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Game Progress Thread

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

Re: Game Progress Thread

Postby Shadowman » Sun Mar 21, 2010 9:43 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
1337W422102 wrote:The next cutscene was kinda confusing. So Audrey II from Little Shop of Horrors is somehow on Halo Delta, he's infected with the Flood, his vines reach the structure the Chief was in AND the shaft the Arbiter fell down AND wherever the Monitor was, and he managed to infect the Prophet that the Chief punched out. Oh, and he can teleport stuff, too.

Wait, what?


The teleportation is probably because Gravemind assimilated 2401 Penitent Tangent, (Voiced by Mentok the Mindtaker-BWWWWWEEEEEEEOOOOOOO) Delta Halo's monitor. If you recall, 343 Guilty Spark had the same ability. Also, notice how Tangent's "eye" glowed red? Spark did the same thing after he goes rampant in Halo 3 when they try to activate the newly and partially rebuilt Installation 04, since it would have led to the destruction of the ring, and probably the Ark.
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Re: Game Progress Thread

Postby 1337W422102 » Sun Mar 21, 2010 10:42 am

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Shadowman wrote:(Voiced by Mentok the Mindtaker-BWWWWWEEEEEEEOOOOOOO)

Hell yes! Genuine mindtaking, baby! Accept no substitutes!
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Re: Game Progress Thread

Postby Shadowman » Sun Mar 21, 2010 4:20 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Team Fortress 2:
Three new weapons have been introduced, the Pain Train (A discarded axetinguisher handle with a railroad spike in it, for Demoman and Solider, make them cap points twice as fast, but bullets do 10% more damage to them) the Homewrecker for Pyro (Does 25% less damage than the fire axe, but does twice as much to buildings) and the Dalokohs Bar. (A chocolate bar for heavy, heals 60 HP, and can overheal to 350)

The downside is that these new weapons can only be obtained though the random drop or crafting. Right now, I only have the Pain Train.

There are also nine new totally awesome hats, including a Pimp Hat for Demoman and a Brain Slug from Futurama for Pyro.
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"Falling is really just flying downward and out of control."
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Re: Game Progress Thread

Postby 1337W422102 » Sun Mar 21, 2010 4:23 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Shadowman wrote:Team Fortress 2:
Three new weapons have been introduced, the Pain Train (A discarded axetinguisher handle with a railroad spike in it, for Demoman and Solider, make them cap points twice as fast, but bullets do 10% more damage to them) the Homewrecker for Pyro (Does 25% less damage than the fire axe, but does twice as much to buildings) and the Dalokohs Bar. (A chocolate bar for heavy, heals 60 HP, and can overheal to 350)

The downside is that these new weapons can only be obtained though the random drop or crafting. Right now, I only have the Pain Train.

There are also nine new totally awesome hats, including a Pimp Hat for Demoman and a Brain Slug from Futurama for Pyro.

Wait, there's a crafting system in TF2?
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Re: Game Progress Thread

Postby Shadowman » Sun Mar 21, 2010 5:26 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
1337W422102 wrote:
Shadowman wrote:Team Fortress 2:
Three new weapons have been introduced, the Pain Train (A discarded axetinguisher handle with a railroad spike in it, for Demoman and Solider, make them cap points twice as fast, but bullets do 10% more damage to them) the Homewrecker for Pyro (Does 25% less damage than the fire axe, but does twice as much to buildings) and the Dalokohs Bar. (A chocolate bar for heavy, heals 60 HP, and can overheal to 350)

The downside is that these new weapons can only be obtained though the random drop or crafting. Right now, I only have the Pain Train.

There are also nine new totally awesome hats, including a Pimp Hat for Demoman and a Brain Slug from Futurama for Pyro.

Wait, there's a crafting system in TF2?


yeah, you can use it to make weapons and hats by giving up any weapons you don't want or need, specifically duplicates. You can't make anything special, just the unlockable weapons you can get through achievements or others like the Gunboats or the new weapons. Hats, on the other hand, require you to give up about 100 items. If you want a class-specific hat, it'll run you something like 120 items, and you can't even pick which of the class's hats you want. Or, you could combine two hats to get one new random hat.

EDIT: It's all detailed on this TF2 wiki page.
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Re: Game Progress Thread

Postby 1337W422102 » Sun Mar 21, 2010 5:53 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
What the crap...?
I haven't played TF2 in months. I'll have to check that out.
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Re: Game Progress Thread

Postby The Happy Locust » Sun Mar 21, 2010 10:30 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
Prince of Persia
GAME.OVER!
Fought Elika's father, who had become a full corrupted. He chose to sacrifice himself rather than kill Elika. With his death, Ahriman made his move in a surprisingly entertaining boss battle. Seriously, this battle was worth the boring stretches and pointlessly lame simplistic combat. Too bad the Prince decided to F' it up. sigh... Well, fun ride for the most part.

Dragon Age: Origins
Decided to give this a second playthrough. This time, chose to be a Female Human Noble Rogue named Buggina. My father and brother are leaving for a battle but otherwise, all is peaceful. Ran around the castle speaking to the locals and found my Mabari hound causing havoc in the kitchen fighting giant rats. Rat problem solved at daggerpoint.
While around, managed to seduce a young Elven girl named Iona into my bedroom. 8) Human-on-elf action! Too bad a betrayal by the visiting nobles meant her death and a surprise attack in my bedroom in the middle of the night. on the bright side, there's a lot to be said for a girl winning her first battle in her skivvies. :mrgreen:
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Re: Game Progress Thread

Postby Shadowman » Wed Mar 24, 2010 2:00 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Final Fantasy V:
Remember how I said I beat this? Well, I decided I didn't beat it hard enough. You see, the ending will have slight differences if anyone in your party died, but ends with them being brought back. The best ending, would therefore be with NO characters dying, and that's what I'd like to happen. I lost Faris the first time around, so my goal is to make sure her, and also Bartz, Lenna, and Krile all stay alive.

So I'm training them for Dual Wield/Rapid Fire/Spellblade, where a character with the mime Class charges the two weapons they're using with a spell, particularly the enemy's weakness or, say, Flare, and then hitting eight times. I'm only training Krile and Lenna in the dual-wield/spellblade part, since I want them to be able to use White Magic and Time Magic. The downside is that the Mime class has some pretty steep restrictions on equipment.

This post was a lot longer than I anticipated.
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Re: Game Progress Thread

Postby The Happy Locust » Wed Mar 24, 2010 11:13 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
FEAR 2
Installed game, and by committing the cardinal sin of using Steam for installation purposes, put me in a very kill-hungry mood by the time I finally got to play it.
Anyway, started game with my team by breaking into an office building to forcibly rescue a certain person. Too bad the company that owns the office is trying to kill her at the same time. Reached her, but a telepathic delusion distracted me and put me out of cover when a nearby city got nuked (ending of first game).
Woke up post-surgery in a hospital, trying to escape but mostly being hunted by those same soldiers. at least I got the slo-mo feature now
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Re: Game Progress Thread

Postby Skullgrin140 » Thu Mar 25, 2010 7:17 am

Currently I've been going through Tekken 4 & 5, only problem with 5 is Jinpachi is a pain in my arse to beat. So now I'm starting Rogue Trooper again :D
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Re: Game Progress Thread

Postby 1337W422102 » Thu Mar 25, 2010 10:06 am

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
The Happy Locust wrote:FEAR 2
Installed game, and by committing the cardinal sin of using Steam for installation purposes, put me in a very kill-hungry mood by the time I finally got to play it.
Anyway, started game with my team by breaking into an office building to forcibly rescue a certain person. Too bad the company that owns the office is trying to kill her at the same time. Reached her, but a telepathic delusion distracted me and put me out of cover when a nearby city got nuked (ending of first game).
Woke up post-surgery in a hospital, trying to escape but mostly being hunted by those same soldiers. at least I got the slo-mo feature now

Steam ain't so bad -- when it works properly!
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Re: Game Progress Thread

Postby Shadowman » Thu Mar 25, 2010 11:21 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
1337W422102 wrote:Steam ain't so bad -- when it works properly!


Not nearly as bad as the abomination once known as GameTap.

Poor Gametap. They wasted all of it's potential, sacrificing it's good, working client for having you download everything through a clumsy, broken interface based out of their website.

Skullgrin140 wrote:So now I'm starting Rogue Trooper again :D


I liked Rogue Trooper. (Oddly enough, I played it through GameTap...) But no one pays attention to it. No one says "Hey, remember Rogue Trooper? The game about the cloned blue people fighting on a planet with a toxic atmosphere? No, not Avatar, Rogue Trooper."

MegaMan Zero:
Playing this again. I forgot how much of a pain in the ass MegaMan games like to be. Completed the Disposal Factory and Supply Train missions.
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Re: Game Progress Thread

Postby 1337W422102 » Thu Mar 25, 2010 2:37 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Shadowman wrote:
1337W422102 wrote:Steam ain't so bad -- when it works properly!


Not nearly as bad as the abomination once known as GameTap.

Poor Gametap. They wasted all of it's potential, sacrificing it's good, working client for having you download everything through a clumsy, broken interface based out of their website.

I never bothered with Gametap. At least now I know I'm not missing much!
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Re: Game Progress Thread

Postby The Happy Locust » Thu Mar 25, 2010 7:34 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
1337W422102 wrote:
Shadowman wrote:
1337W422102 wrote:Steam ain't so bad -- when it works properly!


Not nearly as bad as the abomination once known as GameTap.

Poor Gametap. They wasted all of it's potential, sacrificing it's good, working client for having you download everything through a clumsy, broken interface based out of their website.

I never bothered with Gametap. At least now I know I'm not missing much!


Steam and I don't have a good relationship, usually because I never wanted it in the first place but games keep requiring me to install it. :\
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Re: Game Progress Thread

Postby 1337W422102 » Thu Mar 25, 2010 7:38 pm

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
The Happy Locust wrote:
1337W422102 wrote:
Shadowman wrote:
1337W422102 wrote:Steam ain't so bad -- when it works properly!


Not nearly as bad as the abomination once known as GameTap.

Poor Gametap. They wasted all of it's potential, sacrificing it's good, working client for having you download everything through a clumsy, broken interface based out of their website.

I never bothered with Gametap. At least now I know I'm not missing much!


Steam and I don't have a good relationship, usually because I never wanted it in the first place but games keep requiring me to install it. :\

It's pretty damn good when it works properly. When it acts up, it's a pain in the ass. Hey, at least it's not half the hassle crap like GfWL and RGSC are!
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Re: Game Progress Thread

Postby The Happy Locust » Thu Mar 25, 2010 11:47 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
FEAR 2
Still trying to escape from the Armacham building. Their soldiers are not making it easy though. Doesn't help that I'm getting attacked by mental defectives who can somehow climb walls. :-?
The soldiers used this to their advantage by finding a telepathically strong psycho and using him to send the Replica soldiers at me. The replica's are a pain but nothing I can't handle. The powered armor unit, on the other hand. :BOOM:
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Re: Game Progress Thread

Postby Shadowman » Fri Mar 26, 2010 8:26 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
You know, I did some math regarding FEAR. Alma was born in 1979, and she gave birth to the Point Man when she was 15, and Paxton Fettel when she was 16, making their birthdays in 1994 and 1995 respectively. Assuming the game takes place in, let's say, 2012, you'd be playing as an 18-year-old fighting off a 17-year-old.

Blows your mind when you think about it.

MegaMan Zero:
Cleared the Neo Arcadia Shrine.
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Re: Game Progress Thread

Postby 1337W422102 » Fri Mar 26, 2010 9:52 am

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Shadowman wrote:You know, I did some math regarding FEAR. Alma was born in 1979, and she gave birth to the Point Man when she was 15, and Paxton Fettel when she was 16, making their birthdays in 1994 and 1995 respectively. Assuming the game takes place in, let's say, 2012, you'd be playing as an 18-year-old fighting off a 17-year-old.

Blows your mind when you think about it.

I still don't regret taking screenshots of Aunt Alice's ass.
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Re: Game Progress Thread

Postby Shadowman » Fri Mar 26, 2010 10:07 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
1337W422102 wrote:
Shadowman wrote:You know, I did some math regarding FEAR. Alma was born in 1979, and she gave birth to the Point Man when she was 15, and Paxton Fettel when she was 16, making their birthdays in 1994 and 1995 respectively. Assuming the game takes place in, let's say, 2012, you'd be playing as an 18-year-old fighting off a 17-year-old.

Blows your mind when you think about it.

I still don't regret taking screenshots of Aunt Alice's ass.


I wanted to play the first game again for a while, but I lost my CD key. It's cool, though, I'm having a great time not sitting in a puddle of my own terror.

MegaMan Zero:
BEATEN! Copy X is destroyed, and they all lived happily ever--This is a MegaMan X game, I should know better by now.

MegaMan Zero 2:
Dig that opening music. Cleared the opening level. Now I'm once again working with the Resistance, headed by the single most effeminate man I've seen in a Mega Man game.
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"Falling is really just flying downward and out of control."
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Re: Game Progress Thread

Postby 1337W422102 » Fri Mar 26, 2010 10:09 am

Motto: "I come from the Net."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Shadowman wrote:
1337W422102 wrote:
Shadowman wrote:You know, I did some math regarding FEAR. Alma was born in 1979, and she gave birth to the Point Man when she was 15, and Paxton Fettel when she was 16, making their birthdays in 1994 and 1995 respectively. Assuming the game takes place in, let's say, 2012, you'd be playing as an 18-year-old fighting off a 17-year-old.

Blows your mind when you think about it.

I still don't regret taking screenshots of Aunt Alice's ass.


I wanted to play the first game again for a while, but I lost my CD key. It's cool, though, I'm having a great time not sitting in a puddle of my own terror.

I could PM you one if you want. Or you could just find a keygen. Either way, that game is worth playing again.
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Re: Game Progress Thread

Postby The Happy Locust » Sat Mar 27, 2010 4:27 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
FEAR 2
Managed to destroy the power armor unit and escape to the surface. Worked to regroup with my team, but that meant a lot more fighting through a now-devastated city fighting both Armacham and replica soldiers. Things became significantly easier once I got to pilot a powered armor. Kinda took the whole 'fear' aspect out of it. Still fun though.
Eventually had to ditch my mini-mech but found my teammate under sniper fire. Covered her escape and regrouped with the 3rd member but then watched him get toasted by Alma. Him go splatsky.
Hitched a ride in an APC to go save 'snake fist', who is holed up at an elementary school for some reason.
Turns out the school was actually a front and experimentation area for Armacam. The nurse's office turned out to be an elevator to an underground lab complex. Went downstairs, fought lots of replicas and armacham soldiers. Made my peace with the enemy soldier's commander (by which I forced him to shoot off his own head) and reached Snakefist. He gave me a lot of data and a shiny new BFG just before a stealth soldier decapitated him. Escaped through a different elevator and met with my team.
Snakefists info gave a way to defeat Alma, possibly. On the drive to the Project Origin facility, got attacked by Replica soldiers and our driver took a detour into the subway.
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Re: Game Progress Thread

Postby Shadowman » Sat Mar 27, 2010 6:07 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
The Happy Locust wrote:On the drive to the Project Origin facility, got attacked by Replica soldiers and our driver took a detour into the subway.


The Origin Facility should be a smoldering crater. Let me check.

FEAR:
BEATEN! Yep, definitely a crater. I think I actually liked FEAR's ending over Extraction Point's.

I tried the FEAR 2 demo on my PC to make sure it would run well enough, and good news; aside from the occasional framerate drop, it ran much better than I expected. And it's only $20! I can't afford NOT to piss myself with terror!
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Re: Game Progress Thread

Postby 1337W422102 » Sat Mar 27, 2010 6:10 pm

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Yeah, the requirements for F.E.A.R. 2 are surprisingly reasonable. Sure, it doesn't look so good at 800x600 with everything either off or an minimum, but damn it, it runs, the framerates are high, and it's still scary as smeg. ...that damn school, man...
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Re: Game Progress Thread

Postby The Happy Locust » Sat Mar 27, 2010 6:55 pm

Motto: "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools- Douglas Adams"
Weapon: Black Magic
Shadowman wrote:
The Happy Locust wrote:On the drive to the Project Origin facility, got attacked by Replica soldiers and our driver took a detour into the subway.


The Origin Facility should be a smoldering crater. Let me check.

FEAR:
BEATEN! Yep, definitely a crater. I think I actually liked FEAR's ending over Extraction Point's.

I tried the FEAR 2 demo on my PC to make sure it would run well enough, and good news; aside from the occasional framerate drop, it ran much better than I expected. And it's only $20! I can't afford NOT to piss myself with terror!



$20 was the reason I decided to pick it up, along with SF4.
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Re: Game Progress Thread

Postby Shadowman » Sat Mar 27, 2010 10:06 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Shadowman wrote:You know, I did some math regarding FEAR. Alma was born in 1979, and she gave birth to the Point Man when she was 15, and Paxton Fettel when she was 16, making their birthdays in 1994 and 1995 respectively. Assuming the game takes place in, let's say, 2012, you'd be playing as an 18-year-old fighting off a 17-year-old.

Blows your mind when you think about it.


I stand corrected here. Monolith has confirmed that the Point Man is 31-years-old in the fist game, meaning it takes place in 2025. Because I'm on a huge FEAR bender, I'll add that Fettel is 30 and Alma is 46.

You know, I was really liking the idea that they were artificially aged.
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