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Economize or readily spend?

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Economize or readily spend?

Postby Crashinibon » Thu Oct 16, 2008 6:34 pm

Since everyone has started off on more or less even footing and there are no more maxed out levels waiting to beat down those foolish enough to erupt into the next level by the virtue of a single stat, have you changed how you spend your experience?

Unless otherwise planned do you just bolster the next affordable, reasonable stat?

Are you still pinching your points frugaly to spend in grand sweeps at a later point?
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Re: Economize or readily spend?

Postby Redimus » Thu Oct 16, 2008 6:40 pm

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I trying to use the next most useful stat. Just like I always have.
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Re: Economize or readily spend?

Postby Psychout » Thu Oct 16, 2008 6:50 pm

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Reset regually. Last time around half my team were unresettable which was a nightmare at the lower levels.

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Re: Economize or readily spend?

Postby Redimus » Thu Oct 16, 2008 6:56 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
So you'll be using the 'I have no idea how HMW works, so I'll flail around randomly till somit works' strategy, eh?


And that's why I wish I had gone Con. I'd piss all other these amitures! :P
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Re: Economize or readily spend?

Postby Archanubis » Thu Oct 16, 2008 8:53 pm

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pRedimus wrote:I trying to use the next most useful stat. Just like I always have.

Sounds like a plan to me
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Re: Economize or readily spend?

Postby Absolute Zero » Thu Oct 16, 2008 9:03 pm

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Thunderscream wrote:
pRedimus wrote:I trying to use the next most useful stat. Just like I always have.

Sounds like a plan to me


That's how I ended up doing it last time.
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Re: Economize or readily spend?

Postby OTAGO » Thu Oct 16, 2008 11:18 pm

Psychout wrote:Reset regually.


key to HMW success...and going to bed with a laptop + kitchen timer
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Re: Economize or readily spend?

Postby Absolute Zero » Fri Oct 17, 2008 5:34 pm

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Is Firepower worth anything yet? Aside from boosting damage on strafe I mean. The level 1 FP weapons look more useless then the Null Ray and X-Ray rifle. Not to say they suck ass, but why upgrade to 1FP when the 0 weapons are just as good? Or is there something about them that doesn't reflect in stats there?
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Re: Economize or readily spend?

Postby Redimus » Fri Oct 17, 2008 5:37 pm

Motto: "Better than Michael Bay..."
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Not really.
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Re: Economize or readily spend?

Postby Chaoslock » Fri Oct 17, 2008 5:40 pm

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Some of my cons just reseted and they'll stay in this form for a long time (for about 3 months) I don't want to lose the Tie alts from them.
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Re: Economize or readily spend?

Postby Tammuz » Fri Oct 17, 2008 5:44 pm

Absolute Zero wrote:Is Firepower worth anything yet? Aside from boosting damage on strafe I mean. The level 1 FP weapons look more useless then the Null Ray and X-Ray rifle. Not to say they suck ass, but why upgrade to 1FP when the 0 weapons are just as good? Or is there something about them that doesn't reflect in stats there?


they have a higher median damage.
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Re: Economize or readily spend?

Postby Absolute Zero » Fri Oct 17, 2008 6:06 pm

Weapon: Corrosive Slime Shooter
Tammuz wrote:
Absolute Zero wrote:Is Firepower worth anything yet? Aside from boosting damage on strafe I mean. The level 1 FP weapons look more useless then the Null Ray and X-Ray rifle. Not to say they suck ass, but why upgrade to 1FP when the 0 weapons are just as good? Or is there something about them that doesn't reflect in stats there?


they have a higher median damage.


even though they're light to heavy damage?
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Re: Economize or readily spend?

Postby Redimus » Fri Oct 17, 2008 6:11 pm

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Weapon: Null-Ray Rifle
Yes. Those discriptions are only discriptive of the range of dammage a weapon can produce, it still produces, over a given period of time, roughly the same amount of damage as any other weapon in that stat bracket.

What is worthing mentioning is that, IMO, the advantage of a stronger weapon isnt big enough to give your charecter frp over speed, avoid, strenght or ram.
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Re: Economize or readily spend?

Postby Tammuz » Fri Oct 17, 2008 6:14 pm

basically each weapon gets a min and max damage, where those two values fall decides if they are listed as "light" or "incredible" or whatever appropiated bracket, but the brakets are fairly ambiguous; just becuase two weapons have a lower bracket of "light" does not mean they have the same Min damage.

the median damage is decided by the stats, the more upgrades the weapon needs the higher it's median damage is, so while one 0/0 might do medium damage and another light to heavy on average both do the same damage, the former is fairly consistent, the latter varies wildly.
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Re: Economize or readily spend?

Postby Absolute Zero » Fri Oct 17, 2008 7:04 pm

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Tammuz wrote:basically each weapon gets a min and max damage, where those two values fall decides if they are listed as "light" or "incredible" or whatever appropiated bracket, but the brakets are fairly ambiguous; just becuase two weapons have a lower bracket of "light" does not mean they have the same Min damage.

the median damage is decided by the stats, the more upgrades the weapon needs the higher it's median damage is, so while one 0/0 might do medium damage and another light to heavy on average both do the same damage, the former is fairly consistent, the latter varies wildly.


It would be so much simpler if the damage was based on raw numbers we can see like every other RPG on the market. Even like a dice formate, like 1d4 for light damage weapons, and on up.
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Re: Economize or readily spend?

Postby Tammuz » Fri Oct 17, 2008 7:08 pm

Absolute Zero wrote:
Tammuz wrote:basically each weapon gets a min and max damage, where those two values fall decides if they are listed as "light" or "incredible" or whatever appropiated bracket, but the brakets are fairly ambiguous; just becuase two weapons have a lower bracket of "light" does not mean they have the same Min damage.

the median damage is decided by the stats, the more upgrades the weapon needs the higher it's median damage is, so while one 0/0 might do medium damage and another light to heavy on average both do the same damage, the former is fairly consistent, the latter varies wildly.


It would be so much simpler if the damage was based on raw numbers we can see like every other RPG on the market. Even like a dice formate, like 1d4 for light damage weapons, and on up.


yes.

yes it would, but Mkall didn'y hace accessto reprogram the page just the ability to tweak the figures so there was a correlation between damage and stat requirements.
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Re: Economize or readily spend?

Postby Absolute Zero » Fri Oct 17, 2008 7:27 pm

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Which was still needed.
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Re: Economize or readily spend?

Postby OTAGO » Fri Oct 17, 2008 10:30 pm

is it not better for the damages to be ambiguous.....at a role paly point of view.
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Re: Economize or readily spend?

Postby Absolute Zero » Fri Oct 17, 2008 10:34 pm

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OTAGO wrote:is it not better for the damages to be ambiguous.....at a role paly point of view.


How so? Any RPG I've seen tells you the damage, and in table tops, you still get to play out the attacks then roll damage on hits. Same thing.
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Re: Economize or readily spend?

Postby Rat Convoy » Fri Oct 17, 2008 11:06 pm

Absolute Zero wrote:
OTAGO wrote:is it not better for the damages to be ambiguous.....at a role paly point of view.


How so? Any RPG I've seen tells you the damage, and in table tops, you still get to play out the attacks then roll damage on hits. Same thing.


Actually, I'm pretty sure I heard that the damages are ambiguous to prevent min/maxing. If we knew the exact damage values, it would be easier for us to all select the best weapons.

I'm not sure exactly why that's a bad thing, I happen to enjoy min/maxing in tabletop games.
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Re: Economize or readily spend?

Postby Absolute Zero » Fri Oct 17, 2008 11:25 pm

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Rat Convoy wrote:
Absolute Zero wrote:
OTAGO wrote:is it not better for the damages to be ambiguous.....at a role paly point of view.


How so? Any RPG I've seen tells you the damage, and in table tops, you still get to play out the attacks then roll damage on hits. Same thing.


Actually, I'm pretty sure I heard that the damages are ambiguous to prevent min/maxing. If we knew the exact damage values, it would be easier for us to all select the best weapons.

I'm not sure exactly why that's a bad thing, I happen to enjoy min/maxing in tabletop games.


While I see the appeal, I think we'd have more people who "RPed" the characters if we could see the numerical damage values, because then we could compare the weapons more effeciently, and maybe their hit percentages too, since I assume they have them. Or little images of the weapons, like we have for the alt modes. That'd be sick.
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Re: Economize or readily spend?

Postby Nickolai » Sat Oct 18, 2008 12:14 am

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Here's a good idea - get to 4 stat upgrades, then don't upgrade until you have 3 or so more. Being a 0 with 2 spd 2 avd, the bonus exp you'll get from hitting 1s is better imho than the marginal increase you'd get from going 3 avd (5%) or 3 spd.
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Re: Economize or readily spend?

Postby Rat Convoy » Sat Oct 18, 2008 12:20 am

Nickolai wrote:Here's a good idea - get to 4 stat upgrades, then don't upgrade until you have 3 or so more. Being a 0 with 2 spd 2 avd, the bonus exp you'll get from hitting 1s is better imho than the marginal increase you'd get from going 3 avd (5%) or 3 spd.


You don't get any more XP for hitting a level 1 as a level 0 than you do if you're a level 1 also. Level 1s are worth the same XP to everyone that hits them.

As the game stands now, there's no point in not buying upgrades as soon as you can afford them. The appeal to saving up for multiple upgrades at a time before was you could continue to enter lower level missions and beat on lower level opponents, rather than getting roughed up by higher level opponents in the higher level missions. With the reset and the fact that all missions are 0-3, that's now totally moot.
Last edited by Rat Convoy on Sat Oct 18, 2008 12:22 am, edited 1 time in total.
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Re: Economize or readily spend?

Postby Rat Convoy » Sat Oct 18, 2008 12:21 am

Absolute Zero wrote:While I see the appeal, I think we'd have more people who "RPed" the characters if we could see the numerical damage values, because then we could compare the weapons more effeciently, and maybe their hit percentages too, since I assume they have them. Or little images of the weapons, like we have for the alt modes. That'd be sick.


Actually, all weapons have the same accuracy.
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Re: Economize or readily spend?

Postby Nickolai » Sat Oct 18, 2008 12:28 am

Weapon: Battle Blades
Rat Convoy wrote:
Nickolai wrote:Here's a good idea - get to 4 stat upgrades, then don't upgrade until you have 3 or so more. Being a 0 with 2 spd 2 avd, the bonus exp you'll get from hitting 1s is better imho than the marginal increase you'd get from going 3 avd (5%) or 3 spd.


You don't get any more XP for hitting a level 1 as a level 0 than you do if you're a level 1 also. Level 1s are worth the same XP to everyone that hits them.

As the game stands now, there's no point in not buying upgrades as soon as you can afford them. The appeal to saving up for multiple upgrades at a time before was you could continue to enter lower level missions and beat on lower level opponents, rather than getting roughed up by higher level opponents in the higher level missions. With the reset and the fact that all missions are 0-3, that's now totally moot.


I thought that there was a bonus for hitting someone at a higher level, even a 0 hitting a 1? Wasn't it that way pre-reset?
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