v2 alt-lists. (Final Version - All Factions)
Posted by Bad Wolf Mon Aug 27, 2007 10:10 am
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Posted by zorian Mon Aug 27, 2007 10:14 am
Several months later real time , most of a year in game, the PCs were discussing something when a squirrel started scratching on the window. When the character did a double take because they were on the 30th floor of a skyscraper ,one of his eyes started glowing red. The ST (who has a wierd sense of humor) had decided that the squirrel had been knocked away from the main explosion (cinematic game btw) and was only mostly dead. Their enemy found it ,added cyberware and turned it loose on them. It could fly, shoot lasers ,had close to human int., could interface with computers and was armored. It was a reaccuring npc that the PCs never could destroy because after they found out which squirrel it was they felt its ire at them was justified. And since the guy who did the mind control in the first place had kept calling it Bucky at the time ...well hence the name.
The character and the story has floated around several cons around the American SE and many games. In part because I live in a college town and the gamers keep moving away around the country.
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Posted by Redimus Mon Aug 27, 2007 10:16 am
Tammuz wrote:and Mkall whatever happened to our little talk last night? i don't see the cons airborne alterations? We've got no airborne medics, which kinda sucks from a balancing point of view
What he said.

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Posted by Mkall Mon Aug 27, 2007 10:30 am
Redimus wrote:Tammuz wrote:and Mkall whatever happened to our little talk last night? i don't see the cons airborne alterations? We've got no airborne medics, which kinda sucks from a balancing point of view
What he said.
I'd suggest looking again. Maybe do a search for the word Shuttle
I have decided to keep the Fighter/Interceptor separation though.
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Posted by Tammuz Mon Aug 27, 2007 10:36 am
Mkall wrote:Redimus wrote:Tammuz wrote:and Mkall whatever happened to our little talk last night? i don't see the cons airborne alterations? We've got no airborne medics, which kinda sucks from a balancing point of view
What he said.
I'd suggest looking again. Maybe do a search for the word Shuttle
I have decided to keep the Fighter/Interceptor separation though.
touche,you've misspelt aeriel in bot version though
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Posted by Redimus Mon Aug 27, 2007 12:16 pm
Mkall wrote:Redimus wrote:Tammuz wrote:and Mkall whatever happened to our little talk last night? i don't see the cons airborne alterations? We've got no airborne medics, which kinda sucks from a balancing point of view
What he said.
I'd suggest looking again. Maybe do a search for the word Shuttle
I have decided to keep the Fighter/Interceptor separation though.
Oh yeah, silly me, lol.

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Posted by Maxie-Astrotrain Mon Aug 27, 2007 12:35 pm
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Posted by Symbiote Spiderman14 Mon Aug 27, 2007 12:45 pm
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Posted by Dragonslayer Mon Aug 27, 2007 1:50 pm
Other than that, everything looks cool! Can't wait to try this out!
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Posted by Raphael Prime Mon Aug 27, 2007 3:42 pm
Dragonslayer wrote:I was looking through the 'Bot alts and saw most of the Movie alts, but I didn't see a Topkick in there. Was that omitted purposely or am I crazy?
I dont see it either, also dont see the Solstice.
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Posted by bluedrgnMethy Mon Aug 27, 2007 3:42 pm
I'm glad there's a whole cunch of mythical creatures as well as Pokemon, Zoids, digimon and more alts.
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Posted by Symbiote Spiderman14 Mon Aug 27, 2007 3:59 pm
As for some overlaps
these are my suggestions for the Preds of course
Nimble Land Animal [Stealth/Avoid/Bite]

Tough Land Animal [Absorb/Ram/Charge]

Air Vehicle [Strafe/Dogfight/Avoid]

Tank [Fireblast/Ram/Absorb]

Headmaster Animal [Ram/Headmaster/Bite]
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Posted by zorian Mon Aug 27, 2007 4:09 pm
DtreetViper2 wrote:what no other Star Trek Ships?
Probably because they made a decision to not have stuff not in the TF universe (like Star Trek and Star Wars vehicles) as standard alt modes . Maybe they will cycle through as rares or as prizes. I doubt that these will be every single alt mode we ever see.
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Posted by Waylander Mon Aug 27, 2007 4:13 pm
i thought this one was going to be changed or not used in a different topic

i cannot wait to get all the Terrorcon alts in V2,i just have to figure out how to due a few of my canons,but all is good,having the Terrorcons is all i really care about.
i see a few of the ALTs i made with ESs help made the cut,but i was hoping to get the
i get the Terrorcons and my other canons i can make due with other alts. i guess Horri-Bull will be a headmaster animal of some kind,what i do not know yet,but i am sure i can make due with all the SWEET alts in Con list.
a BIG THANKS to all that made the alts,the MODs for the hard work and time and all the guys and gals that have added to the game with ideas. Good things are on the way,and i for one am Grateful for the time \effort ut into V2,and if in the future there is anything i can due to help just ask.
sorry there is to many to list,and i didnot want to forget anybody,thanks again.
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Posted by craggy Mon Aug 27, 2007 4:33 pm
The 5 or so alt-modes you're indending getting rid of? I can barely tell what the first 3 are, and am no huge fan of the other 2. Scrap them.
As far as forms that would be good to share between factions Preds have G1 Repugnus, only makes sense for Bots to get that.
I'd like to see a Predacon Armadillo, the Maximals have one. I agree that the Unicorn would be better suited to Maximals. Also a Pred Gorilla, or a better one, if that's what Blot is meant to be.
The Autobots' Drill Tank and Targetmaster Wolf would be good Decepticon alts. Maybe with the Autobots getting the SW Clone Gunship and the 2nd land-based Headmaster Vehicle (a white hovercar?).
I'm sure there are a few I've missed there, and I will still end up being jealous of other people's characters' alts but those make sense to me to be shared.
Liking the Cobra HISS tank alt! If I stay a Decepticon I will be waiting for that to pop up in rotation so that Ironblood can get his true form.
Also looking for Universe Repugnus and Overbite, Frostbite and Longhorn and any Webdiver toys.
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Posted by Jeep? Mon Aug 27, 2007 4:34 pm
Awesome, awesome, awesome, marry me, awesome.
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Posted by davidasnoddy Mon Aug 27, 2007 4:38 pm
Many thanks for the hard work that's gone into that.
Nice to see a couple of the older tank modes re-appearing for the Decepticons, as well.
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Posted by Chaoslock Mon Aug 27, 2007 5:02 pm
1. Why are the Decepticons have the Last Autobot alt. mode?
2. Where is the G1 Scorponok alt? (
)3. Why are the Seacons separated between the Decepticons and the Maximals?
4. The decepticons have a targetmaster named Quake. But there is no tank alt for the Decepticons, instead we have this:
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Posted by Scantron Mon Aug 27, 2007 5:37 pm
Headmaster Vehicle


Targetmaster Vehicle
*
Heavy Attack Vehicle
* Airplane

Waylander wrote:i do not recall the Maximals having a bull
Beast Machines Longhorn.
Chaoslock wrote:2. Where is the G1 Scorponok alt? ()
Predacon "Dangerous Land Animal".

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Posted by Airhawk Mon Aug 27, 2007 5:44 pm
Also noticed that you listed
Twice, once in the Preds monstrous land animals catergory and again in the Preds headmasters.
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Posted by Rebirth Megatron Mon Aug 27, 2007 6:02 pm
My only real complaint is that i saw that a few of the G1 seacons (the lobster and i think the squid) are pred..they should be both..actually the seacons should be both sides period since they were repainted in BW.
My only other suggestion is...DELETE THE WINNEBAGO!!! You know which one. *glares at Tammuz*:P
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Posted by Burn Mon Aug 27, 2007 6:12 pm

Not a repair tank.
Considering it's based on a character that's primarily a thug and then an engineer and only a medic when no one else is around I don't see why he can't just be a good old fashioned tank.
Unless of course the creator of the character and the kitbash the alt mode was created from doesn't have a say in things these days.
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Posted by Archanubis Mon Aug 27, 2007 6:14 pm
Dynamax wrote:My only other suggestion is...DELETE THE WINNEBAGO!!! You know which one.
KEEP IT!
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