Seibertron wrote:Glyph wrote:Yep, pretty sure it's one of two things:This is assuming the script still functionally matches the original version I wrote in like 2005 - that didn't output the default image in case of an error, but I know this is one of the game functions that's been amended a couple of ways over time. In either case, I think it's unlikely to be resolved by accident, so all we can really do is wait for it to be addressed unfortunately.
- Some dependency has been broken in alt-mode-recolor.php, the script that creates the recoloured images. This was my working theory, but thinking about it some more it's a little strange that it's still returning the default image - I would expect a broken image or an error image (the grey Optimus semi, with a red X).
- As above, but also Ryan's put in a "temporary fix" for the broken images by redirecting to the default image. I'm now leaning towards this theory.
It really is one of those features where you don't realise how much you'll miss it until it's gone.
If you guys can make me a list of things I've broken recently in HMW, I would appreciate it. I should have time to start working on other areas of the site now that I've gotten the "big" launch underway.
Armor (this was pre-site redesign though I think). We can't equip armor, our bot/cons just get an error message.
Alt Mode recolors (only the base color for hte alt modes shows up instead of the recolors)
Leveling Up Screen (the page is exceedingly spread out and hard to read to see what you can select to level up
Timers and Bars (the status bars showing repairs, health, and winning percentages are either really thin at about a pixel tall or really thick. I don't have a screenshot of the size they used to be)
Those are the ones I can think of.