P.S. I bet someone did that already but meh
Faction Diplomats
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
TL;DR
Wake up people. This is a glorified PR job.
Post count should be relevant as it proves the candidate actually has some leadership/diplomacy skills, (although i agree it should not be essential,) playing time/xp is irrelevant if the player cant communicate then it makes for a shite diplomat no matter what level they are.
Wake up people. This is a glorified PR job.
Post count should be relevant as it proves the candidate actually has some leadership/diplomacy skills, (although i agree it should not be essential,) playing time/xp is irrelevant if the player cant communicate then it makes for a shite diplomat no matter what level they are.
Last edited by Psychout on Tue Oct 16, 2007 5:19 am, edited 1 time in total.
- Psychout
- HMW Moderator
- Posts: 9739
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
- Weapon: Twin Sonic Cannons
I just though I'd add that in the end, the ambassadors will have to meet the requirements set out by their own faction, whatever they may be. A Decepticon ambassador may be chosen on different grounds than a maximal ambassador, although there will probably be similar guidelines.
Also I should note that this is entirely in the hands of the faction. The staff won't be interfering on your decisions. Whoever you choose will get the access to the UF forum, no questions asked.
Also I should note that this is entirely in the hands of the faction. The staff won't be interfering on your decisions. Whoever you choose will get the access to the UF forum, no questions asked.
- Mkall
- God Of Transformers
- Posts: 11158
- News Credits: 402
- Joined: Sat Sep 27, 2003 7:50 pm
- Strength: 7
- Intelligence: 8
- Speed: 6
- Endurance: 6
- Rank: 8
- Courage: 8
- Firepower: 6
- Skill: 10
How long is each term anyway?Mkall wrote:I just though I'd add that in the end, the ambassadors will have to meet the requirements set out by their own faction, whatever they may be. A Decepticon ambassador may be chosen on different grounds than a maximal ambassador, although there will probably be similar guidelines.
Also I should note that this is entirely in the hands of the faction. The staff won't be interfering on your decisions. Whoever you choose will get the access to the UF forum, no questions asked.
-

Deadpool. - Guardian Of Seibertron
- Posts: 5939
- Joined: Fri Sep 22, 2006 7:49 pm
- Motto: ""Any Situation Can Always Be Made Worse.""
- Weapon: "Claw" Flame-Throwers
Diplomacy is for fools.Any decepticon who wants to be one is a bloody traitor!
- Maxie-Astrotrain
- Mini-Con
- Posts: 41
- Joined: Sun Oct 28, 2001 5:46 am
- Location: Australia
- Strength: 4
- Intelligence: 9
- Speed: 8
- Endurance: 8
- Rank: 3
- Courage: 7
- Firepower: 7
- Skill: 9
Psychout wrote:TL;DR
That was my thought as I was sifting through the nine pages of this thread. I'm probably one of the most active players but I rarely post for this reason. I visit the board often but I usually only have a few minutes to check threads and when the first time I spot a thread it's already nine pages long...
I mean no offense to anyone and I'm not trying to start anything but that's exactly why I rarely post here. I'm probably one of the most active players and the least active posters because threads get too big too fast for me or are filled with so much nonsense spam I figure it's a waste of time to read. Totally off topic but something I felt the need to say ...What was the topic again anyway?
- Pulsar
- Minibot
- Posts: 174
- Joined: Wed Jan 18, 2006 6:45 am
Psychout wrote:TL;DR
Wake up people. This is a glorified PR job.
Post count should be relevant as it proves the candidate actually has some leadership/diplomacy skills, (although i agree it should not be essential,) playing time/xp is irrelevant if the player cant communicate then it makes for a shite diplomat no matter what level they are.
N00b (such as myself) haven't been playing long enough to be eligible because 1. no one knows if they play as a hobby or if they will actually be dedicated to making it better. and 2. Whether they actually have some brains about diplomacy or are complete numbskulls. Post numbers should count as they give an insight into the poster, and whether or not they would be good. If all they do is flame poost, then you probably wouldn't want them involved.
My 2 cents, worth what you paid.
- quetzalcoatl
- Fuzor
- Posts: 235
- Joined: Sun Jul 15, 2007 8:44 am
Psychout wrote:TL;DR
Wake up people. This is a glorified PR job.
Post count should be relevant as it proves the candidate actually has some leadership/diplomacy skills, (although i agree it should not be essential,) playing time/xp is irrelevant if the player cant communicate then it makes for a shite diplomat no matter what level they are.
you forgot to italicize the if there, b/c that is just as important as the if. If two players can communicate equally well in general, the one with more experience is going to be better with regards to diplomacy for the game. If a player isn't around he has no value. And if you aren't around much you don't have much value...that's where experience is an indicator.
- sprockitz
- Headmaster Jr
- Posts: 559
- Joined: Thu Oct 09, 2003 10:17 am
- Motto: "He who hesitates, is lost."
I'd like to add that just becuase you have a high post count, it doesn't mean that you're good at diplomacy, just posting. It doesn't even necessarily mean you're good at communicating. It just means you're active in the forums. That's it. It doesn't say anything about your skills as a communicator or diplomat.
- ashe5k
- Pretender
- Posts: 728
- Joined: Mon Sep 30, 2002 5:11 am
- Location: OH
- Strength: N/A
- Intelligence: N/A
- Speed: N/A
- Endurance: N/A
- Rank: N/A
- Courage: N/A
- Firepower: N/A
- Skill: N/A
ashe5k wrote:I'd like to add that just becuase you have a high post count, it doesn't mean that you're good at diplomacy, just posting...
And we have all seen many a player spam up their post count too. Sure post count could be a factor but it should be a big factor at all.
-

Galvatronus - Pretender
- Posts: 753
- Joined: Mon Jun 16, 2003 2:17 pm
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
You know, if we're going to bicker over post count then how the hell is all this going to work anyway?
There's going to be so much animosity when someone is appointed to a position it's not funny.
So let's just go with a five person council, elected by your fellow faction members. All with equal powers, and any decisions affecting the faction must be a majority decision.
If you don't put your hand up, you miss out.
If you don't vote, don't bitch when someone you don't like gets in.
Let people decide who they want to vote on their own terms. Forget applying post count limits or team status limits. Believe it or not people are intelligent enough to decide on their own whether a person will be good enough or not.
There's going to be so much animosity when someone is appointed to a position it's not funny.
So let's just go with a five person council, elected by your fellow faction members. All with equal powers, and any decisions affecting the faction must be a majority decision.
If you don't put your hand up, you miss out.
If you don't vote, don't bitch when someone you don't like gets in.
Let people decide who they want to vote on their own terms. Forget applying post count limits or team status limits. Believe it or not people are intelligent enough to decide on their own whether a person will be good enough or not.
- Burn
- Forum Admin
- Posts: 28749
- News Credits: 226
- Joined: Mon Jun 30, 2003 3:37 am
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
sprockitz wrote:Psychout wrote:TL;DR
Wake up people. This is a glorified PR job.
Post count should be relevant as it proves the candidate actually has some leadership/diplomacy skills, (although i agree it should not be essential,) playing time/xp is irrelevant if the player cant communicate then it makes for a shite diplomat no matter what level they are.
you forgot to italicize the if there, b/c that is just as important as the if. If two players can communicate equally well in general, the one with more experience is going to be better with regards to diplomacy for the game. If a player isn't around he has no value. And if you aren't around much you don't have much value...that's where experience is an indicator.
Exactly.
(Although come V2 'experience' will be a non-entity, so its a moot point.)
- Psychout
- HMW Moderator
- Posts: 9739
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
Agreed. Let's not make post count a determinant.Burn wrote:Let people decide who they want to vote on their own terms. Forget applying post count limits or team status limits. Believe it or not people are intelligent enough to decide on their own whether a person will be good enough or not.
Look at me...Judge me by my post count, do you?
Seriously, seems like we can come to a concensus that post count shouldn't matter that much.
- Omega Sentinel
- Godmaster
- Posts: 1971
- News Credits: 5
- Joined: Tue Aug 17, 2004 1:33 pm
Burn wrote:You know, if we're going to bicker over post count then how the hell is all this going to work anyway?
There's going to be so much animosity when someone is appointed to a position it's not funny.
So let's just go with a five person council, elected by your fellow faction members. All with equal powers, and any decisions affecting the faction must be a majority decision.
If you don't put your hand up, you miss out.
If you don't vote, don't bitch when someone you don't like gets in.
Let people decide who they want to vote on their own terms. Forget applying post count limits or team status limits. Believe it or not people are intelligent enough to decide on their own whether a person will be good enough or not.
I think this is a stellar idea. That ways theres more people to bounce ideas off of each other, it will be easier for a member to contact one of the 5 leaders rather than just one, one person isn't responsible for bad actions and wont take all the heat for bad decisions, and to top it off it allows for more people to be involved.
One other thing I like about this idea is that you can rotate terms this way so that 2 are elected with 3 from the old carrying over and vice versa so that there is always someone with some experience to help the newer leaders.
In addition within the council you could have someone to act as the figurehead leader, like how in England the King and Queen don't rule but are the figureheads of the UK.
Just a few more ideas
- Knight Hawk
- Combiner
- Posts: 449
- Joined: Sun Jan 30, 2005 12:54 pm
My thoughts.
A specific post count is not needed. As long as someone has posted enough to make any kind of impression to the other active forum members, that is enough.
Game experience is relevant, but only to a degree. The leader needs to have spme idea of strategy, but I'm sure Leader will have "advisors" as it were. Did Dubya plan the Iraq assault or did his military chief?
What's more important is the ability to take in ideas and implement them on a faction wide basis, and convince faction members of why this needs to be done.
Whether things are done the Autobot way a la Optimus Prime, or the Predacon way a la Tripredacus Council should be a decision made by general concensus within each faction, as should the criteria needed and shortlists of candidates drawn up.
These positions don't need to come with any kind of Mod powers as they are not part of the job description.
A specific post count is not needed. As long as someone has posted enough to make any kind of impression to the other active forum members, that is enough.
Game experience is relevant, but only to a degree. The leader needs to have spme idea of strategy, but I'm sure Leader will have "advisors" as it were. Did Dubya plan the Iraq assault or did his military chief?
What's more important is the ability to take in ideas and implement them on a faction wide basis, and convince faction members of why this needs to be done.
Whether things are done the Autobot way a la Optimus Prime, or the Predacon way a la Tripredacus Council should be a decision made by general concensus within each faction, as should the criteria needed and shortlists of candidates drawn up.
These positions don't need to come with any kind of Mod powers as they are not part of the job description.
- Daneki
- Pretender
- Posts: 764
- Joined: Mon Sep 01, 2003 7:05 am
- Location: London
Knight Hawk wrote:I think this is a stellar idea. That ways theres more people to bounce ideas off of each other, it will be easier for a member to contact one of the 5 leaders rather than just one, one person isn't responsible for bad actions and wont take all the heat for bad decisions, and to top it off it allows for more people to be involved.
One other thing I like about this idea is that you can rotate terms this way so that 2 are elected with 3 from the old carrying over and vice versa so that there is always someone with some experience to help the newer leaders.
I think that having an odd number of leaders, with the number being greater than one would be the best way to go for a lot of reasons, all of which I believe have been stated already through the thread, so I won't repeat them. And I like the idea of not cycling all of them out at once.
But I'm curious, if all of these things are decisions that each faction is going to have to make for itself, shouldn't we be discussing this within our faction threads? I'm not trying to say anything negative here at all, it's was just a thought.
- Yoru Ookami
- Fuzor
- Posts: 234
- Joined: Wed Jun 27, 2007 9:24 pm
- Weapon: Corrosive Slime Shooter
Pretty much, but not everyone has declared their faction yet for v2.
Sig by BunBun
Dead in One-XBLive
Shinobiusagi-PSN
-

Absolute Zero - Faction Commander
- Posts: 4574
- News Credits: 1
- Joined: Wed Jul 16, 2003 10:47 pm
- Location: On the corner earning money for a crippling plastic addiction
- Like Absolute Zero on Facebook
- Alt Mode: Meloncholy Savior of Fascist Autobots
- Strength: 2
- Intelligence: 4
- Endurance: Infinity
- Rank: 2
- Courage: 10
- Firepower: 5
- Skill: 6
Yoru Ookami wrote: But I'm curious, if all of these things are decisions that each faction is going to have to make for itself, shouldn't we be discussing this within our faction threads? I'm not trying to say anything negative here at all, it's was just a thought.
The smarter factions will already have such a thread going in their forum
- Daneki
- Pretender
- Posts: 764
- Joined: Mon Sep 01, 2003 7:05 am
- Location: London
- Motto: "mmmm Juicy"
- Weapon: Variable-Caliber Machine Guns
Daneki wrote:Yoru Ookami wrote: But I'm curious, if all of these things are decisions that each faction is going to have to make for itself, shouldn't we be discussing this within our faction threads? I'm not trying to say anything negative here at all, it's was just a thought.
The smarter factions will already have such a thread going in their forum
-

Symbiote Spiderman14 - Tripredacus Councilor
- Posts: 1107
- News Credits: 1
- Joined: Sun Jan 11, 2004 11:27 am
- Location: New Jersey
- Strength: 10+
- Intelligence: 9
- Speed: 10
- Endurance: 8
- Rank: ???
- Courage: 9
- Firepower: 9
- Skill: 6
Daneki wrote:Yoru Ookami wrote: But I'm curious, if all of these things are decisions that each faction is going to have to make for itself, shouldn't we be discussing this within our faction threads? I'm not trying to say anything negative here at all, it's was just a thought.
The smarter factions will already have such a thread going in their forum
- Knight Hawk
- Combiner
- Posts: 449
- Joined: Sun Jan 30, 2005 12:54 pm
Daneki wrote:Yoru Ookami wrote: But I'm curious, if all of these things are decisions that each faction is going to have to make for itself, shouldn't we be discussing this within our faction threads? I'm not trying to say anything negative here at all, it's was just a thought.
The smarter factions will already have such a thread going in their forum
Well since everyone seems to think this makes them look smart...
-

Galvatronus - Pretender
- Posts: 753
- Joined: Mon Jun 16, 2003 2:17 pm
Daneki wrote:Yoru Ookami wrote: But I'm curious, if all of these things are decisions that each faction is going to have to make for itself, shouldn't we be discussing this within our faction threads? I'm not trying to say anything negative here at all, it's was just a thought.
The smarter factions will already have such a thread going in their forum
We do too. Was just curious, but I hadn't thought about the fact that not everyone has made their decision on their faction yet. Besides, I'm still participating in the discussion, so obviously I don't think it's a bad thing.
- Yoru Ookami
- Fuzor
- Posts: 234
- Joined: Wed Jun 27, 2007 9:24 pm
Yoru Ookami wrote:Daneki wrote:Yoru Ookami wrote: But I'm curious, if all of these things are decisions that each faction is going to have to make for itself, shouldn't we be discussing this within our faction threads? I'm not trying to say anything negative here at all, it's was just a thought.
The smarter factions will already have such a thread going in their forum
We do too. Was just curious, but I hadn't thought about the fact that not everyone has made their decision on their faction yet. Besides, I'm still participating in the discussion, so obviously I don't think it's a bad thing.
There's a point, if not everyone has declared their faction then no side has a full list of potential candidates.
- Uncrazzimatic
- Godmaster
- Posts: 1711
- Joined: Thu Feb 08, 2007 7:28 pm
- Location: F city, F prefecture.
- Motto: "[REDACTED]"
- Weapon: Dual Cluster Bomb Missile Launchers
Uncrazzimatic wrote:Yoru Ookami wrote:Daneki wrote:Yoru Ookami wrote: But I'm curious, if all of these things are decisions that each faction is going to have to make for itself, shouldn't we be discussing this within our faction threads? I'm not trying to say anything negative here at all, it's was just a thought.
The smarter factions will already have such a thread going in their forum
We do too. Was just curious, but I hadn't thought about the fact that not everyone has made their decision on their faction yet. Besides, I'm still participating in the discussion, so obviously I don't think it's a bad thing.
There's a point, if not everyone has declared their faction then no side has a full list of potential candidates.
Maybe there could be temporary diplomats until most people have declaired sides, and then a vote.

Rodimus_Lantern wrote:You see there are three things in the universe. Rock, Paper, and Scissors. Halo beats all three.
Psycho Warrior wrote:And people say class is dead. In fact Halo reanimated it just so it could dance for her amusement.
-

Halo - Gestalt
- Posts: 2761
- Joined: Tue Jul 01, 2003 6:35 pm
- Location: [REDACTED]
- Strength: 6
- Intelligence: 9
- Speed: 3
- Endurance: 8
- Rank: 7
- Courage: 10
- Firepower: 7
- Skill: 5
Return to Heavy Metal War Forum
Who is online
Registered users: Apple [Bot], Bing [Bot], Bumblevivisector, ChatGPT [Bot], Google [Bot], Google Adsense [Bot], Google Feedfetcher, MSN [Bot], Nemesis Primal, OpenAI [Bot], sprockitz, Yandex [Bot], Zordon



