OK following a spate of "what's good stats for level 0" posts here's a breakdown of the stats & tactics from the Help guide with some extra notes from me.
CAVEAT: Nothing I say here is gospel, it's just advice based on what I think works for me and therefore only an opinion, there are many other opinions out there as I'm sure you'll find out.
STATSStrength: Increase damage. Allows you to wear armour. Boosts Ram Tactic.
[Good at Level 0]Intelligence: Learn certain tactics. Boosts Repair Tactic.
[Useless at Level 0]Speed: Increase hit frequency. Increase dodge frequency. Boosts Avoid Tactic.
[Good at Level 0]Endurance: Increase damage absorption.
[Not so good at Level 0]Rank: Wear better armour.
[Useless at Level 0]Courage: Increase attack frequency.
[Not so good at Level 0]Firepower: Allows you to equip better weapons. Boosts Strafe Tactic.
[Not so good at Level 0]Skill: Allows you to equip certain weapons. Learn certain tactics.
[Useless at Level 0]TACTICSAvoid: A purely defensive move. This tactic begins when you dodge an attack and allows you to move out of range of the enemy for a time. (You get 50xp and 50 energon per successful avoid)
[Good at Level 0]Ram: A ramming attack on one target. This tactic sometime stuns the target to prevent them from executing another attack.
[OK at Level 0]Repair: Repairs yourself or a teammate.
[Useless at Levels 0-2]Strafe: A continuous attack on one or more targets. This tactic always hits at least one opponent, and has a possibility of hitting more.
[Not so good at Level 0]WEAPONSSimply put the better weapons are sold out. The list is currently as follows: -
Battle Blades - FRP=3 SKL=2 - Devastating to incredible - Short recharge - €53,000
Dol-Laser Rifle - FRP=2 SKL=0 - Heavy to devastating - Short recharge - €2,200
Poisonous Paralyzer Fluids - FRP=1 SKL=1 - Heavy to very heavy - Short recharge - €5,000 (Plasma Shotguns are better)
Heat-Seeking Laser Blasters - FRP=1 SKL=0 - Moderate to heavy - Short recharge - €3,400 (actually not that good))
X-Ray Laser - FRP=0 SKL=0 - Moderate to heavy - Short recharge - €1,500 (best 0 Firepower weapon)
Disruptor Rifle - FRP=0 SKL=0 - Light to heavy - Short recharge - €400 (good starting weapon)
Either: -Put your upgrades into strength and do without them,
Save up 30,000-60,000 energon then put at least 2 upgrades into firepower and buy expensive weapons,
Hassle people to sell on stuff, be nice as they'll lose money selling weapons (it's also very unlikely people would sell on Battle Blades)
Join one of the many "the problem with weapons" rant threads that run and run here,
Wait for V2.0.
LEVELLING UPThis deals with the prospect of levelling up from level 0 to level 1.
OK there are roughly two schools of thought here.
Levelling up early gives you better chances to gain more xp & energon per mission but as you'll be very weak compared to the majority of other level 1s out there so you'll get your aft kicked pretty much every mission and as CR now costs you that'll be 250 energon (full heal on auto CR) each bot each mission - it's gonna cost you loads until you hits a reasonable level of competence. You will get slaughtered in the arena unless your opponent has levelled up early same as you.
Levelling up later means you are far more likely to hold your own in missions and maybe the arena, you are more likely to break even in that the energon you gain pays for the CR costs you need so you don't need such a stockpile.
My (humble) advice - if you plan on levelling up early have an energon stockpile 30k or more and start by levelling up 1 or 2 bots as a tester to see if it works for you whatever happens keep some level 0s just to gain energon.
Personally I wouldn't level up a bot with less than 30k xp as at level 1 better weapons make a big difference and that's where I'd rather my money goes. Also, from personally experience in missions, an early levelled bot isn't backup, it's a liability to your faction-mates.
A SECOND OPINIONTammuz wrote:...I'm certainly not saying don't equip armour (if you've got strength definetly get some) but if you're going to upgrade rank just for the sake of better armour, i'd rather go for endurance, as it doesn't depend on strength, it protects against tactics, it doesn't require an energon outlay, it improves repairs done to you, and might decrese the chances of being stunned