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ATTN: New Leveling System

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Omega Sentinel » Wed Sep 19, 2007 7:32 pm

Burn wrote:I think some of the upper limits are VERY generous however I still think it's a great step and long overdue.

Thanks

Burn wrote:But just for clarification, a bot with 100 million can only level down as far as level 7 and no further?
yep.
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Postby Tammuz » Wed Sep 19, 2007 7:51 pm

this is total xp right? not spent XP?
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Postby Burn » Wed Sep 19, 2007 7:57 pm

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Omega Sentinel wrote:
Burn wrote:But just for clarification, a bot with 100 million can only level down as far as level 7 and no further?
yep.


At which point anyone doing that ... we can label losers. 8)
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Postby Kryptikore » Wed Sep 19, 2007 8:33 pm

Oh Thats totally fair level limits! Besides after sticking around that long at the lower levels the point gains aren't even worth it!
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Postby quetzalcoatl » Wed Sep 19, 2007 8:34 pm

Omega Sentinel wrote:
Burn wrote:I think some of the upper limits are VERY generous however I still think it's a great step and long overdue.

Thanks

Burn wrote:But just for clarification, a bot with 100 million can only level down as far as level 7 and no further?
yep.

Hey OS, I guess you won't be needing that pepto as we discussed the other day. Sounds like you got a great thing going. Well done, and thanks for the hard work. We appreciate it.
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Postby Omega Sentinel » Wed Sep 19, 2007 9:48 pm

quetzalcoatl wrote:Hey OS, I guess you won't be needing that pepto as we discussed the other day. Sounds like you got a great thing going. Well done, and thanks for the hard work. We appreciate it.
Thank all of you for your patience. Considering how long everyone had waited for this game to change when I came on board, everyone has been more patient than I had hoped for.
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Postby sumowrestler » Wed Sep 19, 2007 9:51 pm

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Omega Sentinel wrote:
quetzalcoatl wrote:Hey OS, I guess you won't be needing that pepto as we discussed the other day. Sounds like you got a great thing going. Well done, and thanks for the hard work. We appreciate it.
Thank all of you for your patience. Considering how long everyone had waited for this game to change when I came on board, everyone has been more patient than I had hoped for.


Truly great things do take time if done right. Great things are also worth waiting for. Just remember that there may be high expectations for 2.0 when it does arrive.
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Postby Knight Hawk » Wed Sep 19, 2007 9:57 pm

Omega Sentinel wrote:
quetzalcoatl wrote:Hey OS, I guess you won't be needing that pepto as we discussed the other day. Sounds like you got a great thing going. Well done, and thanks for the hard work. We appreciate it.
Thank all of you for your patience. Considering how long everyone had waited for this game to change when I came on board, everyone has been more patient than I had hoped for.


You haven't seen my stress reliever squeeze ball next to my computer then :HEADHURTS:

:) we all want to see a quality HMW V2 and know that if its rushed it wont be as good as we all know you can make it OS!
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Re: ATTN: New Leveling System

Postby Netminder » Thu Sep 20, 2007 4:19 am

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Omega Sentinel wrote:Players will no longer be able to indefinitely hang around in certain levels. As of next week (whichever day I am actually able to get it implemented), there will be a script run once a day that checks every character in the game and places them on the appropriate levels if they hit their level's XP cap.


If someone resets, how does this affect the script. If the script just ran, and Mr Y decides to reset his lvl 2 char back to its lvl 0 bully status, would the script keep his lvl at 2 or will the reset allow his char to be at lvl 0 for the day?
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Postby Burn » Thu Sep 20, 2007 4:57 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Rough guess would be they can configure to be a level 0 or level 1 but they will still be regarded by default as level 2.

OS - One thought I had, we have the progress bar now indicating how many upgrades until the next level, any chance of another progress bar for the xp limit?
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Postby quetzalcoatl » Thu Sep 20, 2007 7:55 am

Burn wrote:Rough guess would be they can configure to be a level 0 or level 1 but they will still be regarded by default as level 2.

OS - One thought I had, we have the progress bar now indicating how many upgrades until the next level, any chance of another progress bar for the xp limit?


To quote Guinness....


"Brilliant!"
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Postby Killjoy » Thu Sep 20, 2007 8:58 am

Great work OS. So far, everything has been more than worth the wait - except maybe the Kreemzeeks....

But other than that, no worries.

I am hoping for one small addition. A progress bar on Upgrades page would be great so we can see how far we have to go to level up. The logic should already be there for you, so hopefully it would be a matter of just implimenting it to the Upgrade page. Maybe a small upgrade for V2? :D
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Re: ATTN: New Leveling System

Postby Omega Sentinel » Thu Sep 20, 2007 10:13 am

Netminder wrote:
Omega Sentinel wrote:Players will no longer be able to indefinitely hang around in certain levels. As of next week (whichever day I am actually able to get it implemented), there will be a script run once a day that checks every character in the game and places them on the appropriate levels if they hit their level's XP cap.


If someone resets, how does this affect the script. If the script just ran, and Mr Y decides to reset his lvl 2 char back to its lvl 0 bully status, would the script keep his lvl at 2 or will the reset allow his char to be at lvl 0 for the day?
Great question. If your character reaches the XP cap for a level the resetting of that character will only take him back to his lowest qualifying level.

For instance: You have a character with 61,000 XP. When you reset him he goes down to a level 1 with 0 stats. There will be no way for you to take him down to level 0 again.
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Re: ATTN: New Leveling System

Postby Chaoslock » Thu Sep 20, 2007 11:10 am

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Omega Sentinel wrote:
Netminder wrote:
Omega Sentinel wrote:Players will no longer be able to indefinitely hang around in certain levels. As of next week (whichever day I am actually able to get it implemented), there will be a script run once a day that checks every character in the game and places them on the appropriate levels if they hit their level's XP cap.


If someone resets, how does this affect the script. If the script just ran, and Mr Y decides to reset his lvl 2 char back to its lvl 0 bully status, would the script keep his lvl at 2 or will the reset allow his char to be at lvl 0 for the day?
Great question. If your character reaches the XP cap for a level the resetting of that character will only take him back to his lowest qualifying level.

For instance: You have a character with 61,000 XP. When you reset him he goes down to a level 1 with 0 stats. There will be no way for you to take him down to level 0 again.


If I understand right, than for a resetted, on a 0 statted lv.1 cons page you can read "0 upgrades, +13 to level up" with the upgraded upgrade-bar?
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Postby Evolution Prime » Thu Sep 20, 2007 11:19 am

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Boo Level Bullies!!

Hooray Level System!!
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Postby Uncrazzimatic » Thu Sep 20, 2007 12:04 pm

Omega Sentinel wrote:
quetzalcoatl wrote:Hey OS, I guess you won't be needing that pepto as we discussed the other day. Sounds like you got a great thing going. Well done, and thanks for the hard work. We appreciate it.
Thank all of you for your patience. Considering how long everyone had waited for this game to change when I came on board, everyone has been more patient than I had hoped for.


Well the trickle of small updates helps a lot, this way we know you're not slacking. :P

Seriously though I'd rather wait for it to be properly completed than rushed and full of bugs.
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Postby The Collector » Thu Sep 20, 2007 12:28 pm

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And I was enjoying level 5 too ... hope there's lots of 4s to 'Collect'. :lol: :lol: :lol:
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Postby Ramrider » Thu Sep 20, 2007 2:46 pm

I like it a lot. As Burn said, you could quite sensibly put the caps lower, but this should definitely deal with the worst of it.
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Postby Tammuz » Thu Sep 20, 2007 4:00 pm

Uncrazzimatic wrote:
Omega Sentinel wrote:
quetzalcoatl wrote:Hey OS, I guess you won't be needing that pepto as we discussed the other day. Sounds like you got a great thing going. Well done, and thanks for the hard work. We appreciate it.
Thank all of you for your patience. Considering how long everyone had waited for this game to change when I came on board, everyone has been more patient than I had hoped for.


Well the trickle of small updates helps a lot, this way we know you're not slacking. :P

Seriously though I'd rather wait for it to be properly completed than rushed and full of bugs.


OS never slacks, he waits...
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Postby Uncrazzimatic » Thu Sep 20, 2007 4:12 pm

Tammuz wrote:
Uncrazzimatic wrote:
Omega Sentinel wrote:
quetzalcoatl wrote:Hey OS, I guess you won't be needing that pepto as we discussed the other day. Sounds like you got a great thing going. Well done, and thanks for the hard work. We appreciate it.
Thank all of you for your patience. Considering how long everyone had waited for this game to change when I came on board, everyone has been more patient than I had hoped for.


Well the trickle of small updates helps a lot, this way we know you're not slacking. :P

Seriously though I'd rather wait for it to be properly completed than rushed and full of bugs.


OS never slacks, he waits...


Like Jaws?
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Postby Daneki » Thu Sep 20, 2007 4:41 pm

Uncrazzimatic wrote:
Tammuz wrote:
Uncrazzimatic wrote:
Omega Sentinel wrote:
quetzalcoatl wrote:Hey OS, I guess you won't be needing that pepto as we discussed the other day. Sounds like you got a great thing going. Well done, and thanks for the hard work. We appreciate it.
Thank all of you for your patience. Considering how long everyone had waited for this game to change when I came on board, everyone has been more patient than I had hoped for.


Well the trickle of small updates helps a lot, this way we know you're not slacking. :P

Seriously though I'd rather wait for it to be properly completed than rushed and full of bugs.


OS never slacks, he waits...


Like Jaws?

Think more dangerous....
Think Chuck Norris.
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Postby Omega Sentinel » Thu Sep 20, 2007 4:45 pm

Daneki wrote:Think more dangerous....
Think Chuck Norris.
Sounds like I'm about to become a running joke. :lol:
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Postby Burn » Thu Sep 20, 2007 4:47 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
About to become? ... :WHISTLE:

Now how about that second progress bar idea you apparently "missed" ... ;;)
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Postby Omega Sentinel » Thu Sep 20, 2007 4:48 pm

Burn wrote:About to become? ... :WHISTLE:

Now how about that second progress bar idea you apparently "missed" ... ;;)
It wasn't "missed". It was "prioritized" ;;)
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Postby Burn » Thu Sep 20, 2007 5:12 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Well it wasn't acknowledged. Burn demands acknowledgement dammit!

And a blue Energon Omega Supreme so he can be picked on by Gore in photoshoots! :P
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