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pRedimus wrote:I trying to use the next most useful stat. Just like I always have.
Thunderscream wrote:pRedimus wrote:I trying to use the next most useful stat. Just like I always have.
Sounds like a plan to me
Psychout wrote:Reset regually.
Absolute Zero wrote:Is Firepower worth anything yet? Aside from boosting damage on strafe I mean. The level 1 FP weapons look more useless then the Null Ray and X-Ray rifle. Not to say they suck ass, but why upgrade to 1FP when the 0 weapons are just as good? Or is there something about them that doesn't reflect in stats there?
Tammuz wrote:Absolute Zero wrote:Is Firepower worth anything yet? Aside from boosting damage on strafe I mean. The level 1 FP weapons look more useless then the Null Ray and X-Ray rifle. Not to say they suck ass, but why upgrade to 1FP when the 0 weapons are just as good? Or is there something about them that doesn't reflect in stats there?
they have a higher median damage.
Tammuz wrote:basically each weapon gets a min and max damage, where those two values fall decides if they are listed as "light" or "incredible" or whatever appropiated bracket, but the brakets are fairly ambiguous; just becuase two weapons have a lower bracket of "light" does not mean they have the same Min damage.
the median damage is decided by the stats, the more upgrades the weapon needs the higher it's median damage is, so while one 0/0 might do medium damage and another light to heavy on average both do the same damage, the former is fairly consistent, the latter varies wildly.
Absolute Zero wrote:Tammuz wrote:basically each weapon gets a min and max damage, where those two values fall decides if they are listed as "light" or "incredible" or whatever appropiated bracket, but the brakets are fairly ambiguous; just becuase two weapons have a lower bracket of "light" does not mean they have the same Min damage.
the median damage is decided by the stats, the more upgrades the weapon needs the higher it's median damage is, so while one 0/0 might do medium damage and another light to heavy on average both do the same damage, the former is fairly consistent, the latter varies wildly.
It would be so much simpler if the damage was based on raw numbers we can see like every other RPG on the market. Even like a dice formate, like 1d4 for light damage weapons, and on up.
OTAGO wrote:is it not better for the damages to be ambiguous.....at a role paly point of view.
Absolute Zero wrote:OTAGO wrote:is it not better for the damages to be ambiguous.....at a role paly point of view.
How so? Any RPG I've seen tells you the damage, and in table tops, you still get to play out the attacks then roll damage on hits. Same thing.
Rat Convoy wrote:Absolute Zero wrote:OTAGO wrote:is it not better for the damages to be ambiguous.....at a role paly point of view.
How so? Any RPG I've seen tells you the damage, and in table tops, you still get to play out the attacks then roll damage on hits. Same thing.
Actually, I'm pretty sure I heard that the damages are ambiguous to prevent min/maxing. If we knew the exact damage values, it would be easier for us to all select the best weapons.
I'm not sure exactly why that's a bad thing, I happen to enjoy min/maxing in tabletop games.
Nickolai wrote:Here's a good idea - get to 4 stat upgrades, then don't upgrade until you have 3 or so more. Being a 0 with 2 spd 2 avd, the bonus exp you'll get from hitting 1s is better imho than the marginal increase you'd get from going 3 avd (5%) or 3 spd.
Absolute Zero wrote:While I see the appeal, I think we'd have more people who "RPed" the characters if we could see the numerical damage values, because then we could compare the weapons more effeciently, and maybe their hit percentages too, since I assume they have them. Or little images of the weapons, like we have for the alt modes. That'd be sick.
Rat Convoy wrote:Nickolai wrote:Here's a good idea - get to 4 stat upgrades, then don't upgrade until you have 3 or so more. Being a 0 with 2 spd 2 avd, the bonus exp you'll get from hitting 1s is better imho than the marginal increase you'd get from going 3 avd (5%) or 3 spd.
You don't get any more XP for hitting a level 1 as a level 0 than you do if you're a level 1 also. Level 1s are worth the same XP to everyone that hits them.
As the game stands now, there's no point in not buying upgrades as soon as you can afford them. The appeal to saving up for multiple upgrades at a time before was you could continue to enter lower level missions and beat on lower level opponents, rather than getting roughed up by higher level opponents in the higher level missions. With the reset and the fact that all missions are 0-3, that's now totally moot.
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