What new features would you like to see?
What new features would you like to see?
Posted by Stormwolf Sun Oct 05, 2008 6:49 am
The game is up again, and we might get new features down the road. But what would you like to see?
I'd personally like to see the robot classes return again, they created some pretty unique TF's in the past.
Additionally some new tactics would be nice, here's what I had in mind:
1. Firebreath: does damage like ram, with firepower as the feeder stat.
2. Slash: does damage like ram, with skill as the feeder stat.
3. Trample: Does damage to multiple targets, has strength as the feeder stat.
4. Bite: does damage like ram, with speed as the feeder stat.
5. Teleport: works like avoid, with skill as the feeder stat.
6. Stun: The attacked unit cannot do anything for 2 rounds (can be negated by repair).
Any other ideas on this?
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Re: What new features would you like to see?
Posted by Tammuz Sun Oct 05, 2008 7:00 am
strafe to be changed so that it isn't self feeding
ram's stun removed or severely toned down.
avoid, working against tactics so it doesn't lose it effectiveness in the later stages of the game
all alts having two tactics
all alts having stardardised tactic cost
armour being changed to reflect it's dual stat nature and work in reverse of weaponry
armour to not be bugged
courage to work on courage/sigma courage basis
chance of fire replacing recharge times
intelligence to do something more than just boost reapir(unlock tactics)
make winning/losing battles MUCH more important.
get the four tactics(grapple, inspire, cover, and drain) in the game.
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Re: What new features would you like to see?
Posted by Nightwarp Sun Oct 05, 2008 7:06 am
that and preds getting some more members so missions with them would be worth fighting.
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Re: What new features would you like to see?
Posted by Stormwolf Sun Oct 05, 2008 7:52 am
Tammuz wrote:all alts having two tactics
all alts having stardardised tactic cost
I fully agree with this, some alts are less attractive then others because of their 1 tactic limitation or high cost.
We should divide all stats with a primary tactic starting at 1000xp and a secondary starting at 3000 or 4000.
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Re: What new features would you like to see?
Posted by Hoistimus Sun Oct 05, 2008 8:23 am

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Re: What new features would you like to see?
Posted by Kupp Sun Oct 05, 2008 9:13 am
Many transformers, although not all do carry more than one weapon, so I think from a story standpoint it makes sense. Allowing characters to equip 2 melee, 2 ranged, or 1 melee and one ranged weapon would provide a bit more variety in mission logs.
Character profiles would have to be changed to allow the equipment of a primary and a secondary weapon.
If the character only has a primary weapon, then there is no change. If they have both, then there is some ratio or randomness as to which one is used, as determined by the program.
Maybe even having a certain level in Skill to equip a 2nd weapon would be interesting.
To bring that idea even further, I think having a few specially designed weapons, with high skill requirements that take a special advantage of this. Maybe something like a pair of pistols, that when both are equipped enable you to fire with both of them at the same time. You get two attacks, but then balance the weapon out with a recharge/reload time.
I'm not really suggesting this from a combat point of view, but more from the idea of making the narrative of the combat logs more interesting and diverse.
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Re: What new features would you like to see?
Posted by Scantron Sun Oct 05, 2008 9:45 am
- Increase the available weapons - Before the reset, there were a lot more weapons in the armory, even at the lower levels. While it might not be possible to get exactly the same list we had before (unless someone has a screen cap of the pre-reset list), it seems like more weapons would be simple to add.
- Add a link to our PM boxes to the Registry page.
- Return of robot modes, just as a cosmetic feature; an image with no effect on a character's abilities. Allow people to customize their characters even further.
- Not sure how this would work, but some change to make Repair more useful in the lower levels, or a Repair-like tactic that is useful in the lower levels. As it stands now, and based on the pre-reset game, it's going to take me about another 2 - 3 years before my medic characters get to a level where they can actually be useful and not get slaughtered.

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Re: What new features would you like to see?
Posted by Tammuz Sun Oct 05, 2008 9:49 am
Scantron wrote:
- Not sure how this would work, but some change to make Repair more useful in the lower levels, or a Repair-like tactic that is useful in the lower levels. As it stands now, and based on the pre-reset game, it's going to take me about another 2 - 3 years before my medic characters get to a level where they can actually be useful and not get slaughtered.
I'm thinking self repair, plus giving a intel a seconday function(maybe increase the xp earnt by a factor of [1+(INT/10)], or adjusts it by a factor of [0.5+(INT/10)])
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Re: What new features would you like to see?
Posted by Rat Convoy Sun Oct 05, 2008 9:59 am
Tammuz wrote:brawling to be given a comparable median raw damage to 0/0 weapons
strafe to be changed so that it isn't self feeding
ram's stun removed or severely toned down.
avoid, working against tactics so it doesn't lose it effectiveness in the later stages of the game
all alts having two tactics
all alts having stardardised tactic cost
armour being changed to reflect it's dual stat nature and work in reverse of weaponry
armour to not be bugged
courage to work on courage/sigma courage basis
chance of fire replacing recharge times
intelligence to do something more than just boost reapir(unlock tactics)
make winning/losing battles MUCH more important.
get the four tactics(grapple, inspire, cover, and drain) in the game.
I second (or third, fourth, maybe fifth?) Tammuz' list, most especially all alts being dual tactic (or triple with the new tactics in) having standardized tactics costs, and all unlocking off Int. Yes, I plan to keep bringing it up until it happens, I think it's very important after seeing several of my favorite character's alts become practically unusable.
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Re: What new features would you like to see?
Posted by steve2275 Sun Oct 05, 2008 10:06 am
but it wont get any worse"
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Re: What new features would you like to see?
Posted by Tammuz Sun Oct 05, 2008 10:07 am
i'm not sure about unlocking (off int any other other stat) it seems a bit limiting as the points to unlock aren't really worth the same as the point that unlocks is
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Re: What new features would you like to see?
Posted by steve2275 Sun Oct 05, 2008 11:00 am
but it wont get any worse"
ike sucks like we didnt know that already
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Re: What new features would you like to see?
Posted by Ouroboros Tue Oct 07, 2008 12:07 pm
I'm only emphasising this as I've really wanted a proper sea alt (and the space one's look nice too), but the xp really makes them undesirable, I'll keep them now while I can't feed any stats, but sooner or later I'll have to swap out for something else, and we're back to limiting alts again between the excessive priced ones, and the cheap yet effective.
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Re: What new features would you like to see?
Posted by Me, Grimlock! Tue Oct 07, 2008 1:45 pm
Or at least *something* more for those two.

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Re: What new features would you like to see?
Posted by Tammuz Tue Oct 07, 2008 1:52 pm
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Re: What new features would you like to see?
Posted by Venomous Prime Tue Oct 07, 2008 2:21 pm
Stormwolf wrote:1. Firebreath: does damage like ram, with firepower as the feeder stat.
2. Slash: does damage like ram, with skill as the feeder stat.
5. Teleport: works like avoid, with skill as the feeder stat.
I think those are three of the coolest ideas I've heard
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Re: What new features would you like to see?
Posted by Me, Grimlock! Tue Oct 07, 2008 2:41 pm
Tammuz wrote:you do know armour now works right?
Yeah, but isn't that all RANK is good for?

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Re: What new features would you like to see?
Posted by Tammuz Tue Oct 07, 2008 2:48 pm
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Re: What new features would you like to see?
Posted by Carnosaur Tue Oct 07, 2008 3:24 pm
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Re: What new features would you like to see?
Posted by Chaoslock Tue Oct 07, 2008 3:29 pm
Carnosaur wrote:I would like to see pred haveing there own alts
You allready have.
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Re: What new features would you like to see?
Posted by Silver Wind Tue Oct 07, 2008 4:25 pm

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Re: What new features would you like to see?
Posted by steve2275 Wed Oct 08, 2008 12:14 am
but it wont get any worse"
Original Sin wrote:Stormwolf wrote:1. Firebreath: does damage like ram, with firepower as the feeder stat.
2. Slash: does damage like ram, with skill as the feeder stat.
5. Teleport: works like avoid, with skill as the feeder stat.
I think those are three of the coolest ideas I've heard
da
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Re: What new features would you like to see?
Posted by Carnosaur Wed Oct 08, 2008 12:29 am
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Re: What new features would you like to see?
Posted by Redimus Wed Oct 08, 2008 5:02 am
Tammuz wrote:crg and skll are pretty low on functions as well.
Crg? I thought it was a particularly useful stat that.

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Re: What new features would you like to see?
Posted by Tammuz Wed Oct 08, 2008 6:04 am
pRedimus wrote:Tammuz wrote:crg and skll are pretty low on functions as well.
Crg? I thought it was a particularly useful stat that.
it has one function just like INT, RNK SKL and END
FRP has 2
STR has 3
SPD has 4
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