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All-New Live-Ops Tomorrow for Transformers: Forged to Fight

Transformers News: All-New Live-Ops Tomorrow for Transformers: Forged to Fight
Date: Wednesday, December 19th 2018 9:11pm CST
Category: Game News
Posted by: william-james88

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Views: 25,901

We have recieved some news from Hasbro's PR team about an upcoming event in Kabam's Transformers: Forged to Fight game.

Ahead of Bumblebee’s upcoming premiere, Kabam is issuing some all-new live-ops events for their mobile title Transformers: Forged to Fight. The live-ops will debut tomorrow and here’s what players can look forward to:

· Bumblebee Live-ops

· Date: December 20 - January 3

o 1. Special Event Calendar - 14-day duration

Awards a 4-Star Bumblebee Cinematic for free

o 2. Bumblebee Crystal Shards

Bumblebee Crystal Shards

Available in Alliance Missions, Special Arenas, Arena Special Teams and Raids

o 3. Bumblebee Crystal

Purchasable with Energon or Bumblebee Crystal Shards

2-4* Version: 150 Energon: Chance at 4-Star Bumblebee (Cinematic) and 4-Star Bumblebee
(Generations)

3-5* Version: 300 Energon: Exclusive chance at 5-Star Bumblebee (Cinematic) and 5-Star Bumblebee
(Generations)


Transformers News: All-New Live-Ops Tomorrow for Transformers: Forged to Fight

Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings
Date: Wednesday, December 19th 2018 6:13pm CST
Category: Game News
Posted by: ZeroWolf | Credit(s): Space Ape Games

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Views: 18,781

Transformers News: Transformers: Earth Wars Update - Time Strings

Bah-weep-graaaaagnah wheep nini bong!

New G1 Power Cores are on the way! Check out which bots will be given a classic look and unique ability!

Transformers News: Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings

Time Strings

Take part in this weekend's event to win:

- A new G1 Bronze Power Core
- A new G1 Silver Power Core
- A random Gold Power Core
- Up to 3,400,000 Energon20,000 Spark2,000 Premium Shards1,400 3-Stars Shards and 600 4-Star Shards
Bonus XP per Battle

Want more?
Go for the extra mile and unlock Final Thrust Crystals for all your Alliance members, each one containing up to 100,000 Spark or Power Core Chips!

Event type: Alliance Totaliser
Start Date: 21/12/18 10:00 UTC
End Date: 24/12/18 10:00 UTC
Prestige Allowed: None (1)
Bonus ExperienceTriple XP

How to Participate?
  • Reach HQ Level 4!
  • Join an Alliance!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes
Alliance Events:
During Alliance events, you will earn points for rewards for the Alliance you're currently a member of. Points earned will remain with that Alliance, even if you decide to leave.

If you leave an Alliance you will not receive any additional rewards from that Alliance and may miss out on some rewards if you join a new Alliance.

Event Battle Zones

Transformers News: Transformers: Earth Wars Update - Time Strings

Totaliser Prizes

Transformers News: Transformers: Earth Wars Update - Time Strings

**Each Final Thrust Crystal contains one of the following rewards:

Transformers News: Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings

New G1 Power Cores

Transformers News: Transformers: Earth Wars Update - Time Strings

From at some point on 20/12/2018, the following bot duplicates have a chance to drop the newest G1 Power Cores. So keep eye on the in-game newsfeed!

Each of these G1 Power Cores will give them a classic look and unique abilities!

Transformers News: Transformers: Earth Wars Update - Time Strings

G1 Grimlock & G1 Razorclaw: Increases the special ability damage and generates a shield which absorbs received damage.

Transformers News: Transformers: Earth Wars Update - Time Strings

G1 Ironhide & G1 Bludgeon: Increases the bot's health and gives the bot a chance to taunt nearby defenses.

Transformers News: Transformers: Earth Wars Update - Time Strings

G1 Prowl & G1 Brawl: Increased special ability damage and sets the target on fire dealing extra damage for several seconds.

Transformers News: Transformers: Earth Wars Update - Time Strings

G1 Hot Spot & G1 Tantrum: Generates a permanent protective shield that reflects damage back to the attackers!

The challenge battle will be available via in-game newsfeed to get a taste of these new G1 Power Cores.

Transformers News: Transformers: Earth Wars Update - Time Strings

New Bots Update

Goldfire and Ramjet are joining the ranks next weekend so it’s about time to reveal their special ability!

Transformers News: Transformers: Earth Wars Update - Time Strings

Both Goldfire and Ramjet have the same ability called Blazing Charge and it’s looking good!


Transformers News: Transformers: Earth Wars Update - Time Strings  Transformers News: Transformers: Earth Wars Update - Time Strings

Blazing Charge: Rush into combat setting buildings on fire and dealing damage to each of them over time. The effect will spread if the building is destroyed during this time.

Transformers News: Transformers: Earth Wars Update - Time Strings

Error 2306 Compensation

Transformers News: Transformers: Earth Wars Update - Time Strings

Last week, we had an issue where sometimes attacking a base during an alliance war resulted in error 2306. This bug is fixed by now, but some of you were severely impacted in your alliance wars, at times being unable to win a war due to this error.

We tried to compile a full list of all players affected by this error, but due to the nature of it, this turned out to be not just extremely complicated, but impossible. Instead of the desired exact and targeted compensation, we have to settle for the next best thing, a promo code for everyone. We know it’s not the ideal scenario, but we also wanted to give you at least some sort of compensation. 

Please use below link to claim your compensation of 10.000 Spark. The code is valid until 26th of December 2018.

https://deeplink.me/transformersearthwars.com/?promoCode=RAID2306 
(make sure to close the game completely and then click on the link to claim the reward)

Thank you very much for your patience and understanding in this matter!

Transformers News: Transformers: Earth Wars Update - Time Strings

Balance Update / Bug Fixes

Transformers News: Transformers: Earth Wars Update - Time Strings

Here is the update on some bug fixes and changes.
  • Sky Lynx/Blitzwing attacking HQ16
      We have identified and resolved an issue with Sky Lynx & Blitzwing’s ability combination in some instances not working on HQs with power cores attached to them.

Transformers News: Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings










Transformers News: Transformers: Earth Wars Update - Time Strings Twitter


Transformers News: Transformers: Earth Wars Update - Time Strings Facebook


Transformers News: Transformers: Earth Wars Update - Time Strings Instagram


Transformers News: Transformers: Earth Wars Update - Time Strings YouTube


Transformers News: Transformers: Earth Wars Update - Time Strings Twitch

Please keep in mind that any of the information in this newsletter could be subject to change without notice.

Copyright © 2018 Space Ape Games. All Rights Reserved.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission.
© 2015 Hasbro. All Rights Reserved.

Transformers: Earth Wars The Last Encore Event

Transformers News: Transformers: Earth Wars The Last Encore Event
Date: Wednesday, December 12th 2018 5:03pm CST
Category: Game News
Posted by: ZeroWolf | Credit(s): Space Ape Games

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Views: 17,394

Transformers News: Transformers: Earth Wars The Last Encore Event

Bah-weep-graaaaagnah wheep nini bong!

Lots of Shards this weekend! And 15 million downloads!!

Transformers News: Transformers: Earth Wars The Last Encore Event

Transformers News: Transformers: Earth Wars The Last Encore Event

The Last Encore

Gather your Alliance members and take part in this weekend's event to win:

- Up to 5,000 Premium Shards
- Up to 2,000 3-Stars Shards
- Up to 2,500 4-Stars Shards

That’s enough to get a 3-Star and a 4-Star crystal and 5 Premium Crystals!

Event type: Alliance Totaliser
Start Date: 14/12/18 10:00 UTC
End Date: 17/12/18 10:00 UTC
Prestige Allowed: None (1)
Bonus ExperienceTriple XP

How to Participate?
  • Reach HQ Level 4!
  • Join an Alliance!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes
Alliance Events:
During Alliance events, you will earn points for rewards for the Alliance you're currently a member of. Points earned will remain with that Alliance, even if you decide to leave.

If you leave an Alliance you will not receive any additional rewards from that Alliance and may miss out on some rewards if you join a new Alliance.

Event Battle Zones

Transformers News: Transformers: Earth Wars The Last Encore Event

Totaliser Prizes

Transformers News: Transformers: Earth Wars The Last Encore Event

Transformers News: Transformers: Earth Wars The Last Encore Event

15 Million Downloads!

Transformers News: Transformers: Earth Wars The Last Encore Event

Hurray! We are happy to share that Transformers: Earth Wars has reached 15 million downloads globally on Android and iOS combined!
 

Transformers News: Transformers: Earth Wars The Last Encore Event

Raid Battles Update

Transformers News: Transformers: Earth Wars The Last Encore Event

Some of you might be wondering when Raid Battles are coming back?

We’ve been working hard to fix some bugs since the last Raid event and we are getting there!

If everything goes smoothly, the first midweek Raid Battles event will arrive in the Earth Ears next week from Tuesday, December 18th to Thursday, December 20th. If not, it will be postponed to the new year.

Prior to the first midweek Raid event, let us explain the difference between midweek and weekend mode.

In the mid-week mode, you won’t need to earn Energy cells to attack Raid bases, instead, at the start of the event, you will have enough cells to do 5 Raid attempts which will be the limit for each player in this type of event to try and dish out as much damage as you can within your limited attempts. So it will be definitely less grinding than the last Raid event. And most importantly, the prize will be Shanix Coins!

Transformers News: Transformers: Earth Wars The Last Encore Event

Upcoming Bots: Goldfire & Ramjet

Transformers News: Transformers: Earth Wars The Last Encore Event

Goldfire and Ramjet, Transform!

Have you watched last week’s live stream? If not, you’d better check it out as the team showed how Goldfire and Ramjet transform in the showroom!

Transformers News: Transformers: Earth Wars The Last Encore Event

A Snowball Challenge Battle!

Transformers News: Transformers: Earth Wars The Last Encore Event

Winter Season has come to the Earth Wars!

There will be a special Campaign level later this week to get a taste of winter and play with some of the most popular 2018 Transformers!

Keep your eye peeled on the in-game newsfeed!

Transformers News: Transformers: Earth Wars The Last Encore Event

Balance Update / Bug Fixes

Transformers News: Transformers: Earth Wars The Last Encore Event

Here is the update on some bug fixes and changes.
    Error 2306
      We are aware of players encountering error code 2306, predominantly seen during alliance wars when scouting or entering a battle. We have identified and fixed the issue which will be rolled out with the next update. 
       
  • XP power core cost
      The cost of Gold XP Power Core has been reduced to 1,000 from 1,500 Shanix coins last Thursday. All players who purchased the core before then should have received 500 Shanix coins to match the current price.

Transformers News: Transformers: Earth Wars The Last Encore Event

Twitch

Transformers News: Transformers: Earth Wars The Last Encore Event

There will be no stream this year.
We’ll be back LIVE Thursday, January 10 @5pm UTC!
 

Follow us on Twitch

Transformers News: Transformers: Earth Wars The Last Encore Event

Transformers News: Transformers: Earth Wars The Last Encore Event

Transformers News: Transformers: Earth Wars The Last Encore Event










Transformers News: Transformers: Earth Wars The Last Encore Event Twitter


Transformers News: Transformers: Earth Wars The Last Encore Event Facebook


Transformers News: Transformers: Earth Wars The Last Encore Event Instagram


Transformers News: Transformers: Earth Wars The Last Encore Event YouTube


Transformers News: Transformers: Earth Wars The Last Encore Event Twitch

Please keep in mind that any of the information in this newsletter could be subject to change without notice.

Copyright © 2018 Space Ape Games. All Rights Reserved.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission.
© 2015 Hasbro. All Rights Reserved.

Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game

Transformers News: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game
Date: Wednesday, December 12th 2018 3:59pm CST
Category: Game News
Posted by: ZeroWolf | Credit(s): Transformers Forged to Fight website

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Views: 23,065

A new Autobot arrives in Kabam's Transformers: Forged to Fight mobile game, the Autobot Scientist, Jetfire! He's available now to bolster your team.

Transformers News: Jetfire lands in Kabam's Transformers: Forged to Fight Mobile Game

We have included the Intel report on him below:

Transformers: Forged to Fight wrote:Faction: Autobot

Class: Tech

‎A scientist first and foremost, Jetfire was famous for his many exploits in outer space alongside his partner Starscream. With the galaxy now engulfed in war, Jetfire soon found Starscream had turned away from the pursuit of truth and joined the Decepticon ranks. Reluctantly taking up arms against his old friend, Jetfire eventually sided with the Autobots in their quest to protect all sentient life.

STATS AND ABILITIES:

3-Star:

Health: 3995
Attack: 302
Max Rating: 1299

4-Star:

Health: 10383
Attack: 785
Max Rating: 3547

5-Star:

Health: 25207
Attack: 1906
Max Rating: 8600

BASIC ABILITIES: PARRY SHIELD, SHOCK, RANGED BUFF, SHIELDING

Parry Shield

* Well Timed Blocks against Light and Heavy Ranged Attacks activate the Parry Shield, Reflecting those attacks at 80~100% of their original damage.

* Well Timed Blocks against Basic Melee Hits also activate the Parry Shield, granting +50% Block Proficiency.

* Each time the Parry Shield activates Jetfire gains 1 Energy Charge(s). Energy Charges each increase Jetfire’s Power Rate by 5%. [Max 10]

Heavy Attacks

* 100% Chance jetfire consumes 1 Energy Charge to inflict Shock on the opponent, dealing 70~90% of Attack over 4 seconds.

Special Attacks

* If Jetfire has no Energy Charges when activating a Special Attack, he gains 1 Energy Charge.

SIGNATURE ABILITY: DAMAGE CONTROL

*Jetfire’s has a state-of-the-art Repair System diverts reserve energy to mend damaged components and suppress any active fires.

Blocking

* While Jetfire is under 75% Health, his Repair System is Online.
While the Repair System is Online, Holding Block for 1 second(s) consumes an Energy Charge to Purify a Burn Debuff and Repair 2~6% of Health over 1 seconds.

SPECIAL ATTACKS:

Special 1 – Full Power to Weapons

“Disruptors are often misunderstood devices, allow me to demonstrate their ideal use.”

* Jetfire converts all Energy Charges into Ranged Bonus, each increasing Ranged Damage by 10~20% and Projectile Speed by 10% for 20 seconds.

* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Power Lock, stopping the opponent’s flow of Power for 8 seconds.

Special 2 – Reinforce Shields

“Deep space travel requires a powerful defensive system at the best of times.”

* Jetfire converts all Energy Charges into Shield Buffs, each Reducing incoming damage by 7~8% for 20 seconds.

* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Repair Block, preventing the opponent from Repairing for 15 seconds.

Special 3 – Fire at Will

“Diverting stray ions to the Disruptor Cannons will create a potent electromagnetic effect on enemy systems.”

* Jetfire consumes all Energy Charges to inflict Shock for each Energy Charge consumed this way, each dealing 35~45% of Attack as energy damage over 4 seconds.

* At the end of the attack, Jetfire Gains 3 Energy Charges.

SYNERGY BONUSES:

Mutual – Enemies – Kickback, Megatron GS, Ramjet

* +2~5% Attack Rating.

Mutual – Allies – Sideswipe, Wheeljack

* +2~5% Armor Rating.

Outgoing – Brain Gain – Shockwave

* Shockwave Repairs 2~6% Health over 2 seconds each time he gains 6 or more Energy Charges.

Ingoing – Brain Drain – Shockwave

* 25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

Mutual – Shield Masters – Mixmaster, Dinobot

* Well Timed Blocks against Melee Attacks have +10% Block Proficiency and Drains Power equal to 2~5% of the opponents max Power.

Incoming – Old Friends – Starscream

* Activating the Parry Shield against Basic Melee Attacks grants a 10~30% chance to Stun the opponent for 2 seconds.

Outgoing – Old Friends – Starscream

* While Dashing Back Starscream has a 100% chance to Evade Ranged Attacks. When This occurs Starscream gains a 10~30% Crit Damage buff for 6 seconds.

STRONG MATCH-UPS:

* Megatron(RotF) – Jetfire will be able to inflict Repair Block, stopping this Tank Terror from Repairing at the end of the fight.

* Ironhide– Reflecting Ranged Attacks and Purifying Burns, the master of Demolitions will find his skills entirely countered by this giant jet fighter.

WEAK MATCH-UPS:

* Cheetor – Cheetor will evade many of Jetfire’s primary attacks while Blocking any chance the big flyer has to Repair.

* Tantrum – Tantrum’s Frenzy will allow him to rid himself of annoying Shock debuffs while landing the occasional Unblockable hit through Jetfire’s Parry Shield.

RECOMMENDED MODULES FOR JETFIRE:

Strange Refractor – This mod will essentially grant him the ability he receives from his marquee Synergy, an ability that makes him a very scary defender.

Tech Console – Imagine a world where Jetfire sits atop a Tech Console, his Shocks would be amplified, his Repairs would be amplified. This is probably one of the worse case encounters you could face when Raiding someone’s base.


Will you be adding Jetfire? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.

Space Ape Studios make up for Transformers Earth Wars Raid Mode Connection Issues With Give Away

Transformers News: Space Ape Studios make up for Transformers Earth Wars Raid Mode Connection Issues With Give Away
Date: Tuesday, December 4th 2018 4:08pm CST
Category: Game News
Posted by: ZeroWolf | Credit(s): Transformers Earth Wars Facebook Page

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Views: 16,214

From the Transformers Earth Wars Facebook Page, we have news that the developers, Space Ape Studios are trying to make amends for connection issues that plagued the launch of their new Raid Mode. They are offering in-game items for free as a recompense. To claim the rewards, players have to fully close the app and then click the link in the included post below.

Transformers News: Space Ape Studios make up for Transformers Earth Wars Raid Mode Connection Issues With Give Away

Full message below:

Space Ape Studios wrote:Thank you everyone for taking part in the first Raid Battles event this past weekend! As you know, there was some connection issues at the beginning of the event and we sincerely apologise for that.

To make it up to you, we are giving away in-game items (1,000 Shanix, 200 Five-star Shards, 200 Fuel Cells).

Please close the game completely and tap on the link below to claim the gift.

http://bit.ly/2Svlp3V

Feel free to share this code with your alliance and friends, as it works once for every player. It will work until December 10th.


Do you play this game? Make sure to remember to redeem the gift before the 10th of December. Let us know your thoughts about this in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.

New Game Mode Added To Transformers: Earth Wars Mobile Game

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game
Date: Sunday, December 2nd 2018 6:37pm CST
Category: Game News
Posted by: ZeroWolf | Credit(s): Space Ape Games

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Views: 18,740

We've got fantastic news for fans of the Transformers: Earth Wars game, as we've received word via the official newsletter that a brand new game mode, Raid Battles, are live! A new campaign has been added in as well, Return to Cybertron, which was written by legendary Transformers fiction author, Simon Furman!

Here's the newsletter in full.

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game

NEW GAME MODE: RAID BATTLES

Bah-weep-graaaaagnah wheep nini bong!

The NEW game mode: Raid Battles are finally here in Transformers: Earth Warsalong with a new campaign: Return to Cybertron featuring a story written by renowned Transformers comics writer, Simon Furman.

Raid Battles are new alliance war mode where an entire alliance works together to overcome multiple strong raid bases to collect Raid Points and unlock rewards.

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game

And the very first Raid Battles event: Raid to Cybertron is currently on!

As some of you know, there have been some connection issues since the start of the event, for which we’d like to sincerely apologize.

Since a majority of players are able to play now after some fixes, we’ve decided to keep the event running. There will be a compensation on this coming Monday, 3rd of December, including 5* ShardsShanix Coins and Fuel Cells to storage that can be used in an upcoming event.

Don’t miss out this chance to try this new game mode and collect new currency:Shanix Coins to purchase some unique items such as Universal Combiner Sparks,Ore-13XP Power CoresPower Core Chips and 5-Star Optimus Primal or BW Megatron.

At a later point, the Raid Battles will find another place as a mid-week event, which will take place every Tuesday at 10:00 AM UTC to Thursday 10:00 AM UTC. This mode is still Work in Progress, we are working hard to make it happen as soon as possible! Stay tuned for more details for the midweek Raid events!

Read on for an in-depth view of what Raid Battles are and how they work in our WIki.

Be prepared to take on some giant and awesome defences!

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game

Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game Twitter


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Please keep in mind that any of the information in this newsletter could be subject to change without notice.

 Transformers News: New Game Mode Added To Transformers: Earth Wars Mobile Game


Will you be taking part in this new mode? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.

New Free Retro Style Bumblebee Movie Game Released Online

Transformers News: New Free Retro Style Bumblebee Movie Game Released Online
Date: Saturday, November 17th 2018 8:14am CST
Categories: Movie Related News, Game News, Digital Media News
Posted by: william-james88

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Views: 36,324

Hasbro and Paramount are really going all out on the retro theme of the upcoming Transformers Bumblebee movie. With the Beetle alt mode, the 80s setting and even G1 rereleases sporting original packaging. Well to add to all this we have a new game based on the film available online on the official movie website for everyone to play. This game is made to look like 16 bit games of the past (like the SNES era) and is high score based, you can check my high score below. The idea is that you cannot run low on power and thus you must collect energon cubes, or oil while avoiding obstacles. There is a boss fight at every 5 levels where you will encounter Dropkick or Shatter and they will use both their alt modes.

Give the game a shot and let us know what you think!

Transformers News: New Free Retro Style Bumblebee Game Released Online

Transformers News: New Free Retro Style Bumblebee Game Released Online

Beast Wars Scorponok Joins Kabam's Forged to Fight game

Transformers News: Beast Wars Scorponok Joins Kabam's Forged to Fight game
Date: Saturday, November 3rd 2018 8:24pm CDT
Categories: Toy News, Game News
Posted by: notsoalex | Credit(s): Kabam Studios

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Views: 33,437

Thanks to a heads up from Seibertron user Nathaniel Prime, Kabam Studios has added a new fighter to their Transformers: Forged to Fight game, and it's none other than Beast Wars Scorponok. Here, he sports a new design, similar to the rest of the Beats Wars Forged to Fight crew. Check out the full Bot Intel Report here or below, and tell us your thoughts in the Pub forums below!
Transformers News: Beast Wars Scorponok Joins Kabam's Forged to Fight game

BOT INTEL REPORT – SCORPONOK
Add Scorponok to your ultimate squad November 1st at 10AM PDT
About Scorponok:


Faction: Predacon

Class: Warrior

Scorponok’s seemingly slow wit contrasts sharply with his cunning and inventive nature. Fiercely loyal to his commander Megatron, Scorponok is one of the few Predacon subordinates that harbors no desire to usurp the lizard king.

STATS AND ABILITIES:
3-Star:

Health: 4682
Attack: 312
Max Rating: 1309
4-Star:

Health: 12169
Attack: 810
Max Rating: 3523
5-Star:

Health: 29543
Attack: 1966
Max Rating: 8551

BASIC ABILITIES: DAZED, VENOM BACKFIRE, BLEED
When filling a bar of Power

Gains a Venom charge, granting +20% Attack per charge.
Heavy Attack

Scorponok’s poisonous cyber-strikes converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Venom Backfire

When opponents activate a Special Attack, Backfire is consumed and inflicts 91.8~140% Attack as Shock damage per charge.
If the opponent does not use a Special Attack and 2 Backfire charges expire simultaneously, the opponent is also Stunned for 3 seconds.
If 3 or more Backfire charges expires simultaneously, the opponent takes Shock Damage equal to 500% of Attack Rating over 4 seconds.
Critical Melee Attacks

30~40% chance to Bleed, dealing 40~60% of Attack over 4 seconds.

SIGNATURE ABILITY: REGENERATIVE TOXIN
Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to Repair.

When Struck:

Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to passively Repair 30~ 65% of the damage taken from non-Special Attacks.
SPECIAL ATTACKS:
Special 1 – Daze and Destroy

The Cyber Bee’s toxin viciously attacks the enemy’s neural pathways.

Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 7~ 9 seconds.
Special 2 – Tunneling Terror

Scorponok is adept at forcing the element of surprise.

Converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Special 3 – Predacon Persecution

There is no stopping the primal calamity that is Scorponok.

Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 16~ 24 seconds.

SYNERGY BONUSES:
Mutual – Allies – Waspinator

+2~8% Armor
Mutual – Enemies – Optimus Primal, Rhinox, Cheetor, Dinobot

+2~8% Attack Rating
Mutual – Weaponsmith – Hound, Ramjet

+4~15% chance for Heavy Attacks to be a Critical Hit.

STRONG MATCH-UPS:
Megatronus

The Fallen will be unable to land the first hit of his Special Attacks, making his wrath considerably easier to avoid.
Prowl

Prowl’s shotgun is much less threatening while he is Dazed and confused.

WEAK MATCH-UPS:
Grimlock

With very few Ranged Special Attacks and the ability to Purify Bleeds, this Predacon will fear a different kind of Dinobot.
Shockwave

Shockwave’s ability to Heal Block will put a stop to Scorponok’s Regenerative capabilities.

RECOMMENDED MODULES FOR SCORPONOK:
Repair Module

This Mod will allow Scorponok to out heal his opponent’s damage output.
Transwarp Cell

This mode will encourage the slippery Scorpion to assault his hapless opponents with frequent, hard to dodge, heavy attacks.

Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers
Date: Friday, September 28th 2018 5:35pm CDT
Categories: Sponsor News, Game News
Posted by: Seibertron | Credit(s): Hasbro

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Views: 19,970

First announced in late 2017, and showcased at San Diego Comic-Con and GenCon, TRANSFORMERS Trading Card Game is now available for purchase in the United States at major retailers and at Amazon.com!

The TRANSFORMERS Trading Card Game is a fast, easy-to-learn action battling card game designed for two players. Players build a team of TRANSFORMERS character cards and power them up with a customizable deck of battle cards. TRANSFORMERS character cards are huge – character cards in the AUTOBOTS Starter Set and Booster Packs are twice the size of standard playing cards, and can be flipped from bot mode to alt mode and back – and feature premium printing treatment on one of their sides. The deck of battle cards features Action and Upgrade cards to enhance TRANSFORMERS character cards.



Starting today, Transformers fans, tabletop gaming enthusiasts and others can purchase the following:

TRANSFORMERS Trading Card Game AUTOBOTS Starter Set (MSRP $14.99, ages 8 and up) - The AUTOBOTS Starter Set contains cards for two players to begin gameplay, and features OPTIMUS PRIME, BUMBLEBEE, IRONHIDE and RED ALERT character cards. It is now available for purchase at retailers in the United States beginning on Sept. 28, 2018, and in certain other markets later in 2018. The Autobots Starter Set is currently available on Amazon.com.

TRANSFORMERS Trading Card Game Booster Packs (MSRP $3.99, ages 8 and up) - Players can add to their character card teams and battle card decks for full gameplay with Booster Packs. Each Booster Pack contains 1 TRANSFORMERS character card and 7 battle cards from a pool of 40 character cards and 81 battle cards. Starting today, Booster Packs are sold separately and available for purchase at retailers in the United States, and in certain other markets later in 2018. The Booster Packs are currently available on Amazon.com.

Thank you to Hasbro for sending Seibertron.com a sample of these exciting new products!


Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game
Date: Friday, September 28th 2018 11:19am CDT
Categories: Game News, Collectables
Posted by: ZeroWolf | Credit(s): #Sideways# from Seibertron, Official Transformers Trading Card Game Facebook

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Views: 39,404

Well the 28th September is upon us, and that means, in America at least, Wizards of the Coast's Official Transformers Trading Card Game has launched! To mark the occasion, the last few cards from Wave 1 have been revealed over at the Official Transformers Trading Card Game Facebook page and we are sharing them with you, courtesy of fellow Seibertron user, #Sideways#, who also shares his thoughts on these.

To start with we have the last announced super rare card for the set, Bumblebee/ Legendary Warrior.

Bumblebee/ Legendary Warrior

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Another one.

But here's the thing about this Bumblebee: He's Wave 1's second and final Super Rare. A little pretext about Super Rare cards, they have a 1-79 pack pull ratio, making them a one-per-two boxes of product rarity. This is a really, really rare card and should be sleeved or protected as soon as you open him. There's no telling how much value they'll end up having, but with a ratio that low, it's a good idea to protect them.

So, anyway, this card is pretty darn good. He's less of an add-on, though -- he's kind of the start to his own version of the Car archetype. Cars can be pretty interchangeable, but when it comes to having a proper team composition, I find that the strategy should usually revolve around one character. Nemesis Prime is supported by his teammates, Shockwave by his, Megatron is your main damage dealer in Tanks... You get the picture.

BumbleJumper can definitely be one of those archetypes. With the advent of Jazz and Prowl (revealed below), you can fulfill your full team of cars in a lot of different ways with that leftover seven points. It's a very versatile list that will likely have several iterations with several different characters before someone finally figures out the optimal way to play it.

But more on Bumblebee. This little guy is a thick, thick boy and can take a lot of punishment at an astounding 15 HP. The biggest Optimus Prime has 14 HP, for reference. He can also put out a lot of punishment at the end of a game with his loner ability amplifying his already moderate stats to something worthy of the greats. But his vehicle mode has one of the most interesting abilities I've seen thus far, being able to attack characters before they, themselves, have attacked.

This means that you can always pick off the weak links on your opponent's field, and more importantly, can target them down before they get to attack you. Goodbye, Ransack, it was nice knowing that you could have attacked this game. What's better is that he can fully take advantage of Start Your Engines in the latter stage of the game. Allow me to explain. It functions as a way to use that car mode's ability to give him the option to attack something that's untapped, then manually transform him to Robot mode to give himself the boost of damage.

It's a frankly great ability that makes him a force to be reckoned with on the battlefield. Oh, and he can also carry the Matrix of Leadership, just in case you wanted another reason to like him.


Deadlock

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Deadlock gives you very little for his high point cost. I'm not joking, this guy is a big disappointment when it comes to abilities -- even moreso when you consider that he's fighting for space in a Car list.

He's less lackluster in the stat category -- actually having some of the highest when it comes to Car standards -- but it's the fact that he has no utility that makes him a hard sell when compared to the likes of Mirage, Wheeljack and Cliffjumper. Deadlock has draw over them, sure, but Deadlock's ability only activates when you flip to your Car mode, and only when you're going to KO someone.

That's wholly underwhelming, if you ask me, especially when you can compare him to his peers. Wheeljack draws when you Upgrade a car, Mirage can just straight play an extra Action, Cliffjumper draws when you Transform which is as broken as it sounds... He's too much points for too little utility.

I would very much consider him if he costed six stars, but other than that, the only thing this bounty hunter is hunting for is a way to stay out of my bulk bin.


Armed Hovercraft

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:This card is kinda nuts. Being able to do indirect damage is already pretty good, but being able to spread it amongst your opponent's entire field is another thing altogether. There are a lot of reasons to like this card, and a lot of decks that will be using it. For instance, you can play this in Planes which already likes indirect damage.

You can use it to soften up Tanks, laugh at the foolish Motorcycles that want to try swarming you and try setting up KOs on Cars. But one thing you should watch out for is using this against Planes, who absolutely love it when their characters take minimal spread damage since it allows them to use Bombing Run to both heal them and deal that damage back to you.


Disarm

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:You'd think this card would be good, wouldn't you? Well, in most cases, you might be right. But in this one? No. There is so much Upgrade scrapping in this game that it is simply better to use those cards, like Drill Arms, Crusher Gauntlets, Ramming Speed... The list goes on.

Why is it better to discard than to put it back into its player's hand? Well, that should be self-explanatory. It is functionally the same for board state, but you force your opponents can't play them back down.

Now, that doesn't mean that this doesn't have its niche uses. Shockwave wants to stack as many cards as possible in his opponent's hand so that he can discard them. But remember, this is an Action, not an Upgrade. That means you're unlikely to play both a Disarm and a Security Checkpoint/System Reboot in the same turn. It's possible, but it's strenuous.

All in all, it's niche, but still kinda bad otherwise.


Disruption

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Literally just play Security Checkpoint. It discards both player's Upgrades, but you still get to play yours before you do. This is one of several "budget" versions of other cards that you might notice. Sometimes, though, they have attributes that makes them slightly better than their counterparts in certain instances.

This is not one of those points.

Security Checkpoint is a double blue pip, and that's as rare as it sounds. When I say, "just play Security Checkpoint", I mean it wholeheartedly.


Disruptive Entrance

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:This, however, I can see getting some play in certain decks. Right now there is no parallel for Disruptive Entrance, meaning it's the only card that can look in your opponent's hand and discard a specific Action.

I honestly think that this card is great for disruption decks, like Shockwave. Keep in mind, though, just discarding a card at random is not damaging -- but when you take away their only draw Action, that game-winning Peace Through Tyranny or their last "Dino-Chomp!" card, they'll be hurting.

Niche, for sure, but I still think it's way more viable than people might give it credit for.


Emergency Maintenance

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:I'm not really sure what I think about Emergency Repairs. Some part of me thinks that this could be pretty niche, like with the new Bumblebee, but let's be honest here, you could call almost every card in every game "niche" just because it fits in one deck, even if that deck is non-viable.

Emergency Repairs is just one of those cards that you look at and think, "hm, this could be good!" and then you read it a second time and think, "goodness, that's awful" and proceed to go back and forth until you pass out. It's not a bad card, but it's not a good one. It's just kind of... There, you know?

Repair Bay or "Medic!" is likely to suit you better, though I can't say that Emergency Repairs is without merit.


Fusion Cannon of Megatron

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Fusion Cannon of Megatron is... An interesting card, mostly in the same vein as Null Ray of Starscream. It seems like a card you would instantly play in any deck that plays Megatron. Sure, there might be instances where you might outside of the Tank archetype, but I'm going to be perfectly honest with you: You don't need it.

Fusion Cannon is just an overglorified Piercing Blaster, which gives you Pierce 3 anyway. Megatron might like it, but no one else will, and when you already have Crushing Treads giving you plenty Pierce, what's the point of playing this card?

Sure, you can tech it in if you want your Tank list to have even MORE Pierce, but it really just seems redundant. Something I've found is that Optimus' Ion Blaster is the best exclusive weapon because it both gives a high damage buff and a defensive buff, making his stats even better than they already were.

Food for thought.


Heroism

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:I absolutely love this card. It's not for every deck, but let me tell you, this card makes me so happy. Let me explain.

Your opponent can only attack tapped characters, right? That means you should generally attack with someone who can take a hit (more or less cannon fodder) first. This protects your valuable, more expensive characters from damage and gives you a little breathing room.

Heroism allows you to attack with your first, high damaging characters first. You get to attach it to your cannon fodder and fight with your big, beefy characters without any repercussions. Your opponents may be trying to attack your important units, but with such heroic nonsense on your side, your opponent can't attack what they want to attack and that makes this card frankly amazing.

Of course, it can be scrapped and your bold play can -- and will -- be punished, but let's face it, who ever got anywhere without risking something first?


Crushing Size

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Like Drill Arms and Scrapper Gauntlet before it, we come across our third and final "scrap x, else draw 1" card. I love these cards, a lot, but this one is sort of a middle child.

One one end, you have Drill Arms, which is the best of the three by far, and on the other end of the spectrum, you have Scrapper Gauntlets which are the worst (But are still good in Tanks!), and right in the "meh" area is Crushing Size.

It gives you Pierce, which is nice, but being able to scrap certain Utilities like Matrix of Leadership and Heroism is pretty handy, much handier than weapon scrapping. The problem is, Scrapper Gauntlets gives +1 Armor and Drill Arms gives you +1 Attack, both being very good, but Crushing Size gives you a measly Pierce 1.

Pierce 1 is terrible. Pierce 2 can have a case made for it, Pierce 3 and up is good, but Pierce 1? If you're having trouble doing one damage in a game, you're not going to win. That's kind of the thing with this guy; if you're playing a lot of Pierce, go ahead and play it. Otherwise, I'd probably look elsewhere for a spot in my list.


Combat Training

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Yay, more Arcee artwork!

So, Combat Training is strictly "meh". Tough is decidedly not that great, and Bold 1 is okay when you have cards like Power Sword adding Bold 3 on that, but it seems like you're giving up a useful Utility spot for something approaching a filler card. I could be being a bit harsh on Combat Training, but in the highly competitive Utility space, there are just better cards to play, like Data Pad or Data Bank.


Collateral Damage

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:This is what I like to call a bad card. Your opponent gets to choose the Weapon they scrap (which will be a Drill Arms that has already outlived its usefulness), and they also choose the card in their hand to scrap. Sure, you're getting rid of an Upgrade attachment and in Shockwave you're dealing one damage, but even then, it's morbidly underwhelming in terms of playability.

But hey, not every card needs to be playable -- not every card has to be -- and I shudder at the thought of every card in a set being absolutely must-picks for a deck. Imagine what kind of horrible metagame THAT would be.


Body Armour

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Now THIS is how you use Tough. Tough 3 is very good. No, it's not the best Armor, and you wouldn't play it in Tanks where Armor is kind of a necessity, but in decks that don't really play a lot of Armor, I can definitely see this one taking up a spot in a lot of lists. Sure, it's only attachable on Melee characters, but I can think of very few characters that aren't Melee in at least one of their modes.

Remember though, you're not confirmed to take less damage just because you have Tough. But decks that like taking less damage and cycling their deck a lot like Nemesis or Cosmos, this is a must-pick.


Cargo Trailer

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:With a name like Cargo Trailer, I was really looking forward to being able to hold more Upgrades. Unfortunately, I was disappointed that it could not fulfill my desire. Then I read the card and was disappointed a second time.

Then I read the card a second time and I was floored by how FREAKING GOOD IT IS. Okay, after some calming breaths, I can explain why this card is so good.

Every instance of this card gives the damage buff, not just one. So, when you have one on your character, it will give +1. Then, when you attach another, you get +2. On each Trailer. This will give you a combined +4. If you attach all three, which is unlikely, sure, but if you do, you have a +9(!?!) damage!

Since each instance counts each instance individually, each card gives its own damage value. That means you can stack a lot of damage potential on your characters surprisingly fast. Optimus Prime, Nemesis Prime, Hound, Ironhide, the list goes on. But all of them want these trailers just as bad as the last.

You just really need to make sure you know who you want to stack them on before you do it.


Computer Sabotage

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Perfect Cell anyone? What, no one plays Dragon Ball Super in this place? :lol:

This card has great potential, but I doubt its usefulness in this card game. One thing I noticed about TFTCG is that you will have a normal hand size of roughly four to five depending on the deck you're playing. Sure, you're forcing your opponent to discard a couple of cards, but Cell Chain of Dragon Ball fame did the same thing -- and acted on it, by discarding the rest.

If you can figure out how to do that, you'll do great. Your opponents won't be able to upgrade their characters nor play any support Actions, but remember, a lot of cards have innate draw so it would be nigh impossible to keep them down indefinitely.

Definitely has potential, especially with a deck built around it.


Battle Ready

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Why?

No, really, why would you play this? You're almost never going to have the chance to attack with more than three characters at once, and you're not going to be able to stack these, so why not just play Leap Into Battle which gives you +3 on a single character?

Again, there are "budget" versions of cards, or cards that are similar but different for the merit of being different. This is one of the latter, I think.


Backup plan

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Speaking of, why would you play this when System Reboot exists, which scraps BOTH player's hands and draws four cards each?

Well, for one, you might not want to give your opponent a better hand, or a hand at all in some cases, but let's be honest -- it's almost always better to disrupt your opponent's hand.

Then again, there's no rule in playing both this and System Reboot in the same deck. Have fun drawing your deck, I guess! :lol:


Agility of Bumblebee

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Agility of Bumblebee is pretty okay, actually. I would definitely play this card in Bumblebee-centric lists. For instance, decks that play the new Super Rare Bumblebee. If you're just casually playing the Starter Bee, I don't know if I would play it, but it's better than most utilities that you can put on the little guy.

Generally, I would rather put a Data Pad or a Matrix of Leaderhip on him, but if you have the extra space, then why not throw one or two of these cards in to supplement your draw? At worst, you can just attach it to someone else to give them another +1 to their damage through their Utility slot.


Aerial Recon

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Now, if you know what Scrying is, you'll love this card. Sure, it's slightly worse than Scrying, but this does the job well enough. Planes have a distinct lack of draw power, and this doesn't really help to mitigate that, but it does let you discard the cards you want with your attack flips.

It's a good card, one that gives the Planes a distinct damage mitigation ability that they normally would not have.


Zap

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Literally just play Plasma Burst. It's true that Plasma Burst doesn't have a pip and Zap does, but Plasma Burst is lightyears better than this card just because it does two damage instead of a silly one. And in my opinion? Photon Bomb is better than Plasma Burst, so that just shows you how useless Zap really is.

At least it makes a good proxy for Photon Bomb!

(Or Piercing Blaster, actually, since they have very startlingly similar card artwork.)


Swap Parts

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Swap Parts isn't that good in many lists, but it's very good where it counts. Trucks, for one, love this card because you can use it to move a misplaced Cargo Trailer. You can use it to move Heroism, as well, when things get a little too hot for your damage soaker. Most decks won't use Swap Parts, but the ones that do love it to bits.

Much like me and that, frankly, adorable artwork.


Strafing Run

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:This seems like a budget Photon Bomb, and you're kinda right. But that also kind of makes me want to play it in Planes because when used in tandem with Armed Hovercraft, it makes for a Photon Bomb but just for your opponents. Not bad, if I don't say so myself.

Not too much to say about this card otherwise, since in any other deck it is a simply inferior Photon Bomb. Treat it as such, unless you're playing Armed Hovercraft.


Salvage for Parts

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Boy, is this card a doozie. Scrapping all upgrades seems to be a stiff cost to repair a little damage, but when you consider the healing as a side-effect, what you end up with is a powerful Scrapping card, especially against Trucks that will be having a lot of Upgrades on the field. Moreover, Tanks also has a love-hate relationship with this card since they don't usually play healing themselves, but hate to see all their hard-earned Upgrades go down the drain.

Salvage For Parts is a card that I can't see putting in too many lists as it doesn't really serve a purpose, but if you're ever thinking how much you hate Upgrades and really like long games, this card is for you.


Reinforced Plating

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Just play Body Armor, though? It's not overly bad, of course, it's just the equivalent to Flamethrower and Power Sword. One is better than the other most of the time, but the other isn't necessarily bad, either.

Let me be frank. Sometimes it's good to put in a bit of redundancy in a deck just because you mill yourself when you attack and defend, but that being said, you may find there isn't much room for redundancy in this game's deckbuilding.

It certainly isn't bad, but there are many other cards that you want to play in lists, making it hard to find room for redundancy. Remember, almost everyone has Melee sometime -- but for those who aren't, and want Tough, look no further.


Medic!

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:I don't really know if "Medic!" has a place in many if any lists. Team Up Tactics does its job but better, Repair Bay does one less but it does a collective heal which is way better than single target in turn based games, even Emergency Repairs does "Medic!"'s job better than it. Emergency Repairs is more situational, of course, so your mileage may vary.

All in all, this is probably not going to find its way into almost any lists. Not unplayable, just is outclassed.


Thermal Weaponry

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Now that's a lot of Arcee artwork. :x

I really like this card in both Dinobots and Tanks. Decks that play a lot of blue cards in general are going to love Thermal Weaponry since it compensates for that potentially lost damage you will face when you flip blue cards on offense.

This mitigates the effects of randomness and I definitely love it. Of course, in Dinobots, you might want a Power Sword anyway, but there's always room for a backup weapon.


Treasure Hunt

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:So here it is.

This is our only search card in the game. Treasure Hunt discards the top four and puts any Upgrades into your hand, which is okay if you already have a large hand size, but in other cases simply playing a System Reboot would be better to just draw all the cards you're milling.

Of course, sometimes you'll just be drawing four cards as they'll all be upgrades. But I doubt it. There will be just as many times where you'll mill all Actions, but I suppose it comes down to pure deckbuilding at that point.

If your list can support Treasure Hunt well, look no further for the best card in your deck. If you're running a half-and-half Action/Upgrade or more on the Action side, you may want to rethink this card.

Then again, several lists want to use this card anyway, like Nemesis Prime or Cosmos, who don't care what they draw just so long as they burn their deck quickly. It's certainly something to think about when building your deck.

Otherwise, though, I think this card is a very good card that should belong in several lists. But not all lists are created equal.


Swap Mission

Transformers News: Super Rare Bumblebee And The Last Cards Revealed For The Official Transformers Trading Card Game

#Sideways# wrote:Swap Missions is a very, very good card. Now you might say, "Hey, Sideways, isn't this a worse Ready For Action?" to which I would say, "How dare you speak to me. Also, not really."

So what makes this card so good? Well, in a word, Cars. Cars have the pleasure of having the most concentrated amount of untapping abilities in the game. This allows Optimus Prime -- Freedom Fighter and other expensive characters like Nemesis Prime, Megatron -- Living Weapon and Sunstorm to all have the ability to untap.

Optimus Prime in particular can straight up abuse this card as he gets to play it for free if you flip it on his attack flips. Plus, you have Team Up Tactics synergy with both he and his car friends. This is why you would want to play him with Cars. Since Cars have Turbo Boosters (which untaps Cars on an Upgrade) allowing you to Swap Missions with one of your newly untapped Cars to attack with Prime once again.

Swap Missions hasn't seen a lot of hype lately, but I think that they just don't see the potential that Swap Missions has to really become a huge card in several lists that play more expensive characters.


#Sideways# Final Thoughts

#Sideways# wrote:So, that's it. That's all the cards in this set, and for the moment, in this game. My fingers just started a workers riot for writing all of this in one sitting and my eyes are rebelling against me for doing it at two in the morning. I have opinions, okay? I just can't help when I can share them! :lol:

This game is very fun and has shaped up to be a very well thought-out game. Drew, Matt and all the other developers have done a splendid job at creating an addicting and fun game. I can't wait to get my hands on Metroplex this November, and I can't wait to battle in some tournaments.

But that's where you come in.

Wizards will only support competitive play if there is a large enough desire for it. The playerbase needs to be active enough that Wizards realizes that it is worth their time to hold sanctioned events. To help make this a reality, and if you want to play the game yourself, please, please stop by your Local Game Store and pick up some product. The game needs to thrive in Wizard's eyes if they're going to continue to produce it!

So, that brings me to myself. I do, in fact, have a YouTube channel that I will be using to cover this game. If you would like to check out some deck profiles (and other variety gaming content) in the coming days, don't hesitate to drop by Nanomachines, my YouTube Channel and say hi.

Thanks for reading my ramblings on this card game, guys, especially this one that's so... Well, long. See you in the Energon Pub!

#SW#


Will you be playing this game then? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.

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Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 20th, 2024

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