What is the best Zelda game?
What is the best Zelda game?
Posted by CasaDeSuenos Fri Sep 14, 2007 9:02 pm
I'm partial to Link's Awakening and Ocarina of Time. Link's Awakening I have no justification for but I feel Ocarina of Time was revolutionary in many ways, including graphics and (as my friend, BlackDiamond, would say) ponies!
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Posted by Powersurge Fri Sep 14, 2007 9:40 pm
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Posted by Shadowman Fri Sep 14, 2007 9:44 pm
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Posted by The Happy Locust Fri Sep 14, 2007 9:47 pm
Shadowman wrote:It's a tie between Ocarina of Time and Twilight Princess.
I'm casting in a vote for Majora's Mask, although it's admittedly a very close score between it, Ocarina of time, and twilight princess.

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Posted by UltraPrimal Fri Sep 14, 2007 10:52 pm
The Happy Locust wrote:Shadowman wrote:It's a tie between Ocarina of Time and Twilight Princess.
I'm casting in a vote for Majora's Mask, although it's admittedly a very close score between it, Ocarina of time, and twilight princess.
If you include OoT and MM as 1 game I'd go with that. Otherwise I have to say TP. It's bigger, it's prettier, and it has all the same items, places, and more. Except Gerudos. Still disappointed about that. They were my favourite about OoT. You're the only guy in a band of hot, thieving, badass chicks and you end up becoming a hero to them. You can't tell me Link got a little "Bow Chika Bow Wow". You know? A little..."Hot Coffee".
So for me it goes:
#1=Twilight Princess
#2=Ocarina of Time-First Zelda game I ever played, just barely beaten by a hair
#3=Majora's Mask-Although better than OoT, it did reuse alot of the same stuff. But whole living world thing was way ahead of it's time, and no other game has been able to duplicate it.
#4=Wind Waker-Great gameplay. Great story. Not a fan of the cell shading.
And **** the 2D ones.
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Posted by The Happy Locust Fri Sep 14, 2007 10:54 pm
UltraPrimal wrote:The Happy Locust wrote:Shadowman wrote:It's a tie between Ocarina of Time and Twilight Princess.
I'm casting in a vote for Majora's Mask, although it's admittedly a very close score between it, Ocarina of time, and twilight princess.
If you include OoT and MM as 1 game I'd go with that. Otherwise I have to say TP. It's bigger, it's prettier, and it has all the same items, places, and more. Except Gerudos. Still disappointed about that. They were my favourite about OoT. You're the only guy in a band of hot, thieving, badass chicks and you end up becoming a hero to them. You can't tell me Link got a little "Bow Chika Bow Wow". You know? A little..."Hot Coffee".![]()
So for me it goes:
#1=Twilight Princess
#2=Ocarina of Time-First Zelda game I ever played, just barely beaten by a hair
#3=Majora's Mask-Although better than OoT, it did reuse alot of the same stuff. But whole living world thing was way ahead of it's time, and no other game has been able to duplicate it.
#4=Wind Waker-Great gameplay. Great story. Not a fan of the cell shading.
And **** the 2D ones.
I thought Wind Waker was a great game too. My biggest complaint is the length of it. By the time you finish the main game, you've only uncovered 40% of the map. Only 3 temples then 2 sages left me somewhat unfulfilled.

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Posted by Decatron Fri Sep 14, 2007 11:51 pm
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Posted by Senor Hugo Sat Sep 15, 2007 12:23 am
I honestly can't say which I prefer.
A Link To The Past is awesome, so is Orcarina, and Twilight Princess, same with Windwaker and all the gameboy LoZ's.
I really can't choose one.
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Posted by The Happy Locust Sat Sep 15, 2007 12:59 pm
Geara Doga wrote:I also liked Majora's Mask. It seemed shorter than OoT, but the repeating 3-day premise was pretty cool I thought.
It was definitely an original use of the groundhog's day concept. not to mention the added sense of urgency in needing to complete the dungeon before time was up. But what really made the game was the multiple forms. Be it a Deku scrub, goron, Zora, or Fierce Deity, there was fun to be had just seeing how people react to each form.

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Posted by CasaDeSuenos Sat Sep 15, 2007 1:40 pm
To me, the ending of Twilight Princess was kind of a dud. I expected more. Also, it seemed like a certain someone was only in the game just to BE in the game (I don't want to spoil it). I wasn't sure it fit the plot. The adventure was definitely noteworthy, as were the cool weapons! I've got a soft spot for the spinner.
They tried a lot of new things with Windwaker and their effort is commendable. This game also had an interesting concept (the whole kingdom covered in water and such) but it seemed like they only did that to keep you busy/lost most of the time to make the game seem longer than the actual adventure was. I also hated the cartoony graphics.
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Posted by Nemesis Cyberplex Sat Sep 15, 2007 11:20 pm
Something about that game to me just stands out....but it's probably moreso that that was the first Zelda game I played through, so nostaliga plays a pretty big part of that.
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Posted by City Commander Sun Sep 16, 2007 5:45 am
Shadowman wrote:It's a tie between Ocarina of Time and Twilight Princess.
Agreed.
They're just so awesome, and really compliment each other.

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Posted by The Happy Locust Sun Sep 16, 2007 1:39 pm
Nemesis Cyberplex wrote:I'm probably going to be the only one to say this in the entire thread, but Zelda 2.
Something about that game to me just stands out....but it's probably moreso that that was the first Zelda game I played through, so nostaliga plays a pretty big part of that.
I would not argue that it's not a great game. I just don't feel it's the best zelda game.

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Posted by MercilessOne Sun Sep 16, 2007 8:36 pm
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Posted by CasaDeSuenos Mon Sep 17, 2007 4:26 pm
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Posted by Shadowman Tue Sep 18, 2007 12:18 am
CasaDeSuenos wrote:Link to the Past is my favorite of the 2-D games. Back in the day, video games were significantly more challenging than they are today. I hear kids bragging about how great they are at playing Ninja Gaiden or whatever and I can't help but think that the newer games are so guided, it's impossible not to progress. Older games were challenging in more ways than one. Your goal wasn't simply to stay alive and follow the path. There was no path. Older games required you to be much more self-sufficient and use critical thinking skills.
You don't give modern day games the credit they deserve.
Ninja Gaiden is a bad example, even though it IS one of the most challenging games of all time. (Get an Xbox and a copy of Ninja Gaiden, the game is harder than diamonds and twice as pretty)
Games today are not easier, nor harder. Most goals aren't simply "Follow the Path and Stay Alive." And I have no idea what you mean by "Guided."
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Posted by Spoon Tue Sep 18, 2007 1:10 am
Modern games however are mostly just too damn easy. Not just because of advancement in game/level/whatever design but also because gaming became main stream and developers try to keep the overal difficulty as low as possible to keep the casual gamers happy. Thus not losing any customers.
I played and finished Overlord recently and that game was so easxy, it was boring. Being evil was never so easy... there wasn't even a difficulty level to pick from. meh.
Then a bit before that I played god of war on hard. And it sucked. It was one big pile of frustration. That was a terrible example on how to increase difficulty.
Why?
Instead of forcing the player to become better, utilising all of his combat skills/moves/abilities to progress through the game. The game forces you to use LESS combat moves! All your options are being reduced to a few safe attacks and the block button. Whoever figured it was a good idea to make enemy attacks uninterruptable on that team needs to be shot. repeatly.
You'll be repeating a nice safe pattern of 5-7 moves through the whole game = suckage.
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Posted by i_amtrunks Tue Sep 18, 2007 1:30 am
Ocarina of Time was something I spent more hours than I care to remember on, replaying it (mainly due to my game being wiped numerous times by my sister). I was in High School when it was out, so I had plenty of time to play it.
I have had Twilight since the Wii's release, and have barely played 15 hours of it, I just no longer have the time to sit and play for 3-4 hours straight like I used to. What I have seen thus far, I really really like.
The old SNES and newer GBA games were fun too, but cannot really compete with the console versions, they are two different beasts.
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Posted by Duke of Luns Tue Sep 18, 2007 6:51 am
And as for games being easier, well it depends on what you mean by "diffuculty". In some cases, yes, games are easier because developers usually give you a pretty good life bar/amount of times you can be hit, and infinte continues. The save function also eliminates the need to beat everything in one sitting. The other factor, puzzles and "where do I go, what do I do?", have all but been elminated due to the magic of the interent.
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Posted by City Commander Tue Sep 18, 2007 2:25 pm
CasaDeSuenos wrote:Link to the Past is my favorite of the 2-D games. Back in the day, video games were significantly more challenging than they are today. I hear kids bragging about how great they are at playing Ninja Gaiden or whatever and I can't help but think that the newer games are so guided, it's impossible not to progress. Older games were challenging in more ways than one. Your goal wasn't simply to stay alive and follow the path. There was no path. Older games required you to be much more self-sufficient and use critical thinking skills.
Ever played Killer 7 on Killer 8 mode?
If you find that easy, then you're some sort of god.
I love Ninja Gaiden. Not particularly hard when you get going though.

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Posted by CasaDeSuenos Tue Sep 18, 2007 7:29 pm
I'll agree that the internet has made it incredibly easy to find a walkthrough for a game. You can also find walkthroughs for older games. However, those walkthroughs are put on the net by other players and not by the creators of a game (who frequently PUBLISH guides). Newer games are completely dumbed down for the masses, as Spoon said. It's not about making a quality game anymore; it's about pleasing as many people as possible and, apparently, that involves babying the newbies.
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Posted by City Commander Thu Sep 20, 2007 12:51 pm
Button mashing is such a lame technique.
Any game can be won without such noob tactics.
I have never button mashed in Ninja Gaiden, por exampli gratias

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