Alt-mode issues
Re: Alt-mode issues
Posted by Galvatronus Wed Oct 01, 2008 3:03 pm
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Re: Alt-mode issues
Posted by Malicron Wed Oct 01, 2008 4:31 pm
Omega Sentinel wrote:Caelus wrote:There's a Predacon Swordfish listed as a Dangerous Land Animal.
LAND SHARK!!!
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Re: Alt-mode issues
Posted by Netminder Wed Oct 01, 2008 4:49 pm
Class: Tough Sea Creature
Desc: Sea Urchin
The image used for the sea urchin in the registry is missing
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Re: Alt-mode issues
Posted by Dragonslayer Wed Oct 01, 2008 4:57 pm
, but this:
is an Aston Martin Vanquish.Nothing too big, but I thought I'd point that out
Wingz wrote:His servos bring all Naval Strikes 'Cons to the yard
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Re: Alt-mode issues
Posted by Phasewing Wed Oct 01, 2008 5:50 pm
Whiner-tron wrote:Omega Sentinel wrote:Caelus wrote:There's a Predacon Swordfish listed as a Dangerous Land Animal.
LAND SHARK!!!
LE ARGH.
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Re: Alt-mode issues
Posted by devast8or Wed Oct 01, 2008 5:58 pm
Whiner-tron wrote:Omega Sentinel wrote:Caelus wrote:There's a Predacon Swordfish listed as a Dangerous Land Animal.
LAND SHARK!!!
just a dolphin, mam...

Psychout wrote:Add a point into INT, and you can unlock Autobot Super Secret mode!
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Re: Alt-mode issues
Posted by JoeFish Mon Oct 06, 2008 5:59 pm
Also I was having issues with the lobster alt's mini-icon not loading, I fixed it by changing the colour I had set it to, but i'm not sure if this issue had been raised...
Jack Hallows wrote:Anyone who knows HMW knows alt modes are much more than “just pixels”.
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Re: Alt-mode issues
Posted by Malicron Tue Oct 07, 2008 11:37 am
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Re: Alt-mode issues
Posted by neliz Fri Oct 10, 2008 11:08 am
wait. .I have one
bot:

"Rescure Helicopter
(Core)"
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Re: Alt-mode issues
Posted by DeltaOmega Fri Oct 10, 2008 1:20 pm
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Re: Alt-mode issues
Posted by Tammuz Fri Oct 10, 2008 1:25 pm
that is the complete COn alt list, all of those alts will eventually rotate in...
Shockwave we will get(eventually) as with scrapper, dunno which dune buggy wo want but we have a few, but Skalor (the coelacanth) is no longer available to the cons
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Re: Alt-mode issues
Posted by Absolute Zero Fri Oct 10, 2008 1:52 pm
Tammuz wrote:http://www.seibertron.com/heavymetalwar/Complete_altmodes.php
that is the complete COn alt list, all of those alts will eventually rotate in...
Shockwave we will get(eventually) as with scrapper, dunno which dune buggy wo want but we have a few, but Skalor (the coelacanth) is no longer available to the cons
How do we get to see the pred list?
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Re: Alt-mode issues
Posted by Tammuz Fri Oct 10, 2008 1:56 pm
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Re: Alt-mode issues
Posted by Absolute Zero Fri Oct 10, 2008 1:58 pm
Any idea when the next alt rotation is?
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Re: Alt-mode issues
Posted by Rat Convoy Fri Oct 10, 2008 2:00 pm
Tammuz wrote:you don't; like loads of stuff for beasts its bugged and doesn't work, BOTH beast factions see the con list.
I know that's a fairly minor thing, but I'd have to say it's one of the things I'd most like to see fixed. I wanna know what other alts I'll have available.
I mean, other than reducing beast missions to 4v4, stopping Cons and Bots from being able to generate beast missions, and making all alts dual tactics with standardized costs, that is. (Just sayin'.)
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Re: Alt-mode issues
Posted by Absolute Zero Fri Oct 10, 2008 2:04 pm
Rat Convoy wrote:Tammuz wrote:you don't; like loads of stuff for beasts its bugged and doesn't work, BOTH beast factions see the con list.
I know that's a fairly minor thing, but I'd have to say it's one of the things I'd most like to see fixed. I wanna know what other alts I'll have available.
I mean, other than reducing beast missions to 4v4, stopping Cons and Bots from being able to generate beast missions, and making all alts dual tactics with standardized costs, that is. (Just sayin'.)
It should be a fairly simple thing too. Just fix the link in the code.
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Re: Alt-mode issues
Posted by Tammuz Fri Oct 10, 2008 2:05 pm
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Re: Alt-mode issues
Posted by Absolute Zero Fri Oct 10, 2008 2:12 pm
Tammuz wrote:if it needs a week to speed up the alt rotator....
True. When's the next cycle? Or is he going to have the rotator sped up by then?
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Re: Alt-mode issues
Posted by Tammuz Fri Oct 10, 2008 2:17 pm
if OS speeds it up to about 3 days per shift, and assuming OS sorts it out exactly a week from the 5th, sometime next wednesday evening(USA)
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Re: Alt-mode issues
Posted by Absolute Zero Fri Oct 10, 2008 2:25 pm
Tammuz wrote:in the normal scheme of things, assuming the rotator started ticking over when the game went up sometime wednesday evening(USA)
if OS speeds it up to about 3 days per shift, and assuming OS sorts it out exactly a week from the 5th, sometime next wednesday evening(USA)
So, wensday either way?
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Re: Alt-mode issues
Posted by Tammuz Fri Oct 10, 2008 2:30 pm
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Re: Alt-mode issues
Posted by Shadow Dragon Fri Oct 10, 2008 2:39 pm
Tammuz wrote:if it needs a week to speed up the alt rotator....
Speaking of misreading posts... It needs a week to get to that point on the bug list to speed up the alt rotator. It doesn't need the whole week to speed up the alt rotator, there's just more stuff in front of it to do first.
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Re: Alt-mode issues
Posted by Riot Riverman Fri Oct 10, 2008 3:31 pm
I have gone to look for myself
Should I return before I get back
Please ask me to wait.
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Re: Alt-mode issues
Posted by Tammuz Fri Oct 10, 2008 3:47 pm
Mecha the Lord Of War wrote:Hi guys. For some reason the Alt. mode Reference page is blank.
been like that for over a year, since the rotator came in at the very least
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