Full Robot Types List
Full Robot Types List
Posted by Omega Sentinel Thu Sep 20, 2007 12:17 pm
Here is the list:
1. Protoform -
No abilities. Your default robot mode.
2. Melee Type -
Enhances strength
3. Recon Type -
Enhances speed and skill
4. Assault Type -
Enhances firepower
5. Bulk Type -
Enhances endurance and armor
6. Computational Type -
Enhances intelligence and courage
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Posted by Rat Convoy Thu Sep 20, 2007 1:02 pm
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Posted by Archanubis Thu Sep 20, 2007 1:12 pm
Deadboy wrote:Neat. Now you're making me have to reset my bots, dang you.
Well, don't be so impatient next time.
Nice work, OS.
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Posted by Ramrider Thu Sep 20, 2007 1:14 pm
Also, as much as I like the idea, and I'm eager to try it out (first six 'test troops' have just gone in), I'm just trying to work out the logic of some of the combinations, especially the Computational type. Intelligence and Courage? I'd have thought something like that would be better defined as Intelligence and Rank (if the target selection and group tactics were implemented), or otherwise Intelligence and Skill. I'd have thought Recon would be better with a Courage upgrade in place of the Skill one.
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Posted by Waylander Thu Sep 20, 2007 1:15 pm
Bulk Type robot mode,Deflector minicon,and Absorb tactic.
if so that would be one hard nut to crack.
and ty for all the hard work and new gifts OS
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Re: Full Robot Types List
Posted by Scantron Thu Sep 20, 2007 1:22 pm
Omega Sentinel wrote:5. Bulk Type -
Enhances endurance and armor
How does this part work, exactly? Does it allow a character to install better armor than their current rank, enhances the protection provided by the armor they currently have installed or something else?

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Re: Full Robot Types List
Posted by Omega Sentinel Thu Sep 20, 2007 1:34 pm
If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.Scantron wrote:Really loving the robot mode abilities option and can't wait to test all of these new configurations. Now I need to do some resetting...Omega Sentinel wrote:5. Bulk Type -
Enhances endurance and armor
How does this part work, exactly? Does it allow a character to install better armor than their current rank, enhances the protection provided by the armor they currently have installed or something else?
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Posted by Archanubis Thu Sep 20, 2007 1:47 pm
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Posted by Omega Sentinel Thu Sep 20, 2007 1:54 pm
Thanks. Its fixed now.Thunderscream wrote:I'm getting a red x for one of the images for the Recon types (G1 Dirge)
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Re: Full Robot Types List
Posted by Scantron Thu Sep 20, 2007 2:03 pm
Omega Sentinel wrote:If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.
That's going to make it very interesting at the higher levels facing off against opponents with an effective 15 END and 15 tons of Electrum

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Re: Full Robot Types List
Posted by Chaoslock Thu Sep 20, 2007 2:29 pm
Scantron wrote:Omega Sentinel wrote:If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.
That's going to make it very interesting at the higher levels facing off against opponents with an effective 15 END and 15 tons of Electrum
No, the interesting part will be, when the Fallen will get his own robot-mode...
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Re: Full Robot Types List
Posted by Stormwolf Thu Sep 20, 2007 2:31 pm
Chaoslock wrote:Scantron wrote:Omega Sentinel wrote:If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.
That's going to make it very interesting at the higher levels facing off against opponents with an effective 15 END and 15 tons of Electrum
No, the interesting part will be, when the Fallen will get his own robot-mode...
He's going to get the ownage class robotmode.
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Re: Full Robot Types List
Posted by Omega Sentinel Thu Sep 20, 2007 2:33 pm
You'll find configurations to counter that if you play with it enough.Scantron wrote:Omega Sentinel wrote:If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.
That's going to make it very interesting at the higher levels facing off against opponents with an effective 15 END and 15 tons of Electrum
Your configuration combinations just got exponentially larger this week with the robot modes.
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Re: Full Robot Types List
Posted by Sharpwing Thu Sep 20, 2007 2:38 pm
Omega Sentinel wrote:6. Computational Type -
Enhances intelligence and courage
Über slayer medics of death... or something
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Posted by steve2275 Fri Sep 21, 2007 5:26 am
but it wont get any worse"
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Posted by Elcor Fri Sep 21, 2007 6:16 am
After all, Firepower is only needed for Strafe, and I don't think that's exactly worth Strength or Speed increase which other modes give...
Or does it boosts the weapon damage too? It'd be great if it did
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Posted by QuietStorm Fri Sep 21, 2007 11:37 am
Word.
And on a further note: With all these new implementations, V2 can't be too far down the pipeline, can it?
A true dictatorship is like a pit of vipers. It can only sustain itself for so long. At that point in time, it then is replaced by another, more lethal serpent.
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Posted by crazyfists Fri Sep 21, 2007 12:07 pm
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Posted by Rat Convoy Fri Sep 21, 2007 12:16 pm
Elcor wrote:What's so special in Assault type? Sure, it boosts Firepower - and so what?
After all, Firepower is only needed for Strafe, and I don't think that's exactly worth Strength or Speed increase which other modes give...
Or does it boosts the weapon damage too? It'd be great if it did)))))...
Increasing Firepower can significantly increase strafe damage, and Strafing is a key and perhaps over-powered component of the high level game (whereas Speed becomes very weak because most attacks by that point are tactics attacks and tactics don't rely on Speed to increase hit chances - something I've always thought was stupid, but that's neither here nor there). So, for certain mid- to high-level builds, the Assault type can be a brutal addition.
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Posted by Netminder Sat Sep 22, 2007 3:57 pm
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Posted by Chaoslock Sat Sep 22, 2007 4:00 pm
Netminder wrote:Will we get to play around with robot abilities in V1 or do we have to wait for V2?
???
Look at one of your cons' upgrade page.
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