Chaoslock wrote:
Look at one of your cons' upgrade page.
Oooh cool. Once again another example of look before you post.
Posted by Netminder Sat Sep 22, 2007 4:07 pm
Chaoslock wrote:
Look at one of your cons' upgrade page.
Posted by Colinus Maximus Sun Sep 23, 2007 6:07 pm

Posted by Knives Mon Sep 24, 2007 10:22 pm
Posted by Dr. Caelus Mon Sep 24, 2007 10:24 pm
Deadboy wrote:Elcor wrote:What's so special in Assault type? Sure, it boosts Firepower - and so what?
After all, Firepower is only needed for Strafe, and I don't think that's exactly worth Strength or Speed increase which other modes give...
Or does it boosts the weapon damage too? It'd be great if it did)))))...
Increasing Firepower can significantly increase strafe damage, and Strafing is a key and perhaps over-powered component of the high level game (whereas Speed becomes very weak because most attacks by that point are tactics attacks and tactics don't rely on Speed to increase hit chances - something I've always thought was stupid, but that's neither here nor there). So, for certain mid- to high-level builds, the Assault type can be a brutal addition.
Posted by Starlock Mon Sep 24, 2007 11:18 pm
Posted by Chaoslock Tue Sep 25, 2007 5:15 am
Knives wrote:Does anybody know the source image for the bulk-type Decepticon bot mode? It looks like some sort of mutant turkey...
Posted by jazzrules Tue Sep 25, 2007 8:46 am
Posted by Knives Tue Sep 25, 2007 2:25 pm
Chaoslock wrote:Knives wrote:Does anybody know the source image for the bulk-type Decepticon bot mode? It looks like some sort of mutant turkey...
It's Cybertron Crumplezone.
(one of the Teenage Mutant Ninja Turkeys)
Posted by Cybertronian Mon Oct 01, 2007 5:25 am
Omega Sentinel wrote:There is at least one of each robot type for both factions now.
Here is the list:
1. Protoform -
No abilities. Your default robot mode.
2. Melee Type -
Enhances strength
3. Recon Type -
Enhances speed and skill
4. Assault Type -
Enhances firepower
5. Bulk Type -
Enhances endurance and armor
6. Computational Type -
Enhances intelligence and courage
Autobot Robot Modes
<- Protoform Type
<- Assault Type
<- Bulk Type 1
<- Bulk Type 2
<- Computational Type 1
<- Melee Type 1
<- Melee Type 2
<- Recon Type
<- Protoform Type
<- Assault Type
<- Bulk Type (1 of 2?)
<- Computational Type 1(?)
<- Computational Type 2(?)
<- Melee Type (1 of 2?)
<- Recon Type 1(?)
<- Recon Type 2(?)
Posted by Psychout Mon Oct 01, 2007 6:01 am
Posted by Galvatronus Mon Oct 01, 2007 6:12 am
Posted by Cybertronian Mon Oct 01, 2007 8:46 am
Cybertronian wrote:P.S.: I'd like to request a few new images for the next version, but if I do, this thread would explode.
Posted by Omega Sentinel Mon Oct 01, 2007 9:17 am
YepGalvatron Prime wrote:Seeing as how there are different robot modes for both the Bots and the Cons, will there be different ones for the Maximals and Preds?
UndecidedPsychout wrote:OS, will these robot modes be built into the levelling system in the future? Currently they dont count towards our levels (that ive noticed)
Posted by sprockitz Mon Oct 01, 2007 12:14 pm
Tammuz wrote:they really should count, i mean the computational class really gives medics a boost, and medics are the real heavy xp scorers once you get past level 6
Posted by ranger Thu Oct 04, 2007 8:56 am
Posted by steve2275 Thu Oct 04, 2007 9:07 am
i think u divide the point u put in robot mode by 2(half) then add it to the statranger wrote:Is there a full breakdown of how each alt made effects your stats?
Posted by ranger Thu Oct 04, 2007 9:16 am
steve2275 wrote:i think u divide the point u put in robot mode by 2(half) then add it to the statranger wrote:Is there a full breakdown of how each alt made effects your stats?
2 robot mode adds 1 more str for example
Posted by Scantron Sun Oct 07, 2007 10:50 pm

Posted by steve2275 Sun Oct 07, 2007 11:43 pm
Posted by Scantron Mon Oct 08, 2007 5:25 am
Scantron wrote:Does the "Computational" type robot mode have any kind of effect on damage absorption in battle? I ask because...
http://www.seibertron.com/heavymetalwar ... _id=266567
In this mission here, Disrepair (Computational) only has 9 tons of Magnetic armor and 9 END but repeatedly takes only 1% damage from Gatling Gun hits (not unlike The Fallen). Yet, I have characters with 10 END and 10 tons of Electrum who take more damage from the Gatling Gun and Battle Blades (here, for example). In addition, I've noticed the Computational types don't suffer as much damage from tactics. I don't have the logs handy right now, but I've seen a character with 15 STR (10 STR, 10 Melee) only scoring 15% ram damage against a character with lower armor/END + 10 Comp.

Posted by GreenLantern of Cybertron Mon Oct 08, 2007 9:01 am
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