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Help Save HMW!

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: Help Save HMW!

Postby Burn » Wed Mar 05, 2008 6:19 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Caelus wrote:Actually, as a Moderator, I have to agree with Burn.


Thank you!

But for the record, I was NOT blasting you First Gen, if you read my post again you would see that I have NOT singled just you out but others as well. You don't like me, I don't like you, but as far as i'm concerned there's a time and thread for smack talking and this isn't one of those threads.

And I don't see Mkall's War Journal discussion thread being much help as this thread. This thread is clearly intended for people to throw out ideas that will help HMW SURVIVE (survive, not grow, or wisful thoughts).

Back to the saving! :grin:
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Re: Help Save HMW!

Postby Jeep? » Wed Mar 05, 2008 6:29 pm

Rat Convoy wrote:Before everyone sticks a fork in the Beast factions, maybe it would be possible to keep the factions in name (you can be Autobot or Maximal, and Decepticon or Predacon), and just have the Maximals and Autobots enter missions on one side and Decepticons and Predacons enter missions on the other. The extra Beast faction forums can be folded back into the G1 factions, but we'd keep the faction insignias and, if it doesn't use up too much resources, maybe have a different (more beast heavy) alt selection.

Just a thought.


Didn't I already suggest that the last time we talked about killing them off? In fact, I think I even suggested it when we talked about creating them.
And if we do that, can we please let Blendtron be an option?
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Re: Help Save HMW!

Postby Uncrazzimatic » Wed Mar 05, 2008 6:56 pm

oops double post.
Last edited by Uncrazzimatic on Wed Mar 05, 2008 7:00 pm, edited 1 time in total.
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Re: Help Save HMW!

Postby Uncrazzimatic » Wed Mar 05, 2008 6:59 pm

Jeep! wrote:Didn't I already suggest that the last time we talked about killing them off? In fact, I think I even suggested it when we talked about creating them.
And if we do that, can we please let Blendtron be an option?


Could be fun, but wouldn't Blendtrons have the same lack of players flaw as the preds and maxis curently suffer from?
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Re: Help Save HMW!

Postby Knives » Wed Mar 05, 2008 7:01 pm

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How about we hold off on the faction consolidation until we are sure there is nothing else that can be done. I for one was looking forward to the new alt. modes and classes. But if it has to be done, can we at least salvage faction symbols and the afore-mentioned alt. stuff for the remaining two factions? :???:
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Re: Help Save HMW!

Postby Tammuz » Wed Mar 05, 2008 7:03 pm

You didnt miss anything burn. Ratboy, for your team to be maximal in name hmw must exist, i know you dont want to lose your stuff but i feel safe assuming you'd rather play hmw as a bot than not at all. While tedious, in viol it would be easier for Mkall or whoever to manually switch players rather than rewrite the mission entry code. Killing stuff is easy, making new stuff aint so much. After we've secured hmw's future we can look into changeable faction icons and the such. Im sorry.
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Re: Help Save HMW!

Postby Chaoslock » Wed Mar 05, 2008 7:07 pm

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Personally I'd stop thinking about dissolving factions until the RAM upgrade

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Re: Help Save HMW!

Postby Jeep? » Wed Mar 05, 2008 7:08 pm

Uncrazzimatic wrote:
Jeep! wrote:Didn't I already suggest that the last time we talked about killing them off? In fact, I think I even suggested it when we talked about creating them.
And if we do that, can we please let Blendtron be an option?


Could be fun, but wouldn't Blendtrons have the same lack of players flaw as the preds and maxis curently suffer from?


If it's just an aesthetic 'skin' of sorts for players (change of symbol and a few words, but still playing on the same side they were on) then no. There's a few important players who'd be willing to go Blendtron, and I can see them being as big as either of the beast factions.
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Re: Help Save HMW!

Postby First Gen » Wed Mar 05, 2008 7:13 pm

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Burn wrote:
Caelus wrote:Actually, as a Moderator, I have to agree with Burn.


Thank you!

But for the record, I was NOT blasting you First Gen, if you read my post again you would see that I have NOT singled just you out but others as well. You don't like me, I don't like you, but as far as i'm concerned there's a time and thread for smack talking and this isn't one of those threads.

And I don't see Mkall's War Journal discussion thread being much help as this thread. This thread is clearly intended for people to throw out ideas that will help HMW SURVIVE (survive, not grow, or wisful thoughts).

Back to the saving! :grin:
But it was working fine. Ryan took it down for the galleries. And now he's adding the memory to keep HMW online at a more permanent basis. That was my whole arguement.

HMW is great, but if they can make it better, like we've been saying for so long, then why not? Double the RAM means a HUGE opportunity for Mkall to add all the things his Journal discusses.
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Re: Help Save HMW!

Postby Jeep? » Wed Mar 05, 2008 7:14 pm

Yes, but his lack of knowing the code required stops him, memory or no memory.
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Re: Help Save HMW!

Postby Dr. Caelus » Wed Mar 05, 2008 7:20 pm

And just because you put more power under the hood, doesn't mean you shouldn't rip some of the excess weight (like BBG) out of the car, and streamline the chassis to make it go-fasta.

The more room we free up by dropping crap that isn't useful, isn't desirable, or is half-done-and-unlikely-to-be-finished, the more can be added later. At the very least, the better HMW runs, the better Seibertron runs. Hypothetically.

So it's at least worth kicking around a few ideas.
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Re: Help Save HMW!

Postby Burn » Wed Mar 05, 2008 7:23 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
First Gen wrote:HMW is great, but if they can make it better, like we've been saying for so long, then why not? Double the RAM means a HUGE opportunity for Mkall to add all the things his Journal discusses.


You're forgetting Ryan has other plans, like the Transtopia galleries.

True, they shouldn't require TOO much in the way of RAM but who knows what else Ryan has up his sleeve.

Plus what Caelus said.
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Re: Help Save HMW!

Postby Tammuz » Wed Mar 05, 2008 7:44 pm

and of course there is the other arguent against them; they just don't have the numbers to mount an effective force, when was the last time you saw a full maximal mission, i can't even remember the time when the preds mounted more than 3 at the same time

UNTIL mkall codes a faction switch into the game itself, niether faction has the active membership to make it viable, the game barely has the population to support 2 active factions(hello bots? where are you?)

seiriously though saying i'd rather keep them is a bit pat, everyone would rather have 4 fully functioning factions, but we just don't have the people playing to do it.
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Re: Help Save HMW!

Postby Omega Charge » Wed Mar 05, 2008 7:47 pm

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yep. I was counting on the reset. now with OS gone, it's like me and the rest of the Preds are part of an experiment left in the basement.
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Re: Help Save HMW!

Postby Psychout » Wed Mar 05, 2008 7:50 pm

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This is awesome news though.

Im indifferent about removing/keeping the beastie factions but they do need completing and populating if they are kept. I'd also prefer the arena stayed gone, missions were great for the few days they were the only option.

Now Im looking forward to watching Mkall's programing skills level up as he works through his journal ideas...
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Re: Help Save HMW!

Postby First Gen » Wed Mar 05, 2008 9:31 pm

Motto: "Til All Are One."
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Burn wrote:
First Gen wrote:HMW is great, but if they can make it better, like we've been saying for so long, then why not? Double the RAM means a HUGE opportunity for Mkall to add all the things his Journal discusses.


You're forgetting Ryan has other plans, like the Transtopia galleries.

True, they shouldn't require TOO much in the way of RAM but who knows what else Ryan has up his sleeve.

Plus what Caelus said.


Ok Burn, you win. I didn't think of that.
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Re: Help Save HMW!

Postby First Gen » Wed Mar 05, 2008 9:36 pm

Motto: "Til All Are One."
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Jeep! wrote:Yes, but his lack of knowing the code required stops him, memory or no memory.


Man, can you imagine looking at the code on screen? I seen BASIC code for a network setup in the military and that took us a few days to figure out. Mainly cause I know nothing about codecs and my buddy was building a new system AND we had a book to help us.

I can't imagine the headache Mkall gets when he's trying to decipher HMW.
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Re: Help Save HMW!

Postby sumowrestler » Thu Mar 06, 2008 12:53 am

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I would like to see the four factions still exist but do see the point of lack of numbers for the BW factions. I think stripping HMW down to bare bones which may include Max\Pred factions and building back up might be the best idea. Would that include some of the thigns that OS gave the faction mods? I would think so but it isn't like we have used them all that much. Personally, I think the biggest reason that no one is in the missions is that a lot of people have given up HMW for permanently dead. I know I'm not as addicted to it like I used to be.
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Re: Help Save HMW!

Postby Burn » Thu Mar 06, 2008 1:02 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Well i've always felt one of the reasons the missions never fill up is because the generator is set up to generate missions on a regular basis PLUS player pushed.

So if there's no players pushing the generator, it's liable to generate one anyway. Like say a 4-11 Maximal/Decepticon one at a time of day when there's no Maximals around leaving Decepticon's with no choice BUT to enter the mission unless they have time to wait around for something else to generate.

Setting it to player generated may have a greater benefit than we think.
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Re: Help Save HMW!

Postby slip » Thu Mar 06, 2008 1:30 am

Motto: "Do you still believe in all the things that you stood by before?
Are you out there on the front lines or at home keeping score?"
I see no reason for us not to self generate missions as many times The game has had fewer missions then I had cons. Then you just get one mission at a time use to be about the only time I entered the arena. Wich is gone and I hope stays that way.
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Re: Help Save HMW!

Postby Bun-Bun » Thu Mar 06, 2008 1:41 am

I think I've said this before here, but if not I'll say it again...

I would support the beast factions being rolled back into the G1 factions if it meant the game continued.

I don't think that the Preds/Maxi's actually suffer from lack of intrest, just lack of ability to get more players. If OS hadn't left us in the experimental stage we would definitly have greater numbers...

So, if the Preds/Maxi's were rolled back, I'd like the PAC and MDF to become new subfactions for the Cons and Bots.

That way any players that were intrested in becoming 'Beasties' would have the option of joining those groups... That would give us a decent indication of how big those 2 factions would be if the were ever re-split from the main 2
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Re: Help Save HMW!

Postby slip » Thu Mar 06, 2008 3:18 am

Motto: "Do you still believe in all the things that you stood by before?
Are you out there on the front lines or at home keeping score?"
I agree you should be able to at least keep your clan tags I ? what sub faction fourm feesability would be.
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Re: Help Save HMW!

Postby Burn » Thu Mar 06, 2008 5:24 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Bun-Bun wrote:So, if the Preds/Maxi's were rolled back, I'd like the PAC and MDF to become new subfactions for the Cons and Bots.


Well the idea was to look at expanding the sub-factions and for whatever reason that was offered to me, but I think this might be a better route to go IF factions were rolled back.
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Re: Help Save HMW!

Postby Venomous Prime » Thu Mar 06, 2008 5:38 am

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I wouldn't be against rejoining the Cons.
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Re: Help Save HMW!

Postby Burn » Thu Mar 06, 2008 6:09 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Actually we were thinking that given how much help the Autobots need they could have both factions.

Except Bun-Bun. We need to make sure he doesn't take any more brilliant ideas elsewhere. :P
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