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Full Robot Types List

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Full Robot Types List

Postby Omega Sentinel » Thu Sep 20, 2007 12:17 pm

There is at least one of each robot type for both factions now.

Here is the list:

1. Protoform -
No abilities. Your default robot mode.

2. Melee Type -
Enhances strength

3. Recon Type -
Enhances speed and skill

4. Assault Type -
Enhances firepower

5. Bulk Type -
Enhances endurance and armor

6. Computational Type -
Enhances intelligence and courage
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Postby Kryptikore » Thu Sep 20, 2007 12:19 pm

Sweet!!! Thanks for the update OS
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Postby Stormwolf » Thu Sep 20, 2007 12:28 pm

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Weeeh courage!
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Postby Rat Convoy » Thu Sep 20, 2007 1:02 pm

Neat. Now you're making me have to reset my bots, dang you. :P
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Postby Archanubis » Thu Sep 20, 2007 1:12 pm

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Deadboy wrote:Neat. Now you're making me have to reset my bots, dang you. :P

Well, don't be so impatient next time. :P

Nice work, OS.
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Postby Ramrider » Thu Sep 20, 2007 1:14 pm

So how do these work? Presumably the 'bot type doesn't affect the actual stat numbers; does it just affect your effective stats when in battle? And if that's the case, then how does it work with, say, the Recon type's skill 'upgrade' since skill only (AFAIK) decides what weapons you can buy?

Also, as much as I like the idea, and I'm eager to try it out (first six 'test troops' have just gone in), I'm just trying to work out the logic of some of the combinations, especially the Computational type. Intelligence and Courage? I'd have thought something like that would be better defined as Intelligence and Rank (if the target selection and group tactics were implemented), or otherwise Intelligence and Skill. I'd have thought Recon would be better with a Courage upgrade in place of the Skill one.
Last edited by Ramrider on Thu Sep 20, 2007 1:30 pm, edited 1 time in total.
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Postby Waylander » Thu Sep 20, 2007 1:15 pm

Motto: ""Leaders are visionaries with a poorly developed sense of fear and no concept of the odds against them.""
i was wondering if you could use all 3 of these in V2?
Bulk Type robot mode,Deflector minicon,and Absorb tactic.
if so that would be one hard nut to crack.

and ty for all the hard work and new gifts OS
:grin:
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Re: Full Robot Types List

Postby Scantron » Thu Sep 20, 2007 1:22 pm

Really loving the robot mode abilities option and can't wait to test all of these new configurations. Now I need to do some resetting...

Omega Sentinel wrote:5. Bulk Type -
Enhances endurance and armor


How does this part work, exactly? Does it allow a character to install better armor than their current rank, enhances the protection provided by the armor they currently have installed or something else?
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Re: Full Robot Types List

Postby Omega Sentinel » Thu Sep 20, 2007 1:34 pm

Scantron wrote:Really loving the robot mode abilities option and can't wait to test all of these new configurations. Now I need to do some resetting...

Omega Sentinel wrote:5. Bulk Type -
Enhances endurance and armor


How does this part work, exactly? Does it allow a character to install better armor than their current rank, enhances the protection provided by the armor they currently have installed or something else?
If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.
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Postby Archanubis » Thu Sep 20, 2007 1:47 pm

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I'm getting a red x for one of the images for the Recon types (G1 Dirge)
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Postby Omega Sentinel » Thu Sep 20, 2007 1:54 pm

Thunderscream wrote:I'm getting a red x for one of the images for the Recon types (G1 Dirge)
Thanks. Its fixed now.
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Re: Full Robot Types List

Postby Scantron » Thu Sep 20, 2007 2:03 pm

Omega Sentinel wrote:If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.


That's going to make it very interesting at the higher levels facing off against opponents with an effective 15 END and 15 tons of Electrum :shock:
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Re: Full Robot Types List

Postby Chaoslock » Thu Sep 20, 2007 2:29 pm

Weapon: Reciprocating Laser Cannon
Scantron wrote:
Omega Sentinel wrote:If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.


That's going to make it very interesting at the higher levels facing off against opponents with an effective 15 END and 15 tons of Electrum :shock:


No, the interesting part will be, when the Fallen will get his own robot-mode...
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Re: Full Robot Types List

Postby Stormwolf » Thu Sep 20, 2007 2:31 pm

Weapon: Particle Beam Cannon
Chaoslock wrote:
Scantron wrote:
Omega Sentinel wrote:If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.


That's going to make it very interesting at the higher levels facing off against opponents with an effective 15 END and 15 tons of Electrum :shock:


No, the interesting part will be, when the Fallen will get his own robot-mode...


He's going to get the ownage class robotmode.
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Re: Full Robot Types List

Postby Omega Sentinel » Thu Sep 20, 2007 2:33 pm

Scantron wrote:
Omega Sentinel wrote:If you have at least 1 ton of armor on each stat on a Bulk Type raises it's quantity by 1/2 ton.


That's going to make it very interesting at the higher levels facing off against opponents with an effective 15 END and 15 tons of Electrum :shock:
You'll find configurations to counter that if you play with it enough.

Your configuration combinations just got exponentially larger this week with the robot modes.
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Re: Full Robot Types List

Postby Sharpwing » Thu Sep 20, 2007 2:38 pm

Omega Sentinel wrote:6. Computational Type -
Enhances intelligence and courage


Über slayer medics of death... or something
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Postby Ramrider » Thu Sep 20, 2007 2:44 pm

Yeah, that's kind of what I was thinking... :?
Any chance of a comment on my earlier question, OS? Please?
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Postby steve2275 » Fri Sep 21, 2007 5:26 am

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but it wont get any worse"
would recon help with avoid? :-?
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Postby Elcor » Fri Sep 21, 2007 6:16 am

What's so special in Assault type? Sure, it boosts Firepower - and so what?

After all, Firepower is only needed for Strafe, and I don't think that's exactly worth Strength or Speed increase which other modes give...

Or does it boosts the weapon damage too? It'd be great if it did :)))))))...
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Postby QuietStorm » Fri Sep 21, 2007 11:37 am

How about a free, non-stat resetting reset for those individuals unhappy with their robot mode selections? One time, I'll pay you whatever I need to Energon-wise. Howabout it, OS? Pretty please.

Word.

And on a further note: With all these new implementations, V2 can't be too far down the pipeline, can it?
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Postby crazyfists » Fri Sep 21, 2007 12:07 pm

Motto: "Bees!?"
possible to get this in the bulletin?
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Postby Rat Convoy » Fri Sep 21, 2007 12:16 pm

Elcor wrote:What's so special in Assault type? Sure, it boosts Firepower - and so what?

After all, Firepower is only needed for Strafe, and I don't think that's exactly worth Strength or Speed increase which other modes give...

Or does it boosts the weapon damage too? It'd be great if it did :)))))))...


Increasing Firepower can significantly increase strafe damage, and Strafing is a key and perhaps over-powered component of the high level game (whereas Speed becomes very weak because most attacks by that point are tactics attacks and tactics don't rely on Speed to increase hit chances - something I've always thought was stupid, but that's neither here nor there). So, for certain mid- to high-level builds, the Assault type can be a brutal addition.
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Postby Netminder » Sat Sep 22, 2007 3:57 pm

Weapon: Flamethrower Cannons
Will we get to play around with robot abilities in V1 or do we have to wait for V2? :???:
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Postby Rat Convoy » Sat Sep 22, 2007 3:58 pm

They're working now.
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Postby Chaoslock » Sat Sep 22, 2007 4:00 pm

Weapon: Reciprocating Laser Cannon
Netminder wrote:Will we get to play around with robot abilities in V1 or do we have to wait for V2? :???:


???

Look at one of your cons' upgrade page.
GENERATION 1: THE EPIC ORIGINS! -Hasbro

"Autobots, Buster Witwicky killed Primus. Kill on sight!" - broadcast from Urban Dead

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