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Full Robot Types List

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Netminder » Sat Sep 22, 2007 4:07 pm

Weapon: Flamethrower Cannons
Chaoslock wrote:
Look at one of your cons' upgrade page.


Oooh cool. Once again another example of look before you post. :D
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Postby Colinus Maximus » Sun Sep 23, 2007 6:07 pm

Motto: "Always expect the worst, you won't be disappointed."
Weapon: Gamma-Ray Laser Cannons
One question, will the upgrade robot mode abilities stats be included in our stat totals toward leveling up? I doesn't appear to be now and was just wondering if that will remain the case or was still being implemented.

Thank you though, really cool idea!
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Postby Knives » Mon Sep 24, 2007 10:22 pm

Motto: "Saving the day often means losing the battle. Still worth it though."
Weapon: Sky-Boom Shield
Does anybody know the source image for the bulk-type Decepticon bot mode? It looks like some sort of mutant turkey... :???:
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Postby Dr. Caelus » Mon Sep 24, 2007 10:24 pm

Deadboy wrote:
Elcor wrote:What's so special in Assault type? Sure, it boosts Firepower - and so what?

After all, Firepower is only needed for Strafe, and I don't think that's exactly worth Strength or Speed increase which other modes give...

Or does it boosts the weapon damage too? It'd be great if it did :)))))))...


Increasing Firepower can significantly increase strafe damage, and Strafing is a key and perhaps over-powered component of the high level game (whereas Speed becomes very weak because most attacks by that point are tactics attacks and tactics don't rely on Speed to increase hit chances - something I've always thought was stupid, but that's neither here nor there). So, for certain mid- to high-level builds, the Assault type can be a brutal addition.


QFT.

So far 19 Firepower has worked better for me than 19 Strength.

Edit: Also, it has another more practical advantage at the moment.

Strength boosts Ram Damage, Nontactic Damage, and the amount of armor you can equip right? The Melee-Robot Ability, like the Minicon, only does two of those though. It doesn't allow you to equip more armor - you need the Bulk-Robot Ability for that.

Now, Firepower boosts Strafe damage and should allow you to equip better weapons, but currently, unless you have 10Fp for the Gatling Gun, you might as well just have 3Fp for the Battleblades.

So, putting xp into the 'real' strength stat is more worthwhile than putting it into the 'real' firepower stat. Using the Assault-Robot Ability I can have my cake and eat it too. If I maxed it out, my Battleblade wielders would have an impressive 8 Firepower when strafing, and I could still afford to raise their 'real' strength to a respectable level as well.
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Postby Starlock » Mon Sep 24, 2007 11:18 pm

Weapon: Gattling Gun
Think we should change the title of HMW from 1.8 to 1.9. :P We not at V2 yet, but its drawing closer with each new feature OS brings out.
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Postby Subsonika » Tue Sep 25, 2007 5:07 am

wow what a cool suprise 8)
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Postby Chaoslock » Tue Sep 25, 2007 5:15 am

Weapon: Reciprocating Laser Cannon
Knives wrote:Does anybody know the source image for the bulk-type Decepticon bot mode? It looks like some sort of mutant turkey... :???:


It's Cybertron Crumplezone.

(one of the Teenage Mutant Ninja Turkeys)
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Postby jazzrules » Tue Sep 25, 2007 8:46 am

I was just wondering if there are any minimum requirements for giving your transformers robot modes as I am unable to assign bot modes to 4 of my 6. Any help would be greatly appreciated cos its got me stumped,
Thanks
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Postby Knives » Tue Sep 25, 2007 2:25 pm

Motto: "Saving the day often means losing the battle. Still worth it though."
Weapon: Sky-Boom Shield
Chaoslock wrote:
Knives wrote:Does anybody know the source image for the bulk-type Decepticon bot mode? It looks like some sort of mutant turkey... :???:


It's Cybertron Crumplezone.

(one of the Teenage Mutant Ninja Turkeys)


Oh, I remember that guy. Of course not by that name. I watch the Japanese Transformers series fan-subtitled. His name was Landbullet I believe. :-?
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The Answer to my Robot Mode Question

Postby Cybertronian » Mon Oct 01, 2007 5:25 am

Omega Sentinel wrote:There is at least one of each robot type for both factions now.

Here is the list:

1. Protoform -
No abilities. Your default robot mode.

2. Melee Type -
Enhances strength

3. Recon Type -
Enhances speed and skill

4. Assault Type -
Enhances firepower

5. Bulk Type -
Enhances endurance and armor

6. Computational Type -
Enhances intelligence and courage

This helps me out a lot. Since there are (currently) so few robot modes available (maybe 16 at the lowest), could someone collaborate and post the images of them all on this thread?
:BOT: Autobot Robot Modes
    Image <- Protoform Type
    Image <- Assault Type
    Image <- Bulk Type 1
    Image <- Bulk Type 2
    Image <- Computational Type 1
    Image <- Melee Type 1
    Image <- Melee Type 2
    Image <- Recon Type
Here's what I could find of the Decepticons':
:CON: Decepticon Robot Modes
    Image <- Protoform Type
    Image <- Assault Type
    Image <- Bulk Type (1 of 2?)
    Image <- Computational Type 1(?)
    Image <- Computational Type 2(?)
    Image <- Melee Type (1 of 2?)
    Image <- Recon Type 1(?)
    Image <- Recon Type 2(?)
Let me know if this is all there is.

-- Cybertronian. :BOT:
P.S.: I'd like to request a few new images for the next version, but if I do, this thread would explode.
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Postby Psychout » Mon Oct 01, 2007 6:01 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
OS, will these robot modes be built into the levelling system in the future? Currently they dont count towards our levels (that ive noticed)
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Postby Galvatronus » Mon Oct 01, 2007 6:12 am

Seeing as how there are different robot modes for both the Bots and the Cons, will there be different ones for the Maximals and Preds?
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Re: The Answer to my Robot Mode Question

Postby Cybertronian » Mon Oct 01, 2007 8:46 am

Cybertronian wrote:P.S.: I'd like to request a few new images for the next version, but if I do, this thread would explode.

Recanting my last remark, I do want to share a few ideas.
  • In the Autobot BULK category, no one does Bulk better than G1 (cartoon) Ironhide (or BotCon 2005 Ironhide). Does Clocker really look that bulky? (classics Clifjumper maybe.)
  • Unless you're referring to the Targetmaster version, I'd think of G1 Cyclonus as more of an Assault vehicle than Scourge. For the Predacons, I recommend a well-posed Transquito.
  • If you want a second Bulk fighter for the Decepticons, look no further than Thunderwing (G1, outer shell).
  • For a RECON Autobot, I'd try (inner robot) Groundbreaker.
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Postby Omega Sentinel » Mon Oct 01, 2007 9:17 am

Galvatron Prime wrote:Seeing as how there are different robot modes for both the Bots and the Cons, will there be different ones for the Maximals and Preds?
Yep

Psychout wrote:OS, will these robot modes be built into the levelling system in the future? Currently they dont count towards our levels (that ive noticed)
Undecided
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Postby Tammuz » Mon Oct 01, 2007 11:48 am

they really should count, i mean the computational class really gives medics a boost, and medics are the real heavy xp scorers once you get past level 6
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Postby sprockitz » Mon Oct 01, 2007 12:14 pm

Tammuz wrote:they really should count, i mean the computational class really gives medics a boost, and medics are the real heavy xp scorers once you get past level 6


what they are really? shoot i should try being a medic
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Alt modes

Postby ranger » Thu Oct 04, 2007 8:56 am

Is there a full breakdown of how each alt made effects your stats?
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Re: Alt modes

Postby steve2275 » Thu Oct 04, 2007 9:07 am

Motto: "it may not get better
but it wont get any worse"
ranger wrote:Is there a full breakdown of how each alt made effects your stats?
i think u divide the point u put in robot mode by 2(half) then add it to the stat
2 robot mode adds 1 more str for example
i come and go more than a hmw programmer
or a karma chameleon
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Re: Alt modes

Postby ranger » Thu Oct 04, 2007 9:16 am

steve2275 wrote:
ranger wrote:Is there a full breakdown of how each alt made effects your stats?
i think u divide the point u put in robot mode by 2(half) then add it to the stat
2 robot mode adds 1 more str for example



Ok great thanks
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Postby Scantron » Sun Oct 07, 2007 10:50 pm

Does the "Computational" type robot mode have any kind of effect on damage absorption in battle? I ask because...

http://www.seibertron.com/heavymetalwar ... _id=266567

In this mission here, Disrepair (Computational) only has 9 tons of Magnetic armor and 9 END but repeatedly takes only 1% damage from Gatling Gun hits (not unlike The Fallen). Yet, I have characters with 10 END and 10 tons of Electrum who take more damage from the Gatling Gun and Battle Blades (here, for example). In addition, I've noticed the Computational types don't suffer as much damage from tactics. I don't have the logs handy right now, but I've seen a character with 15 STR (10 STR, 10 Melee) only scoring 15% ram damage against a character with lower armor/END + 10 Comp.
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Postby steve2275 » Sun Oct 07, 2007 11:43 pm

Motto: "it may not get better
but it wont get any worse"
weird
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
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BEAT THE PACERS DAMMIT THUNDER
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Postby Scantron » Mon Oct 08, 2007 5:25 am

Scantron wrote:Does the "Computational" type robot mode have any kind of effect on damage absorption in battle? I ask because...

http://www.seibertron.com/heavymetalwar ... _id=266567

In this mission here, Disrepair (Computational) only has 9 tons of Magnetic armor and 9 END but repeatedly takes only 1% damage from Gatling Gun hits (not unlike The Fallen). Yet, I have characters with 10 END and 10 tons of Electrum who take more damage from the Gatling Gun and Battle Blades (here, for example). In addition, I've noticed the Computational types don't suffer as much damage from tactics. I don't have the logs handy right now, but I've seen a character with 15 STR (10 STR, 10 Melee) only scoring 15% ram damage against a character with lower armor/END + 10 Comp.


Forgot this last night, but even a Bulk-type with 10 points in robot mode ability, 10 END and 10 tons of Electrum takes more damage from weapons (and possibly tactics) than a Computational type:

04:29, Bulk-type takes 6% damage with Battle Blades
Bulk-type takes somewhere between 7 - 10% damage from each shot with a Gatling Gun
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Postby GreenLantern of Cybertron » Mon Oct 08, 2007 9:01 am

Motto: "Beware my power, Green Lantern's Light!"
Weapon: Shoulder-Mounted Hologram Gun
Any chance of us being able to choose robot modes that arent human shaped?
like how ravage's bot mode was a Jaguar shaped robot.

that would be cool.
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