HMW Bug Reporting Thread
Re: HMW Bug Reporting Thread
Posted by Psycho Warrior Tue Jun 03, 2025 11:50 am

The Happy Locust wrote:Effort is not power, knowledge is not power, even money is not power. True power is not caring that you f*ck up all the time.
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Re: HMW Bug Reporting Thread
Posted by Zordon Tue Jun 03, 2025 4:56 pm
Seibertron wrote:I deleted all of the missions that had unknowns. I also put some logic into the battle script that should hopefully re-queue a mission if no winner was determined. There were a few different issues that happened that caused this. Yes, the site's version control is basically what screwed this up. Hopefully I resolved it properly. I also deleted all of the missions that were unknowns. There were about 5,000 or so out of 375,000. Please let me know if you encounter any other errors after the changes I made tonight. Thanks.
Just the armour issue to sort out and it will be all good
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Re: HMW Bug Reporting Thread
Posted by Drop Bear Tue Jun 03, 2025 5:33 pm
Zordon wrote:Seibertron wrote:I deleted all of the missions that had unknowns. I also put some logic into the battle script that should hopefully re-queue a mission if no winner was determined. There were a few different issues that happened that caused this. Yes, the site's version control is basically what screwed this up. Hopefully I resolved it properly. I also deleted all of the missions that were unknowns. There were about 5,000 or so out of 375,000. Please let me know if you encounter any other errors after the changes I made tonight. Thanks.
Just the armour issue to sort out and it will be all good
And the alt modes, if I may say so. I don’t know if the ‘Con players are experiencing the same issue, but the common alts for us ‘Bots don’t rotate in. And there are many great alt modes I’m we’re missing out on.
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Re: HMW Bug Reporting Thread
Posted by -Soundwave- Tue Jun 03, 2025 5:50 pm
it's the same on the Decepticon side.Drop Bear wrote:Zordon wrote:Seibertron wrote:I deleted all of the missions that had unknowns. I also put some logic into the battle script that should hopefully re-queue a mission if no winner was determined. There were a few different issues that happened that caused this. Yes, the site's version control is basically what screwed this up. Hopefully I resolved it properly. I also deleted all of the missions that were unknowns. There were about 5,000 or so out of 375,000. Please let me know if you encounter any other errors after the changes I made tonight. Thanks.
Just the armour issue to sort out and it will be all good
And the alt modes, if I may say so. I don’t know if the ‘Con players are experiencing the same issue, but the common alts for us ‘Bots don’t rotate in. And there are many great alt modes I’m we’re missing out on.
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Re: HMW Bug Reporting Thread
Posted by Seibertron Wed Jun 04, 2025 4:07 am
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Re: HMW Bug Reporting Thread
Posted by Glyph Wed Jun 04, 2025 4:54 am
Seibertron wrote:Can someone explain in layman's terms what is wrong with the armor page so that I can take a look at it. I don't think my characters have enough experience for me to understand what they can or can't do on the armor page.
Hi Ryan - see here, from the initial reports in October.
On the Armor page, the form sends the desired armor ID, quantity etc in the POST (I've checked, they're all still being sent correctly) but the page reports an error in matching the armor ID. Assuming that the code is still similar to what it used to be, the page called a getAvailableArmor() function to get the options from the DB, then matched the incoming POST variable (per character, as $ai) to the returned array. The specific error message that's being emitted happens at the point where it tries to match the $ai variable into that array.
My educated guess is that the getAvailableArmor() function is the culprit and is hitting a DB error so it returns an empty list, but that's just speculation.
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Re: HMW Bug Reporting Thread
Posted by ashe5k Wed Jun 04, 2025 8:31 am
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Re: HMW Bug Reporting Thread
Posted by Psycho Warrior Wed Jun 04, 2025 10:08 am
ashe5k wrote:On the new site layout I can get into HMW, but the spacing is weird on the page that shows past missions and I can't activate any bots
can confirm, have the same problem

The Happy Locust wrote:Effort is not power, knowledge is not power, even money is not power. True power is not caring that you f*ck up all the time.
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Re: HMW Bug Reporting Thread
Posted by ashe5k Wed Jun 04, 2025 11:58 am
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Re: HMW Bug Reporting Thread
Posted by Seibertron Wed Jun 04, 2025 12:58 pm
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Re: HMW Bug Reporting Thread
Posted by Silver Wind Wed Jun 04, 2025 2:00 pm
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Re: HMW Bug Reporting Thread
Posted by ashe5k Wed Jun 04, 2025 2:55 pm
Seibertron wrote:There are probably going to be a lot of bugs in HMW at this point due to conflicts in HMW's code with the rest of SEIBERTRON at this point. Unfortunately, these are going to be growing pains until we get to the other side. I will do my best to address issues as they come up in a timely fashion. I apologize for the inconvenience. This is all necessary so that bigger and better things can come down the pipes. I have not encountered these issues with the rest of SEIBERTRON, it's just the custom code in HMW that is conflicting with the way I do things on the rest of SEIBERTRON. As stated, growing pains. Please hang in there and don't get overly frustrated with this as I work to resolve these issues with HMW.
No worries. I figured I'd at least report what I'm seeing and you'll get to it as you go. Complete overhauls are a lot of work.
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Re: HMW Bug Reporting Thread
Posted by Seibertron Wed Jun 04, 2025 4:39 pm
ashe5k wrote:No worries. I figured I'd at least report what I'm seeing and you'll get to it as you go. Complete overhauls are a lot of work.
It is indeed, especially on a legacy site like Seibertron.com. There are over 2,500 PHP files that make up Seibertron.com currently. Not all of them will survive the purge here in the next month or so but it's an incredible amount to work through.
Just for comparison >>> there are 95 PHP files that make up HMW (again, not all of the files there are actively used)
355 PHP files make up the Energon Pub.
Toss in the style sheet and javascript files and it becomes daunting very quickly.
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Re: HMW Bug Reporting Thread
Posted by Galvatronus Prime Wed Jun 04, 2025 8:04 pm
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Re: HMW Bug Reporting Thread
Posted by DISCHARGE Wed Jun 04, 2025 10:12 pm
The txt spacing in the data boxes here and there seem a little off
And there is something off while scoping out pre-mission data
Noting three combatants but only scanning the one.. unless that's intentional.. then nice move. That adds intrigue
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Re: HMW Bug Reporting Thread
Posted by Seibertron Thu Jun 05, 2025 12:15 am
DISCHARGE wrote:The txt spacing in the data boxes here and there seem a little off
The spacing will be significantly off before it gets better most likely. HMW will no longer look the same after I'm done with it and bring the HTML into the modern age. In the meantime, there will be issues with the HTML as styling support is removed for legacy content and until the code is rewritten. Some of the legacy styling conflicts with modern industry standard styling due to conflicting styling names and because of how different modern websites are built compared to how they were built 20 years ago.
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Re: HMW Bug Reporting Thread
Posted by Galvatronus Prime Thu Jun 05, 2025 10:43 am
https://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=349072
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Re: HMW Bug Reporting Thread
Posted by Glyph Thu Jun 05, 2025 11:12 am
Psychout wrote:Im not scared of a gender confused minibot!
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Re: HMW Bug Reporting Thread
Posted by Galvatronus Prime Thu Jun 05, 2025 12:09 pm
Glyph wrote:I see him in there currently (at time of writing, the mission has started and presumably been processed, but not showing as complete yet), and looks like he was in there ~15 mins ago when I did a sweep of active missions. Might be a weird display issue on open missions or some caching happening somewhere?
He was in at missions end as shown in the mission log. Like you said it was probably just a display issue
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Re: HMW Bug Reporting Thread
Posted by steve2275 Sun Jun 08, 2025 12:25 pm
but it wont get any worse"
Noting three combatants but only scanning the one.. unless that's intentional.. then nice move. That adds intrigue
I need to see who my mates and opponents i hope this bleeping bleep gets fixed
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Re: HMW Bug Reporting Thread
Posted by Glyph Sun Jun 08, 2025 12:48 pm
Seems to show all the combatants when it's started or complete, but broken while it's still in the signup phase. Cool.
Psychout wrote:Im not scared of a gender confused minibot!
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Re: HMW Bug Reporting Thread
Posted by Silver Wind Sun Jun 08, 2025 7:30 pm
(I just know that at some point I'll forget to change the recovery to "Auto" for my namesake and Firenze.
Edit: Welp, only some hours later and it happens. See you all later.

Edit #2: Thanks for taking the time to provide a workaround, Glyph.
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Re: HMW Bug Reporting Thread
Posted by Seibertron Fri Jun 13, 2025 3:09 pm
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Re: HMW Bug Reporting Thread
Posted by ashe5k Fri Jun 13, 2025 3:18 pm
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Re: HMW Bug Reporting Thread
Posted by Glyph Fri Jun 13, 2025 3:56 pm
Seibertron wrote:Is the CR chamber working or do I need to fix that still?
Give me ~30min to test... I've put a bot in a no-hope mission with manual CR turned on, so will check when it completes.
The problem is that the Submit button for the form wasn't appearing on cr-chamber.php. The CR (cron) process itself is fine, so it only affects people who manually put their bots in CR.
Also yay the forums are back.
Psychout wrote:Im not scared of a gender confused minibot!
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