Nickolai wrote:Rat Convoy wrote:Nickolai wrote:Here's a good idea - get to 4 stat upgrades, then don't upgrade until you have 3 or so more. Being a 0 with 2 spd 2 avd, the bonus exp you'll get from hitting 1s is better imho than the marginal increase you'd get from going 3 avd (5%) or 3 spd.
You don't get any more XP for hitting a level 1 as a level 0 than you do if you're a level 1 also. Level 1s are worth the same XP to everyone that hits them.
As the game stands now, there's no point in not buying upgrades as soon as you can afford them. The appeal to saving up for multiple upgrades at a time before was you could continue to enter lower level missions and beat on lower level opponents, rather than getting roughed up by higher level opponents in the higher level missions. With the reset and the fact that all missions are 0-3, that's now totally moot.
I thought that there was a bonus for hitting someone at a higher level, even a 0 hitting a 1? Wasn't it that way pre-reset?
Yes there is (100xp for a kill, multiplied by 2 for level 1, 4 for level 2, 8 for 3 and so forth) and yes it was, but some people would stay at lower level and set up their stats to completely dominate anyone in their level bracket. You have 14 upgrades at level 1 before going to level 2. That's a 10 stat and a 4 stat, which puts the cost of your guy at around 1 million XP if memory serves. A 4 in speed will get ya pretty even with anyone at that level, and then you can go 10 in strength and pretty much kill anything in a few shots without a weapon. Or atleast you could.
People did this so much that in order to compensate, people would hang around at lower levels for longer and longer until they could afford enough upgrades to compete with the people doing that. And while they were sitting on that XP, they'd usually reset and optimise their config to use as much of the XP as they could and keep themselves at a lower level, making it harder for people at that level to gain XP in a fight with them. Get a team full of people with 14 of the cheapest available upgrades against a team full of people with 5 or 6, and the 14 upgrades will win 75% of the time (there are hiccups in the RNG after all). Now, change those 14 upgrades to optimised for bullying/dominating/whatever you wanted to call it, and you basically have someone who will win every time, and enough of them make life very very hard for newer characters who don't have the XP to compete. This isn't something that's really been fixed. We've never hard a XP cap in place. Before the reset, you had to save XP up to 20k to go from level 0-1, and I think it was 100k to go from level 1 up to level 2, just so you could compete.
The reason Ratboi there says it's not really a issue anymore is because everyone's around the same level, and there for there's nothing holding anyone back from leveling as soon as you can.
Hopefully, by the time we start getting level 2s in here though, the missions will be changed so that the missions wont be 0-3, since 0's and 1's have no chance against a 3.