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Blackstreak wrote:
First the thought for HMW. Is there a way to add on to the armors available for installing, or perhaps changing the list to reflect actual armors used in the transformers genre? What I mean is this. I've never seen Iron, Aluminum, or U238 actually being used in any of the series (as examples) or mentioned in any tech specs. But I have seen or read of Durabyllium, Malibdium, Polymer-Steel, Sillenium Steel, Stainless Steel, Titanium, and Trythillium Steel. What I want to know is if they can be added with their own stats and such.
Blackstreak wrote:Second, regarding actual number crunching for roleplaying I have 2 questions now that I remember them. 1)Weapons are rated as dealing damamge from 'Light' to 'Incredible'. Are there assigned percentages of damage dealt to these ratings? If so, what are they? 2)I understand damage that is dealt to a transformer is absorbed first through Armor then Endurance. Are there specific amounts of absorbed damage assigned to each armor type and to each rank of Endurance? What would they be?
Tammuz wrote:so you basically want all the the maths my team's spent the last 3 years working out.....
each weapon has a minimum and and a maximum raw damage limit, the RNG decideds what figure between these two extremes is used each turn, this is then multiplied by strength, modified by endurance, and divided by a combined armour/tonnage factor.
seiriously, autobots, learn to count
first of all forget percentages, that's just fluff, each TF has 100 HP.
Blackstreak wrote:Tammuz wrote:so you basically want all the the maths my team's spent the last 3 years working out.....
each weapon has a minimum and and a maximum raw damage limit, the RNG decideds what figure between these two extremes is used each turn, this is then multiplied by strength, modified by endurance, and divided by a combined armour/tonnage factor.
seiriously, autobots, learn to count
first of all forget percentages, that's just fluff, each TF has 100 HP.
I realize it was pretty complex. And it did occur to me to go through the battle logs, check damage dealt and cross referencing with endurance and armor. The math doesn't intimidate me at all. I'M FRACKIN' LAZY! And besides, I figure once all the numbers were figured out in the programming why go to all the trouble of doing it all over again?
It really did not occur to me there really aren't percentages since the battle logs list damage dealt in percentages. EDIT: Ah! I understand 'fluff'. Its just for show.
But seriously, if its too much to get actual numbers, and I realize it is, then its no big deal. I have some wild guesses listed.
Tammuz wrote:1. the code is not to be given out, this was glyph's rule and was carried on by OS, i dunno how Mkall feels about it, but i'm not leaking anything to anyone.
2.the vast majority of what i know comes from experimentation, analysing battle logs, and the goodwill of players with more time on their hands than me, as such i will not post any of the Fruits of their Research anywhere without the majority of their approval(the exception being the staff forum since it's truely for the good of the game, and they have access to it anyway)
3. I don't like lazy people
Blackstreak wrote:I can assign my own numbers, I just wanted them to be HMW accurate.
neliz wrote:Blackstreak wrote:I can assign my own numbers, I just wanted them to be HMW accurate.
I assume there's way to much calculation and tuning in the HMW engine that an AD&D based set would be much more.. preferable...
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