Ambush The Judge
Ambush The Judge
Posted by King Henrik Mon Aug 20, 2007 9:33 am
-

King Henrik - Fuzor
- Posts: 260
- News Credits: 5
- Joined: Thu Jun 26, 2003 1:40 pm
- Location: Staten Island, NY
- Strength: 3
- Intelligence: 8
- Speed: 6
- Endurance: 3
- Rank: 4
- Courage: 7
- Firepower: 6
- Skill: 9
Posted by Pariah Mon Aug 20, 2007 12:04 pm
Violater wrote:Ive made it my ultimate goal to kill a Judge before reset.
Seconded. It seems to me a group of 12 lvl 1's with appropriate minicons (Chargers/Lifters/Deflecters) *could* do it. An even spread of avoiders and rammers would be nice, though i suspect more rammers would be helpful. Repairers and strafers need not apply...
To this end my current tactics for "Ambush the judge" missions is to throw in one of my rammers and see what happens. So far I've had some pretty spectacular results, xp-wise, but no wins
- Pariah
- Combiner
- Posts: 441
- Joined: Tue Mar 01, 2005 2:01 pm
Posted by Uncrazzimatic Mon Aug 20, 2007 1:15 pm
- Uncrazzimatic
- Godmaster
- Posts: 1711
- Joined: Thu Feb 08, 2007 7:28 pm
- Location: F city, F prefecture.
Posted by Kryptikore Mon Aug 20, 2007 2:33 pm

Finally hit 500!
- Kryptikore
- Vehicon
- Posts: 374
- Joined: Tue Sep 30, 2003 5:04 pm
Posted by Violater Mon Aug 20, 2007 3:27 pm
For that matter even a Sharkticon seems to hit through them.
And rammers seem to have most succes ye, but i also send in some strafers at times because they get a insane xp gain usually.
Avoiders dont do much more then just that, and havent really tried repairer.
- Violater
- Fuzor
- Posts: 226
- Joined: Thu Jul 05, 2007 4:59 am
Posted by Uncrazzimatic Mon Aug 20, 2007 3:33 pm
- Uncrazzimatic
- Godmaster
- Posts: 1711
- Joined: Thu Feb 08, 2007 7:28 pm
- Location: F city, F prefecture.
Posted by Chaoslock Mon Aug 20, 2007 5:07 pm
New mission, 6 left
-

Chaoslock - Faction Commander
- Posts: 4294
- News Credits: 7
- Joined: Mon Oct 03, 2005 3:31 am
- Strength: Infinity
- Intelligence: Infinity
- Speed: 7
- Endurance: 8
- Rank: 6
- Courage: 9
- Firepower: 7
- Skill: 7
Posted by Iatech Chronotron Mon Aug 20, 2007 6:48 pm
http://www.seibertron.com/heavymetalwar ... _id=209042
LOL the Cybertronians lost that battle nontheless.
- Iatech Chronotron
- Mini-Con
- Posts: 43
- Joined: Sun Mar 28, 2004 6:44 pm
- Location: Northern Hemisphere
Posted by DISCHARGE Mon Aug 20, 2007 7:26 pm
The Judge MUST be beaten first as
he repairs the Sharkticon to full health.
Strength, speed and courage seem to be a must
with dealing with them. I am sure the right minicons used
would be a boost too, as well as also necessary.
-

DISCHARGE - City Commander
- Posts: 3245
- News Credits: 3
- Joined: Fri Dec 15, 2006 11:41 pm
- Alt Mode: Variable Weapon Interface - Stationary and Mobile
- Firepower: 10+
Posted by Maxie-Astrotrain Tue Aug 21, 2007 1:55 am
- Maxie-Astrotrain
- Mini-Con
- Posts: 41
- Joined: Sun Oct 28, 2001 5:46 am
- Location: Australia
- Strength: 4
- Intelligence: 9
- Speed: 8
- Endurance: 8
- Rank: 3
- Courage: 7
- Firepower: 7
- Skill: 9
Posted by Flip Side Tue Aug 21, 2007 2:30 am
so what if we loose, i love the huge xp!
Maybe that's the whole purpose of the mission. Battle stats and pride aside, if I was going to get my skidplate handed to me for 3000 big ones I know I'd be the first in line. It's nothing a little CR time can't fix, after all XD
- Flip Side
- Mini-Con
- Posts: 21
- Joined: Mon Aug 20, 2007 11:32 pm
Posted by Chaoslock Tue Aug 21, 2007 4:26 am
Maxie-Astrotrain wrote:The best mission so far! i love it! so what if we loose, i love the huge xp!
You can say that loud!
Kingsoul - 9856 Xp
-

Chaoslock - Faction Commander
- Posts: 4294
- News Credits: 7
- Joined: Mon Oct 03, 2005 3:31 am
- Strength: Infinity
- Intelligence: Infinity
- Speed: 7
- Endurance: 8
- Rank: 6
- Courage: 9
- Firepower: 7
- Skill: 7
Posted by Pariah Tue Aug 21, 2007 6:16 am
And as for minicons, if deflecters seem to make little difference i'll try Lifters and Chargers. Should at least boost my xp gains slightly....
Strafers are statistically at a disadvantage cos of the very low number of opponents compared to attackers. Less targets = less effective strafes.... But if youre whoring good xp, keep it up. My strafers never managed much....
- Pariah
- Combiner
- Posts: 441
- Joined: Tue Mar 01, 2005 2:01 pm
Posted by Chaoslock Tue Aug 21, 2007 12:12 pm
Pariah wrote:Strafers are statistically at a disadvantage cos of the very low number of opponents compared to attackers. Less targets = less effective strafes.... But if youre whoring good xp, keep it up. My strafers never managed much....
The trick is to make them over-ampers. (Since the quints are having more stats than normally their levels could have, it's not a bad thing.) My anti-lv.1 quint mission setup: 9 Strafe (enough to get 4-5 attacks to those frutti di mare runaways) and 4 Fp. (and RL)
-

Chaoslock - Faction Commander
- Posts: 4294
- News Credits: 7
- Joined: Mon Oct 03, 2005 3:31 am
- Strength: Infinity
- Intelligence: Infinity
- Speed: 7
- Endurance: 8
- Rank: 6
- Courage: 9
- Firepower: 7
- Skill: 7
Posted by Violater Wed Aug 22, 2007 5:06 pm
http://www.seibertron.com/heavymetalwar ... _id=213183
Shame it wasnt me who did the killing blow but nonetheless 6 lvl 1's and 6 lvl 0's is enough to down a Judge. Sharkticon wasnt far behind, soon we will have them both!
- Violater
- Fuzor
- Posts: 226
- Joined: Thu Jul 05, 2007 4:59 am
Posted by Blurrz Wed Aug 22, 2007 5:12 pm

-

Blurrz - God Of Transformers
- Posts: 11085
- News Credits: 1452
- Joined: Wed May 09, 2007 1:31 am
- Location: Canada
- Strength: 7
- Intelligence: 8
- Speed: 10
- Endurance: 6
- Rank: 7
- Courage: 8
- Firepower: 7
- Skill: 5
Posted by Blurrz Wed Aug 22, 2007 6:08 pm
Violater wrote:I really thought Trippledipper's only worked on Overcharge Drones, not Judges.![]()
Really? Haha.. looks like I wasted a bunch of Energon...

-

Blurrz - God Of Transformers
- Posts: 11085
- News Credits: 1452
- Joined: Wed May 09, 2007 1:31 am
- Location: Canada
- Strength: 7
- Intelligence: 8
- Speed: 10
- Endurance: 6
- Rank: 7
- Courage: 8
- Firepower: 7
- Skill: 5
Posted by Psychout Wed Aug 22, 2007 6:12 pm
Pariah wrote:My rammers are routinely pulling out 5-6k from these missions. Nice.
Listen to this man, he has wisdom beyond his levels.
- Psychout
- HMW Moderator
- Posts: 9740
- News Credits: 42
- Joined: Tue Aug 17, 2004 8:04 am
- Location: Vatican City
- Alt Mode: Cassette. The 80s ROCKED
- Strength: 1
- Intelligence: 1
- Speed: 1
- Endurance: 1
- Rank: 10
- Courage: 1
- Firepower: 1
- Skill: 10
Posted by Knight Hawk Wed Aug 22, 2007 10:33 pm
- Knight Hawk
- Combiner
- Posts: 449
- Joined: Sun Jan 30, 2005 12:54 pm
Posted by Pariah Thu Aug 23, 2007 8:17 am
Knight Hawk wrote:If thats wisdom then does the fact that my strafers are routinely pulling out 6-9k XP from these missions make me Omnipotent?
You bet it does. My strafers are falling on their asses in these missions. Its just one mans opinion, but rammers are my safest bet xp (and damage) wise.
Though my avoider just pulled 6.5k from a quint mission, so just goes to show anything is possible (apart from low level repair working
- Pariah
- Combiner
- Posts: 441
- Joined: Tue Mar 01, 2005 2:01 pm
-

Chaoslock - Faction Commander
- Posts: 4294
- News Credits: 7
- Joined: Mon Oct 03, 2005 3:31 am
- Strength: Infinity
- Intelligence: Infinity
- Speed: 7
- Endurance: 8
- Rank: 6
- Courage: 9
- Firepower: 7
- Skill: 7
Who is online
Registered users: Apple [Bot], Bing [Bot], Blastback, ChatGPT [Bot], Cheetron, Glyph, Google [Bot], Google Adsense [Bot], Inthe99, MSN [Bot], OpenAI [Bot], ThunderThruster, Yahoo [Bot], Yandex [Bot]



