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ATTN: New Leveling System

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Galvatronus » Wed Sep 26, 2007 11:44 am

Silver Wind wrote:I'm all for the new restrictions when it comes to levelling. I'd even argue as well that they are too generous in some areas, but at least there won't be another "stanformers" experience.


I cannot believe you brought him up :P
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Postby Marcus Rush » Wed Sep 26, 2007 11:49 am

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Galvatron Prime wrote:
Silver Wind wrote:I'm all for the new restrictions when it comes to levelling. I'd even argue as well that they are too generous in some areas, but at least there won't be another "stanformers" experience.


I cannot believe you brought him up :P


Five pages, I win the bet. To be honest some of those ceilings are abit too high, and some a bit too low. I just hope that in order to expedite these levelings the stats will be a hell of a lot cheaper to start out with.
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Postby Silver Wind » Wed Sep 26, 2007 1:51 pm

Motto: "Truth is written in the fabric of creation."
Weapon: Deflecto-Shield
Alpha Strike wrote:
Galvatron Prime wrote:
Silver Wind wrote:I'm all for the new restrictions when it comes to levelling. I'd even argue as well that they are too generous in some areas, but at least there won't be another "stanformers" experience.


I cannot believe you brought him up :P


Five pages, I win the bet.

Ransom says she thinks you ought give me some of the energon since I helped you win it. :P
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Postby Venomous Prime » Fri Sep 28, 2007 1:25 pm

Motto: "You don't know peace until you've had suffering"
Weapon: Double Venom Lasers
Those caps are insanely high :shock:

Airstryke is level 6 and doesn't even have 6 Million.

and 6 Million is the cap for Level 4's?

:shock:
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Postby Omega Sentinel » Fri Sep 28, 2007 4:23 pm

Original Sin wrote:Those caps are insanely high :shock:

Airstryke is level 6 and doesn't even have 6 Million.

and 6 Million is the cap for Level 4's?

:shock:
I basically calculated how much it would cost to go a level up the most expensive way and estimated from there.
Would rather get it too high than too low to begin with and then we can make adjustments.

I haven't implemented this yet, btw. Working on a couple of things at once right now. This will be plugged in shortly.
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Postby steve2275 » Mon Oct 01, 2007 12:21 pm

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but it wont get any worse"
just dont blow a fuse :lol:
i come and go more than a hmw programmer
or a karma chameleon
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BEAT THE PACERS DAMMIT THUNDER
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Postby Ouroboros » Thu Oct 04, 2007 4:30 am

Motto: "Embrace the cycle of life. Always beginning, always ending."
Weapon: Electric Cannon
http://www.seibertron.com/heavymetalwar ... r_id=21874

This isn't right, the guy's level 0, but is xp's over 200,000.

Just thought I'd point that out.
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Postby Supercollider » Thu Oct 04, 2007 4:38 am

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
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Hollow One wrote:http://www.seibertron.com/heavymetalwar/character.php?character_id=21874

This isn't right, the guy's level 0, but is xp's over 200,000.

Just thought I'd point that out.

Looking back a few posts I don't think OS has implemented this just yet.
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Postby Psychout » Thu Oct 04, 2007 4:56 am

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Weapon: Black Magic
Supercollider wrote:
Hollow One wrote:http://www.seibertron.com/heavymetalwar/character.php?character_id=21874

This isn't right, the guy's level 0, but is xp's over 200,000.

Just thought I'd point that out.

Looking back a few posts I don't think OS has implemented this just yet.
I think it only kicks in when they next get reset, as it didnt affect Nem Wheelie who had been put back to L1 for the quint ambushes until i reset him, now he cant go lower than 2.
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Postby Tammuz » Thu Oct 04, 2007 11:06 am

Alpha Strike wrote:and some a bit too low


they really aren't any at all that are too low.
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Postby zorian » Mon Oct 08, 2007 12:11 pm

I'm sure others have had this idea. Since we are ,at the moment, haveing the robot abilites not count toward leveling ,but putting a max on the amount of exp (I would prefer spent not total)that you can have before being bumped to the next level. How about doing the same for tactics? I think having a exp cap per level will counter the old problem with tactics ,which resulted in them being added to the leveling.
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Postby Omega Sentinel » Thu Oct 11, 2007 12:11 pm

I just employed the new leveling system and reset the caps to lower numbers since the consensus was that it was too high.

level 0 < 40,000)
level 1 < 350,000)
level 2 < 750,000)
level 3 < 2,000,000)
level 4 < 4,500,000)
level 5 < 10,000,000)
level 6 < 25,000,000)
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Postby Knight Hawk » Thu Oct 11, 2007 9:46 pm

just noticed it OS..... everything looks good :)
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Re: ATTN: New Leveling System

Postby DISCHARGE » Sun Jan 13, 2008 8:51 am

Motto: "AnTagony IS the PitS. MoVe ALonG WoRMs. THis WarS NOT gOnNa WIN iTSelf!"
Weapon: Front-Mounted Anti-Matter Projector
So this leveling system just hit me.
I was a little surprised when my Shadow Liger leveled before I thought he was going to. Fine he had over 200,00 xp to distribute, but level one is a whole bunch of fun.
Constantly new Autobots to smash before they decide they will quit playing forever. That's right, I've noticed lots of players play for a while and then quit after a month or so, sometimes
only a week or a day.

So this morning I wake up to smash-smashy some Autobots. WHOAH! Here's my Monster Tor
(http://seibertron.com/heavymetalwar/cha ... r_id=65696)
, he's level three. So he's still got 1 point supposedly left to duke it out in level 2 before his upgrade after that should get him to level three. Now I'm stuck at level three, unprepared stat wise and approx 30,000- 50,000 before his next planned upgrade, which should have still kept him at level 2.

Why force players into the next fighting bracket before the combatants are prepared stat wise?
Excess xp doesn't affect the outcome of the battle, the xp invested in stats does.
He's just gonna hurt himself out there, be cannon fodder and
a hindrance to potential teammates.

The original xp brackets were far more reasonable than these
lowered brackets. :(
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Re: ATTN: New Leveling System

Postby Tammuz » Sun Jan 13, 2008 9:07 am

the lowest level 3 has slightly more than a third of your XP, the highest has triple.

while i agree the limits should be based on spent xp I DO NOT thinkl they are too harsh; monster tor has a 70% win ratio that is rather high unless the bots have abanded level 2 aswell.

i made the jump to level 3 at ~400Kxp. i doubt you'll be a drag on your teammates at 750Kxp unless you can't set you're bots up for ****.

either way one point is not going to make the difference between being good or crap at the next level.
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Re: ATTN: New Leveling System

Postby DISCHARGE » Sun Jan 13, 2008 9:20 am

Motto: "AnTagony IS the PitS. MoVe ALonG WoRMs. THis WarS NOT gOnNa WIN iTSelf!"
Weapon: Front-Mounted Anti-Matter Projector
We'll just have to see, I guess, while every other level 3 is
buzzing past him with more courage and speed. I just fear
his advancement is premature and he was not ready for this.
His stats reflect an Actionmaster at the moment and he only has
about 91,000 stored to invest, hardly enough to give his next upgrade of either speed, courage or end, which he'll
need to compete at level 3.
I don't think 70% is high for a Decepticon win %, I strive to make that # higher.
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