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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Trikeboy » Wed Sep 05, 2012 9:30 pm

Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.


Thanks Noideaforaname, that was what I was meaning about dinosaurs. The way I under stand the WfC/FoC is that space bridge technology is old but for a time it's usage fell out of common use and so Cybertron was cut off from the rest of the robot inhabited worlds. They only got the ability to use the space bridges in WfC. Unless FoC takes place millions of earth years after WfC, there is no way that Shockwave could have emulated those five dinosaurs.

To date, only two continuities have plausable origins for the dinobots. The G1 show and Animated. In G1, they were created after they arrived on earth after they found fossils of dinosaurs. Their intelligence was explained by them not being fully Cybertronian and Wheeljack couldn't make them as intelligent as Cybertronians. Why they didn't take the Dinobots to Vector Sigma after it was discovered like they did the Arialbots isn't explained. In Animated, they are animatronic dinosaurs that get life from the shards of the Allspark. They are able to gain robot modes too but they didn't have large brain capacity.

However, I look past the innacuarcies and don't let them distract me from the show/comic/game. I saves the headache, trust me.

One last note, I love your name Noideaforaname :)
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sodan-1 » Wed Sep 05, 2012 10:52 pm

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There's not much in the way of dlc that I actually look forward to getting a hold of. I can tell you that this is one of those few.

I'm still pissed Sludge isn't going to be included. They've gone to so much trouble making this special Dinobot pack, why not bump the player count up to five? All I can to Sludge's absence being explained in the single player game is you can still play as Zeta Prime in FoC for crying out loud.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Homerjay14522 » Thu Sep 06, 2012 7:40 pm

Trikeboy wrote:
Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.


Thanks Noideaforaname, that was what I was meaning about dinosaurs. The way I under stand the WfC/FoC is that space bridge technology is old but for a time it's usage fell out of common use and so Cybertron was cut off from the rest of the robot inhabited worlds. They only got the ability to use the space bridges in WfC. Unless FoC takes place millions of earth years after WfC, there is no way that Shockwave could have emulated those five dinosaurs.

To date, only two continuities have plausable origins for the dinobots. The G1 show and Animated. In G1, they were created after they arrived on earth after they found fossils of dinosaurs. Their intelligence was explained by them not being fully Cybertronian and Wheeljack couldn't make them as intelligent as Cybertronians. Why they didn't take the Dinobots to Vector Sigma after it was discovered like they did the Arialbots isn't explained. In Animated, they are animatronic dinosaurs that get life from the shards of the Allspark. They are able to gain robot modes too but they didn't have large brain capacity.

However, I look past the innacuarcies and don't let them distract me from the show/comic/game. I saves the headache, trust me.

One last note, I love your name Noideaforaname :)


What I am thinking, is the Space Bridge makes a hole in Space and Time, since they are linked. So it is possible that in Shockwave's experiments, he looked at Earth at different times. And according to some of the files you hear on the Grimlock level, he brought some of the Dinos back, probably initially to test the stability of the bridge, but then for new form ideas.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Shadowblade_DW » Thu Sep 06, 2012 8:37 pm

Homerjay14522 wrote:
What I am thinking, is the Space Bridge makes a hole in Space and Time, since they are linked. So it is possible that in Shockwave's experiments, he looked at Earth at different times. And according to some of the files you hear on the Grimlock level, he brought some of the Dinos back, probably initially to test the stability of the bridge, but then for new form ideas.


Plus the ancients had already done extensive research of earth, stored in the ruins Cliffjumper explored could have filled in some gaps.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby El Duque » Mon Sep 10, 2012 8:05 pm

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Excited for tomorrow's big DLC release for Transformers: Fall of Cybertron, the "Dinobot Destruction Pack"? Seibertron.com has posted a preview clip of Grimlock, Swoop, Slug, and Snarl in action on our YouTube channel at http://youtube.seibertron.com. The "Dinobot Destruction Pack" will be available for PS3, Xbox 360, and PC tomorrow. Check out the embedded video below.

Activision wrote:The team at High Moon Studios listened to fans and have been hard at work on exciting downloadable content to support the growing TRANSFORMERS: FALL OF CYBERTRON multiplayer community.

To celebrate, here is a brand new trailer with an in-game look at the new characters in action:



Here is a breakdown of the three DLC packs, all of which are available for the Xbox 360, PlayStation 3 and PC.

AVAILABLE NOW - Dinobot Destructor Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator.
GRIMLOCK (T-rex)
SLUG (Triceratops)
SNARL (Stegosaurus)
SWOOP (Pteranodon)

AVAILABLE NOW - Multiplayer Havoc Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator.
ULTRA MAGNUS
WHEELJACK
BLAST OFF
ZETA PRIME
PERCEPTOR

AVAILABLE SEPT. 25 - Massive Fury Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator. Also includes the following single-player campaign items.
KICKBACK (Flying Insecticon)
SHARPSHOT (Flying Insecticon)
HARDSHELL (Beetle Tank Insecticon)
G1 RETRO OPTIMUS PRIME
AUTOBOT HOUND
Single-Player campaign items:
G2 BRUTICUS (character skin)
G1 SHOCKWAVE BLAST CANNON (weapon)
G1 MEGATRON PISTOL GUN (weapon)

The price for each pack is 800 Microsoft points or $9.99 for PlayStation and PC gamers. For more information, fans can visit www.facebook.com/TransformersGame or www.TransformersGame.com.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Mon Sep 10, 2012 9:55 pm

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Weapon: Slingshot
Hmm, looks like they balanced the speed of the Dino modes nicely. I can't wait to play this tomorrow! Beast War Megatron here I come haha
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Twitchythe3rd » Mon Sep 10, 2012 10:01 pm

Motto: "Embrace the coming oblivion."
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Bubbah wrote:Hmm, looks like they balanced the speed of the Dino modes nicely. I can't wait to play this tomorrow! Beast War Megatron here I come haha


Yyyeesssssss!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Fires_Of_Inferno » Mon Sep 10, 2012 10:16 pm

Motto: "Minor things aren't worth being mad over."
Weapon: Venom Blaster
"G4TV has posted a preview clip of Grimlock, Swoop, Slug, and Snarl in action."


:lol: :lol: :lol:

Looks awesome! I need to get this quick!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby DarkStar » Mon Sep 10, 2012 11:22 pm

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Tiny Dinobots, cute :)

I like Grimlord mold. From the front, he's smaller than a tank = harder to hit and don't get in the way of friendly shots.
I lives to see the DECEPTICONS victorious!!

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby mob_fisto » Mon Sep 10, 2012 11:24 pm

Motto: "Behind every door with a curse, is a room full of treasure....Starscream"
Weapon: Ion Pulse Guns
I can't wait!!! Wonder if it will hit at midnight??? I can't wait a couple of hours!!!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Twitchythe3rd » Mon Sep 10, 2012 11:34 pm

Motto: "Embrace the coming oblivion."
Weapon: Black Magic
mob_fisto wrote:I can't wait!!! Wonder if it will hit at midnight??? I can't wait a couple of hours!!!


If it does, it'll be up around 3am on the East Coast.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Mindmaster » Tue Sep 11, 2012 5:19 am

Motto: "For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"
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Love their chassis! Bring on the Insecticons!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Rhinox23 » Tue Sep 11, 2012 5:44 am

Just downloaded mine! YEEESSSSSSS! :CON:
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby PaxCybertron82 » Tue Sep 11, 2012 7:34 am

Motto: "Courage and a Sword"
Weapon: Electromagnetic Photon Laser
Anyone see it on PSN yet? I just checked again (8:30 my time) and there's nothing up.

The heck?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Sabrblade » Tue Sep 11, 2012 8:22 am

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Fires_Of_Inferno wrote:"G4TV has posted a preview clip of Grimlock, Swoop, Slug, and Snarl in action."


:lol: :lol: :lol:
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby a Cobra Viper » Tue Sep 11, 2012 10:04 am

Price? $10 like the last DLC?
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby Mindmaster » Tue Sep 11, 2012 10:14 am

Motto: "For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"
Weapon: Dark Saber Sword
Would anyone be so kind as to provide nice stills of the Insecticon bits of the video? I'd like to view more of them so I can sorta plan for future character-creating shenanigans.
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby Mindmaster » Tue Sep 11, 2012 10:16 am

Motto: "For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"
Weapon: Dark Saber Sword
a Cobra Viper wrote:Price? $10 like the last DLC?


800 Microsoft Points on the Xbox, so ten dollars, yes.
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby NiteStar » Tue Sep 11, 2012 10:58 am

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So whats the deal? The word was the Dinobot Pack would be available today and so far nothing in the PSN store or even an update with the game. Anyone else notice this?
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby mob_fisto » Tue Sep 11, 2012 11:13 am

Motto: "Behind every door with a curse, is a room full of treasure....Starscream"
Weapon: Ion Pulse Guns
awesome, just awesome, i already got stomped out by a couple of dinobots, and did some stomping of my own
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby Twitchythe3rd » Tue Sep 11, 2012 12:54 pm

Motto: "Embrace the coming oblivion."
Weapon: Black Magic
mob_fisto wrote:awesome, just awesome, i already got stomped out by a couple of dinobots, and did some stomping of my own


As of ths posting, it's up on PSN.
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby XDMan » Tue Sep 11, 2012 1:09 pm

Motto: "We will put out thee fires of evil!"
Weapon: Ionic Blaster
The DB's, G1 Prime, Hound, and the havoc will make this war continue on in Cybertron (and for those of you that think this should be part of G1 and not Prime, then the war continues in 1984!)!
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby NiteStar » Tue Sep 11, 2012 1:16 pm

Weapon: Null-Ray Rifle
Twitchythe3rd wrote:
mob_fisto wrote:awesome, just awesome, i already got stomped out by a couple of dinobots, and did some stomping of my own


As of ths posting, it's up on PSN.



Finally. I waited all morning.
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby gothsaurus » Tue Sep 11, 2012 1:27 pm

I'm bummed by the price on these. Getting other DLC, you often get a full level or two to play PLUS the skins. Seems like $10 is high for just extra characters. Still, I do want to get them. Hoping they may get bundled in the future. :-?
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Re: Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

Postby noctorro » Tue Sep 11, 2012 1:29 pm

Okay, bring the soup!!!!

Eh, still need to play a lot more before I start to get the DLC. I always get all of it but I like to divide it a bit.

Hopefully Escalation will get some love in the future, I played WFC Escalation for a lot of hours. I think it's the best mode of the whole game.

A little shame that in FOC you can only choose between 4 characters each map. I know the "classes" but they can make it so you can choose between Optimus and Cliffjumper if you choose the "shield guy" skill.

And pray to Primus that they make a Bruticus multiplayer mode, which can be like Escalation and when you combine each player gets like 30 to 60 seconds to control Bruticus and after all are done they go back to the Combaticons.

Joy!!!
Can't, but will wait, till I play G1 Optimussssss!
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