Va'al wrote:In terms of story proper, rather than characters, you prefer seeing something in medias res - starting maybe exactly slap bang in the middle of a battle, or a scene of any kind - or a gradual build/zoom/reveal of the stage, the players, and the situation of an eventual new narrative?
Oooh. In terms of the small-scale, individual issue/arc level I'm a very big of the whole in media res approach (I adore a good cold open), but on the larger scale... this made me realise we'll probably be going back to the typical "strong nice autobots versus big nasty deceptions, back and forth, for ever" narrative.
Like it or hate it, the continual moral greyness of post-war Cybertronian civilisation has been possibly the most interesting aspect of the whole idw run. You can enjoy or despise autobot megs and imperialist prime, but you can't deny they've been pretty interesting takes and spawned a lot of discussion over these past couple years. (Whilst perhaps being more appropriate to real-world politics than a g1-toon style plot would be...)
Whilst there are definitely stories to be told in the typical Great War setting, I do wonder whether they'll lend themselves to the same level of depth, nuance, and originality- I sometimes feel like the war ends up as a kind of reverse-elephant in the room,
forcing everything to be about because well, why would we spend time on a holographic dream planet created by a barman who's not especially important (in the grand scheme of things, swerve's important in my heart
), we have a
massive catastrophic war to fight.
I dunno, hopefully I'll be pleasantly surprised!
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