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Omega Sentinel wrote:EDIT - Holy crap it looks like I actually agreed with Burn on something. Someone take notes
Burn wrote:That's why I would also recommend three months, for both "leaders" and "diplomats", with a big tournament scheduled at the end of each term. Giving both leaders and diplomats a great way to prove their worth.
But then you would constantly be the leader of every factionsprockitz wrote:just give them to whoever plays the most
Omega Sentinel wrote:But then you would constantly be the leader of every factionsprockitz wrote:just give them to whoever plays the most
sprockitz wrote:Omega Sentinel wrote:But then you would constantly be the leader of every factionsprockitz wrote:just give them to whoever plays the most
trueexcept predacon, I've never been one of those.
but seriously time spent playing should be taken into consideration. Obviously when the restart rolls around everyone will be even initially so it will be obvious quickly who is the most active...but later on it becomes more difficult to see who is really active b/c just looking at xp is only an indication of overall time wasted on the game and not current activity level. Now it's probably something each faction needs to take into consideration for themselves when chosing leaders, but strategically speaking wouldn't you be more likely to negotiate with someone who could beat you up than with a weakling?
Absolute Zero wrote:sprockitz wrote:Omega Sentinel wrote:But then you would constantly be the leader of every factionsprockitz wrote:just give them to whoever plays the most
trueexcept predacon, I've never been one of those.
but seriously time spent playing should be taken into consideration. Obviously when the restart rolls around everyone will be even initially so it will be obvious quickly who is the most active...but later on it becomes more difficult to see who is really active b/c just looking at xp is only an indication of overall time wasted on the game and not current activity level. Now it's probably something each faction needs to take into consideration for themselves when chosing leaders, but strategically speaking wouldn't you be more likely to negotiate with someone who could beat you up than with a weakling?
Activity doesn't equal leadership skills. One needs to be charismatic, and able to formulate plans, and adapt those plans, as well as diplomatic enough to know when to compromise and when to grab your gun and shoot. Activity should be a factor, but not the only one.
sprockitz wrote:Absolute Zero wrote:sprockitz wrote:Omega Sentinel wrote:But then you would constantly be the leader of every factionsprockitz wrote:just give them to whoever plays the most
trueexcept predacon, I've never been one of those.
but seriously time spent playing should be taken into consideration. Obviously when the restart rolls around everyone will be even initially so it will be obvious quickly who is the most active...but later on it becomes more difficult to see who is really active b/c just looking at xp is only an indication of overall time wasted on the game and not current activity level. Now it's probably something each faction needs to take into consideration for themselves when chosing leaders, but strategically speaking wouldn't you be more likely to negotiate with someone who could beat you up than with a weakling?
Activity doesn't equal leadership skills. One needs to be charismatic, and able to formulate plans, and adapt those plans, as well as diplomatic enough to know when to compromise and when to grab your gun and shoot. Activity should be a factor, but not the only one.
that's why i said it should be taken into consideration. It's a prerequisite the way I see it.
Obviously the first post was a joke, it shouldn't be the sole identifier, but its a crucial part. Activity in both the game and the forums, probably moreso the forums. It obviously remains to be seen how crucial such positions are, I imagine people will get along without them or naturally develop sorta guidelines if no specific leader is given. And still for stuff to work whether or not their is a leader it requires the different members to keep up with the news and what territory battles to focus their efforts on..but again w/o specifics of how things will work this is something that will have to be figured out once v2 actually starts (not having them in place, we can have them in place), but how important they actually are.
As for the leader, basically I consider that a forum moderator, not necessarily the lead on strategic planning. They could be the same or they could be a different person.
Absolute Zero wrote:Honestly though, my main concern is the apointment of leaders and diplomats turning into a popularity contest, and less on people qualified.
sumowrestler wrote:It went to discussion because we have no real structure for the nominations, Burn. Apparently this is an idea that really isn't hammered out within the Leaders Forum.
Absolute Zero wrote:Honestly though, my main concern is the apointment of leaders and diplomats turning into a popularity contest, and less on people qualified.
Mogwai Prime wrote:MODS
Anyways, I think there should be a mod for each faction that is pretty much just a normal forum mod like in HMWGD. You could even use Caelus,AS and whomever else to fill that roll. They would be totally seperate from the faction except for one thing, The actual elected faction official could request changes to the forums and other higher Mod funtions from the Mod. The Mod could then ok and deny it.
Mogwai Prime wrote:
FACTION COMMANDERS
The commander I believe should be someone who has reached a certain post count and, if OS could implement it, a certain mission/arena/pit/whatever count to get nominated. Then each faction could have a voting poll to determine its commander rotated on a 3 month or so basis. This leader could then build his council and be a strategic leader. If he isn't doing his job and the faction decides not to have that player as commander a poll could be opened to Impeach the leader and a new Election held. It's democratic and anyone who qualifies can be nominated and the faction could decide.
DIPLOMATS
Could be elected the same as the commanders but without the game credentials but still with a certain post count. They are then the Ambassador between both the opposing factions along with the mods if it is chosen to be that way. He could be voted in and out just like a leader and could be rotated on a time schedule like a leader also.
Absolute Zero wrote:Easy solution, OS and the mods build a test/application form. Those who want to be a leader or diplomat fill out the form. Then the OS and the mods review the forms, look at the players records, and choose the best canadite available.
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