Omega Sentinel wrote:http://www.youtube.com/watch?v=4xbrKnASHAk
Sorry the quality is kind of bad. Best I could do with a short amount of time.
Symbiote Spiderman14 wrote:The only thing that might concern me is if the allspark limits us on how much we can play to much like ap points in other games. I don't play this version much anymore but I am looking forward to getting back to my long nights at work at playing the new version.
Omega Sentinel wrote:Symbiote Spiderman14 wrote:The only thing that might concern me is if the allspark limits us on how much we can play to much like ap points in other games. I don't play this version much anymore but I am looking forward to getting back to my long nights at work at playing the new version.
Spark points do not inhibit play. You can ironbot in the new game, you will just have to do it without your alt modes if you decide not to let your spark rest.
Psychout wrote:Add a point into INT, and you can unlock Autobot Super Secret mode!
Kickyourassacons wrote:Will there be an area where you could check your indepth stats on your individual characters? Similar to what the "XP Games" are but have it done automatically. I really like to see how my guys are doing but it happens once a week and the VERY generous Fearless Echoes pulls the work. I feel guilty asking for the breakdowns. It would be cool if the game did all this work instead of a single individual. Maybe even count the hours the person is playing. To see if your team is performing really well or are you crunching in the time to make up for the poor performance.
Kickyourassacons wrote:To see if your team is performing really well or are you crunching in the time to make up for the poor performance.
Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.
Fearless Echoes wrote:Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.
This is good news, it means there might still be a place for my services! (I do it becuase I enjoy it, and whilst I would fully understand if my service was rendered suplus to requirments, I would miss having something like that to do.)
Kickyourassacons wrote:Fearless Echoes wrote:Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.
[color=red] I am still amazed that you can keep track of all of us and post our scores every week I didn't want to replace you, I just thought this was turning out to be a burden. But my thoughts were wrong as you enjoy this task.
Also thanks OS for the answer
Blurrz wrote:Down_Shift is a god...
Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
neliz wrote:Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
Mission structure is totally different so the number of players will have less of an effect.
I've said this for a long time...Balance is the fault of a game, not the players.Starlock wrote:neliz wrote:Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
Mission structure is totally different so the number of players will have less of an effect.
I be quite looking forward to that and seeing how he got that whole issue fix with whatever idea it was.
Omega Sentinel wrote:I've said this for a long time...Balance is the fault of a game, not the players.Starlock wrote:neliz wrote:Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
Mission structure is totally different so the number of players will have less of an effect.
I be quite looking forward to that and seeing how he got that whole issue fix with whatever idea it was.
The game will have built in functions to make each side playable and missions will be different. On top of that, missions will only be a part of what you can do.
Blackstreak wrote:My question is in regards to weapon wielding. What benefit is there to wielding only one weapon? Obviously wielding 2 gives you more attacks, and wielding a 2-hander may potentially give more damage. This is typically how it should work anyways. So why would I NOT want to dual or 2-H wield?
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