHING!!
Just because you have a youtube review channel doesn't make you special.
I look forward to attending a Botcon soon only to settle matters with several idiots in person (yes this is a threat).
Think for yourself, don't let the magic TV box and social media do the thinking for you.
Question EVERYTHING!!
Just because you have a youtube review channel doesn't make you special.
I look forward to attending a Botcon soon only to settle matters with several idiots in person (yes this is a threat).
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Cyber Bishop - God Of Transformers
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Re: Turbo Tracks Feet
His legs/feet do suck unfortunately. Wheeljack's legs and feet although short and stumpy, are definitely the better of the two using this mold IMO.
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Re: Turbo Tracks Feet
Hip-Hoptimus Rime wrote:You can, but you must be very careful to keep moving the joint until it dries. I will let it sit for a couple seconds, then move it around, then let it sit for a couple seconds, etc. I almost ruined a Micromaster Hot Rod by letting the glue dry, I had to make a new post for his arm.
You may also see some white residue around the joint once the glue dries. I believe this is caused by fumes from the glue, so make sure you ventilate the area with a fan or by blowing on it. Good luck; I did do it this way to fix my own RTS Tracks and it worked great.
um, just pop the parts apart before applying the super glue/ clear nail polish. not in your micromasters case obviously, but if something has a ball joint, pop it apart, apply a thin layer on the ball, let dry for a few hours, and pop it back together. viola! tight ball joints
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Astronopolis - Fuzor
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Re: Turbo Tracks Feet
- Motto: "The only good is knowledge, and the only evil is ignorance."
Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:

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Looking for:
- TR Furos (Hardhead's head) and Crashbash (lost him
- PotP Punch head
- TR Galvatron right arm (the gun one)
- CW Brake-Neck/UW Wildrider, CW Offroad
- TR Twinferno & Grotusque
- Greenlight, Lancer and PotP Elita-1
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Jelze Bunnycat - God Of Transformers
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Re: Turbo Tracks Feet
- Motto: ""Underwater, no one can hear Autobots scream!""
- Weapon: Sunami Blaster
JelZe GoldRabbit wrote:Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:
And en profile:
Thats how mine is JGR and no feet issue either!

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Stockade - Gestalt
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Re: Turbo Tracks Feet
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Super Glue and nail polish do the same thing, but Super Glue is longer lasting, if not permanent...and dangerous if you mess up. Nail polish is much easier to un-oops, but tends to wear away.
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Kibble - City Commander
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Re: Turbo Tracks Feet
JelZe GoldRabbit wrote:
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece.
That's how mine is. Why make it more difficult for yourself?
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Re: Turbo Tracks Feet
- Motto: "save the darkness and let it never fade away"
- Weapon: Null-Ray Rifle
Stockade wrote:JelZe GoldRabbit wrote:Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:
And en profile:
Thats how mine is JGR and no feet issue either!
yes i'm using it. my problem is the loose ball joint

Megs needs his Screamer T_T
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Optimusone - Mini-Con
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