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Caelus wrote:Knives wrote:And on the other note, did someone make alt pics for the pre-war Maximal/Predacon alts? If not I need to go request them in the mega-thread... I mean the alt. mode request thread.
All the Botcon ones should have been made up already as their original molds (Cheetor should already be in the thread as Cybertron Clocker).
I have already recommended in the Planning Forum that they be included.
AFAIK, IDW's Cybertronian alts have not been made yet.
Knives wrote:Caelus wrote:Knives wrote:And on the other note, did someone make alt pics for the pre-war Maximal/Predacon alts? If not I need to go request them in the mega-thread... I mean the alt. mode request thread.
All the Botcon ones should have been made up already as their original molds (Cheetor should already be in the thread as Cybertron Clocker).
I have already recommended in the Planning Forum that they be included.
AFAIK, IDW's Cybertronian alts have not been made yet.
Yeah, the botcon ones. Thanks for the info, Caelus. Now comes the waiting...
Caelus wrote:Knives wrote:Caelus wrote:Knives wrote:And on the other note, did someone make alt pics for the pre-war Maximal/Predacon alts? If not I need to go request them in the mega-thread... I mean the alt. mode request thread.
All the Botcon ones should have been made up already as their original molds (Cheetor should already be in the thread as Cybertron Clocker).
I have already recommended in the Planning Forum that they be included.
AFAIK, IDW's Cybertronian alts have not been made yet.
Yeah, the botcon ones. Thanks for the info, Caelus. Now comes the waiting...
And the hoping; I made a recommendation, that doesn't necessarily mean it will happen.
Caelus wrote:Alas, most animals don't breath fire (though I'll grant it isn't uncommon in Transformers), and most Air Animals wouldn't be able to crush a tank by ramming one.
Thunderscream wrote:Caelus wrote:Alas, most animals don't breath fire (though I'll grant it isn't uncommon in Transformers), and most Air Animals wouldn't be able to crush a tank by ramming one.
You look at the legends worldwide and you might find that most dragon-like creatures don't breathe fire, and quite a few don't fly, either.
Tammuz wrote:just give the beserk fuhrer alt to cons and he'll be quiet, Caelus.
Thunderscream wrote:Tammuz wrote:just give the beserk fuhrer alt to cons and he'll be quiet, Caelus.
No I won't
Caelus wrote:Yes, I know that many "dragon-like creatures" didn't breath fire and didn't fly. But I would dispute the 'most' part, as European and Eastern dragons are both often depicted as flying and breathing fire.
Caelus wrote:I would also argue that if you describe a "dragon-like creature" that doesn't breath fire (or something else that would be equivalent to a strafe attack) and doesn't fly, you're basically just describing a large reptile and/or dinosaur.
Caelus wrote:In fact, if I were to be really anal/nitpicky, I'd point out that by describing a creature as "dragon-like" you have automatically defined it as not being a dragon, making the whole argument moot.![]()
Caelus wrote:Remember, the game uses vastly over-simplifying categories not for the sake of grouping the alts in an aesthetically pleasing way, but for the sake of pairing alternate modes with appropriate icons.
Caelus wrote:The "dragons" label is used instead of the awkward "Giant Airborne Fire-breathing Creature of Nondescript Classfication".
Thunderscream wrote:Caelus wrote:Remember, the game uses vastly over-simplifying categories not for the sake of grouping the alts in an aesthetically pleasing way, but for the sake of pairing alternate modes with appropriate icons.
Personally, I think the alt classes for V2 are being made a little more complicated than they need to be, especially between the seperate factions, but that's just me.
Thunderscream wrote:See Tammuz, I told you I wouldn't shudaup.
Tammuz wrote:Thunderscream wrote:See Tammuz, I told you I wouldn't shudaup.
grrr!
really when I lived in SC they considered anyone above NC a YankeeThunderscream wrote:Tammuz wrote:Thunderscream wrote:See Tammuz, I told you I wouldn't shudaup.
grrr!
Whadja expect, I'm a mouthy Southern American agnostic!
sto_vo_kor_2000 wrote:You are honorable enough to join the house of STO![]()
Let us pick up arms and join the battle
Snarlus Prime wrote:Areal Rescue Vehicle [Strafe/Multi-Repair/Avoid]![]()
Why is a B2 in Air rescue?
Snarlus Prime wrote:Fighter [Avoid/Strafe/Dogfight]![]()
![]()
These aren't fighter planes.
Snarlus Prime wrote:Headmaster Creature [Headmaster/Bite/Avoid]
What is this thing?
kaijubot_uk wrote:Snarlus Prime wrote:Headmaster Creature [Headmaster/Bite/Avoid]
What is this thing?
It's a Trigon, from Warhammer 40,000. Giant organic wrecking machine.
sto_vo_kor_2000 wrote:You are honorable enough to join the house of STO![]()
Let us pick up arms and join the battle
Thunderscream wrote:Snarlus Prime wrote:Areal Rescue Vehicle [Strafe/Multi-Repair/Avoid]![]()
Why is a B2 in Air rescue?
I don't think that's a B-2. At least, it doesn't look like one to me.
Thunderscream wrote:Snarlus Prime wrote:Fighter [Avoid/Strafe/Dogfight]![]()
![]()
These aren't fighter planes.
I'll agree with you onand
, but
is based on the A-10 Thunderbolt II, which, while not a "fighter" per say, is an Attack Aircraft, and thus is classified close enough for government work.
sto_vo_kor_2000 wrote:You are honorable enough to join the house of STO![]()
Let us pick up arms and join the battle
Snarlus Prime wrote:Yeah, but the A-10 is and anti-tank plane that flies very low. I think it is classified as a "forward operations unit" , or something like that. I doesn't see much (if any) air v. air combat. It is very slow as well (though exceptionally hardy).
Thunderscream wrote:Compared to a F-16 or F-15, no, it's not very fast, but then, as you said it wasn't designed to be a dogfighter. Though I think it is credited with a couple of helicopter kills during the first Gulf War. It's also fairly agile and yes, durable.
sto_vo_kor_2000 wrote:You are honorable enough to join the house of STO![]()
Let us pick up arms and join the battle
Thunderscream wrote:Caelus wrote:Remember, the game uses vastly over-simplifying categories not for the sake of grouping the alts in an aesthetically pleasing way, but for the sake of pairing alternate modes with appropriate icons.
Personally, I think the alt classes for V2 are being made a little more complicated than they need to be, especially between the seperate factions, but that's just me.
Caelus wrote:Other thing to remember is we have the "Interceptor" as well as the "Fighter", and the Interceptor class is the one that emphasizes air-superiority.
You'll notice that with the"Fighter" class the A-10 get's Strafe as its second tactic, and strafe is of course a close air-support attack and fits the A-10 well. Dogfight however is its third tactic, representing the fact that only highly experienced Transformers can successfully dogfight in A-10 form.
And that's not a B-2. I keep thinking that it's the Autobot Shuttle from Beast Wars, but it doesn't look quite right. When I hear what it is I'm pretty sure I'll have a 'doh' moment.
Caelus wrote:Thunderscream wrote:Caelus wrote:Remember, the game uses vastly over-simplifying categories not for the sake of grouping the alts in an aesthetically pleasing way, but for the sake of pairing alternate modes with appropriate icons.
Personally, I think the alt classes for V2 are being made a little more complicated than they need to be, especially between the seperate factions, but that's just me.
Well, look at it this way: I think the general intent is to get as many tactic combinations as possible. Each alt carries 3 tactics in v2, and when you consider the number of tactics in the new game (a lot), and also the fact that the order of the tactics assigned to the alts is variable... Well, the short version is, you wind up with a lot of Alt-Classes to name.
Mkall wrote:Micromaster Tread Bolt: http://www.tfu.info/1990/Autobot/TreadB ... adbolt.htm
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