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neliz wrote:Chaoslock wrote:I think real wars doesn't work that way, but, I could be wrong
I think it was clearly defined that HMW is not a real war, but it's a bunch of bits on the internetz somewhere.
Psychout wrote:neliz wrote:HMW, like any good online game needs auto-balancing. if a team wins too much because all the "top" players are lumping together then the next round some of those players might see their allegiance changed. Just to balance the game and give everyone a fighting change, not just one group of people who take HMW a bit more serious than the rest.
When HMW V2 was originally announced aaaaaaages ago, before it was abandoned/postponed for reasons that now escape me, the idea was that there would be an 'alien' entity (Quintessons in that case) to act as a balancing influence and harass the leading team allowing the others to catch up, helping to create an 'endless' game.
Still likely to be an issue so it still needs to be looked at.Burn wrote:That was more to balance out the number of controlled sectors.
Burn]Before people jump up and down, as was explained a few pages back, the current HMW database can NOT be imported into HMW2's database, plus it's best to have a fresh start for an entirely new game anyway.[/quote]
Just shift over the amount of experience and energon to let the player redistribute it in the new system.
Yeah, that sounds dumb to me too.
[quote="Psychout wrote:Faction switching will carry heavy penalties in game and V2 will still be the same factional-based HMW war game, just with far more freedom for those who prefer to fly solo.
Read help pages 3 - 5 and write a one page essay on alt modes.neliz wrote:Omega Sentinel wrote:That's it for today....
next class tomorrow at 9?
Chaoslock wrote:![]()
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Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Absolute Zero wrote:Why not threat based. The biggest threat isn't always the one with the best win percentage. Gore could be a inferior build to Dynamax, Gore is just in more missions where his side is outnumbered, while Dynamax has been tossing himself into every single mission, backup or not.
Tammuz wrote:confused? yeah i've had a little too much caffiene
Tammuz wrote:Absolute Zero wrote:Why not threat based. The biggest threat isn't always the one with the best win percentage. Gore could be a inferior build to Dynamax, Gore is just in more missions where his side is outnumbered, while Dynamax has been tossing himself into every single mission, backup or not.
becuase it very hard to build an algorithm that can accuratly identify which build is the most threatening, since that varies dramatically depending on the level, numbers and weapons, and configs themselves, and that will change as the mission plays out. going off win % is rather easy.
and it promotes playing against the number advantage rather than those that jump in becuase they outnumber the enemy, Dynamax actually gets a small advantage for all his "bravery in the face of overwhelming odds" as he'd be the lowest priority target, where as if you pull a steve, you'll end up being targeted for destruction first.
Wingspan wrote:Would help in Alt-Hunts and Scalp-Hunts though.
Omega Sentinel wrote:Wouldn't it be cool if you could select what you want intelligence to target? Like using it to really make decisions in combat? hmmmmm.....
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