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dashockwaveuk wrote:davidasnoddy wrote:However, it seems that in version 2, the weapons will degrade then be destroyed eventually, thus reducing the weapons being kept track of and in turn reducing the problem.
So brawlers all round then?
Blackmoon wrote:How about a patch or something is put into place where you can only have as many weapons as you do characters?
That way if you have 12 characters you can only have 12 weapons and all of this nonsense about degrading weapons can be thrown out the window and all other bitching about weapons can be put to rest.
shockwaveuk wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
shockwaveuk wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
shockwaveuk wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Alpha Strike wrote:if my faulty memory serves correctly, which it typically doesn't, this issue of out of weapon stock is going to be addressed relatively in time. The largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that people buy and buy and don't sell back. Meaning there are people out there that have ten dols, twenty Battle Blades, hell there are some that have the original Non Recharge Swords. I am fairly sure that this problem will resolved two fold, through a similar mission set up to armor and a storage locker with limited space.
But remember my memory is faulty and can not be taken to seriously.
Deadboy wrote:shockwaveuk wrote:Why not scrap the weapons shop and have a standard weapon given to all TF when they are created, these can't be sold but could be unequipped for brawlers. You wouldn't have to buy new weapons but the one weapon could be upgraded indefinitely at cost, better upgrades would be made available with FP stats as armour is with rank.
Actually, that's not half bad of an idea. Just make weapon damage a function of Firepower, and allow the player to name his weapon the same as he can name his bot. I mean, integrated weapons are becoming a major part of Transformer design, just look at most of the current toys that integrate the weapon into the transformation, or the movie designs.
Alpha Strike wrote:The largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that people buy and buy and don't sell back. Meaning there are people out there that have ten dols, twenty Battle Blades, hell there are some that have the original Non Recharge Swords.
shockwaveuk wrote:Alpha Strike wrote:if my faulty memory serves correctly, which it typically doesn't, this issue of out of weapon stock is going to be addressed relatively in time. The largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that people buy and buy and don't sell back. Meaning there are people out there that have ten dols, twenty Battle Blades, hell there are some that have the original Non Recharge Swords. I am fairly sure that this problem will resolved two fold, through a similar mission set up to armor and a storage locker with limited space.
But remember my memory is faulty and can not be taken to seriously.
I still like my idea, it also solves the weapon strengths problem too.
Alpha Strike wrote:shockwaveuk wrote:Alpha Strike wrote:if my faulty memory serves correctly, which it typically doesn't, this issue of out of weapon stock is going to be addressed relatively in time. The largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that people buy and buy and don't sell back. Meaning there are people out there that have ten dols, twenty Battle Blades, hell there are some that have the original Non Recharge Swords. I am fairly sure that this problem will resolved two fold, through a similar mission set up to armor and a storage locker with limited space.
But remember my memory is faulty and can not be taken to seriously.
I still like my idea, it also solves the weapon strengths problem too.
well not exactly. Weapons are abit tricky when it comes to their strength. They deal in percents not hit points or damage points. Thusly if you get hit with something it takes a percent out yer hide. If you have armor or endurance then you can block a small fragment of the initial damage percent but you still get hit pretty hard. To solve the weapon strength problem the game will have to be set onto a points system. Meaning, hit points and damage points with the two defense boosters actually shielding against damage, via armor, or increasing HP via Endurance increases. Weapons would have to built around various types, melee weapons would have to be able to be able to act like melee weapons... For example if one mech is armed with a melee and his opponent is armed with a melee, then technically those two could block and parry one another, Range v Range can't really block but it can detonate though even that causes minor damage. Melee v Range becomes the fun deal, which I'll let people's imagination soar over.
Elcor wrote:Alpha Strike wrote:The largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that people buy and buy and don't sell back. Meaning there are people out there that have ten dols, twenty Battle Blades, hell there are some that have the original Non Recharge Swords.
I believe that the largest problem with the weapon system now, at least in terms of how weapon stocks go and how they are bought, is that there are hundreds of unused weapons no-one wishes to buy. Meaning there are people out there that have ten dols, twenty Battle Blades and don't want everybody else to have the same, and that's all!
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