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xp levels - when do they kick in?

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xp levels - when do they kick in?

Postby Zordon » Mon Dec 08, 2008 2:33 pm

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Weapon: Indepentently Targetable Particle Beam Cannons
hi all,
cant seem to find the answer in the help section. what is the set level ups that have been put in place?

i.e when you reach 50,000 xp do you go into level 1 no mater your config ?

thanks in advance :)
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Re: xp levels - when do they kick in?

Postby Tammuz » Mon Dec 08, 2008 2:41 pm

they don't exist anymore.
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Re: xp levels - when do they kick in?

Postby Zordon » Mon Dec 08, 2008 3:07 pm

Motto: "I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon: Indepentently Targetable Particle Beam Cannons
Tammuz wrote:they don't exist anymore.

?? mine do ?? least on my second bottom :MAX: they appear to, iv reset him to 0 stats but still listed as level 1 along with relative CR cost etc

heres a link to my team
http://www.seibertron.com/heavymetalwar ... hp?id=9319

as you can see my bottom bot is level 0 with 4 used stats
second one up has 0 upgrades but still classed as level 1 ?
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Re: xp levels - when do they kick in?

Postby Tammuz » Mon Dec 08, 2008 3:11 pm

well it used to be 40k
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Re: xp levels - when do they kick in?

Postby Omega Sentinel » Mon Dec 08, 2008 4:51 pm

Automatic leveling should still be there.
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Re: xp levels - when do they kick in?

Postby Zordon » Mon Dec 08, 2008 5:09 pm

Motto: "I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon: Indepentently Targetable Particle Beam Cannons
Omega Sentinel wrote:Automatic leveling should still be there.


thanks for the info OS. I know your busy :)

anyone have an idea as to the level up limits in place? at time of posting this my bottom guy has 50,791xp and the next one up 50,914xp a diff of only 132 xp.

going to upgrade my bottom guy through to a level 1 config (tomorrow)then reset him after a fight or two and see if level 1 sticks or he goes back to level 0
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Re: xp levels - when do they kick in?

Postby Redimus » Mon Dec 08, 2008 6:13 pm

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There is ABSOLUTLY NO ADVANTAGE to staying lvl 0 right now. As every mission has the same levels (0-3) and there is no one higher than lvl 3 right now, you cant possibly avoid higher levels by staying lower down. Every stat counts right now. Unless you are an arena monkey, then i could give two shits how well you do!
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Re: xp levels - when do they kick in?

Postby neliz » Tue Dec 09, 2008 2:09 am

Tammuz wrote:well it used to be 40k


That's what I thought too, when I went over 45K I manually upgraded my bot because the xp level limit doesn't seem to work and at L0 it just SUCKS to get XP :D
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Re: xp levels - when do they kick in?

Postby Zordon » Tue Dec 09, 2008 3:59 am

Motto: "I'm sure on some planet your style is impressive, but your weak link is: this is seibertron"
Weapon: Indepentently Targetable Particle Beam Cannons
Fearless Echoes wrote:There is ABSOLUTLY NO ADVANTAGE to staying lvl 0 right now. As every mission has the same levels (0-3) and there is no one higher than lvl 3 right now, you cant possibly avoid higher levels by staying lower down. Every stat counts right now. Unless you are an arena monkey, then i could give two shits how well you do!


nope only play missions, just skint, was going to downgrade my bottom 3 guys till the new year just to get a bit cash together to kick in auto CR when the max/pred torny starts.
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Re: xp levels - when do they kick in?

Postby Psychout » Tue Dec 09, 2008 4:00 am

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Zordon, this is the last set of caps published
level 0 < 40,000
level 1 < 350,000
level 2 < 750,000
level 3 < 2,000,000
level 4 < 4,500,000


To be honest though, pretty much everything except old school cassettes/Action Masters would have levelled up long before it hits the limit.
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