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QuickBeam wrote:1) Will team and character performance history (i.e. your mission & arena percentages and kills) be wiped clean? This would have benefits for me at least - being a newbie my success rate isn't great thus far!
2) Given that altmodes are being wiped, and that names can always be changed (depending on availability) and bios always rewritten, does that mean each character "slot" could potentially be restarted as a completely different kind of bot; enabling me to design a team from scratch (with a little more forethought this time round)? This would have to be the case if we're going to be given the chance to switch factions, surely?
3) As everyone will suddenly have around 12 LV-0 characters and €2500 burning a hole in their pocket, will there be any basic weapons to buy after the first 5 minutes of V2 being up, given how hard it is to buy them even now? I realise this isn't hugely significant in the long term and most basic weapons are not that great anyway, but having one character with an x-ray laser, I can definitely see the difference it makes. Basic weapons will be the only thing to separate characters in those crazy early days, and the only thing to spend your money on till one of your chars accrues at least 1000XP. Will there be enough to go round, or am I just seeing things from a skewed perspective, (seeing as none of my characters have any Firepower or Skill yet)?
Blitzkriegh wrote:Just when is V2 gonna come around anyways? I mean...I read a few posts claiming it was tomorrow...then again knowing how wonky the code can be, we wont get it til much later..
Starlock wrote:So in a way its a 4 way war against everyone at times which probably be base on what missions you go in. Game got more appealing just now.
Mkall wrote:Starlock wrote:So in a way its a 4 way war against everyone at times which probably be base on what missions you go in. Game got more appealing just now.
Well you don't think we'd add 4 factions and only make it a 2-sided war?
Knight Hawk wrote:Mkall wrote:Starlock wrote:So in a way its a 4 way war against everyone at times which probably be base on what missions you go in. Game got more appealing just now.
Well you don't think we'd add 4 factions and only make it a 2-sided war?
I love the 4 way free for all I'm envisioning, and the Chaotic Good Autobots..... the Rambo's of Cybertron!
Mkall wrote:3) As everyone will suddenly have around 12 LV-0 characters and €2500 burning a hole in their pocket, will there be any basic weapons to buy after the first 5 minutes of V2 being up, given how hard it is to buy them even now? I realise this isn't hugely significant in the long term and most basic weapons are not that great anyway, but having one character with an x-ray laser, I can definitely see the difference it makes. Basic weapons will be the only thing to separate characters in those crazy early days, and the only thing to spend your money on till one of your chars accrues at least 1000XP. Will there be enough to go round, or am I just seeing things from a skewed perspective, (seeing as none of my characters have any Firepower or Skill yet)?
There had better be a good amount of weapons, and from what I've heard, there should be ways to earn weapons so we shouldn't see an empty armoury too often.
Hope that helps
Tammuz wrote:Mkall wrote:3) As everyone will suddenly have around 12 LV-0 characters and €2500 burning a hole in their pocket, will there be any basic weapons to buy after the first 5 minutes of V2 being up, given how hard it is to buy them even now? I realise this isn't hugely significant in the long term and most basic weapons are not that great anyway, but having one character with an x-ray laser, I can definitely see the difference it makes. Basic weapons will be the only thing to separate characters in those crazy early days, and the only thing to spend your money on till one of your chars accrues at least 1000XP. Will there be enough to go round, or am I just seeing things from a skewed perspective, (seeing as none of my characters have any Firepower or Skill yet)?
There had better be a good amount of weapons, and from what I've heard, there should be ways to earn weapons so we shouldn't see an empty armoury too often.
Hope that helps
actually i'm against no stat weapons; in, order to balance the game they's have to be shite, so shite infact that they'd not be worth having, and i'd rather keep the game free of booby weapons, weapons should actually mean something in my book.
Caelus wrote:Tammuz wrote:Mkall wrote:3) As everyone will suddenly have around 12 LV-0 characters and €2500 burning a hole in their pocket, will there be any basic weapons to buy after the first 5 minutes of V2 being up, given how hard it is to buy them even now? I realise this isn't hugely significant in the long term and most basic weapons are not that great anyway, but having one character with an x-ray laser, I can definitely see the difference it makes. Basic weapons will be the only thing to separate characters in those crazy early days, and the only thing to spend your money on till one of your chars accrues at least 1000XP. Will there be enough to go round, or am I just seeing things from a skewed perspective, (seeing as none of my characters have any Firepower or Skill yet)?
There had better be a good amount of weapons, and from what I've heard, there should be ways to earn weapons so we shouldn't see an empty armoury too often.
Hope that helps
actually i'm against no stat weapons; in, order to balance the game they's have to be shite, so shite infact that they'd not be worth having, and i'd rather keep the game free of booby weapons, weapons should actually mean something in my book.
So I'm guessing I won't convince you to include a 0FP/0SK Laser Pointer?![]()
To go with the Duct Tape Armor.
Deadboy wrote:Erm... D&D alignments are lame enough when they're in D&D. Do we really need them in HMW as well? The rest of the descriptions seem alright, but can the alignments be ditched?
Blaster_6267 wrote:I don't know if this has been suggessted but.....myabe a coutdown timer to when the alt modes will rotate each time, or at least shwo the date when they are supposed to?
Mkall wrote:4. Will your levels be determined by how many upgrades you have or by your total experience?
Levels will still be based on total upgrades
QuickBeam wrote:I'm a brand new player, so I won't have much to lose when V2 is implemented. As such I'm really looking forward to it. I'm just using this time before the reset to get used to the game and how it works. I have a few questions about the reset that I haven't seen on the first page or in subsequent posts (though I haven't read all 39 pages).
1) Will team and character performance history (i.e. your mission & arena percentages and kills) be wiped clean? This would have benefits for me at least - being a newbie my success rate isn't great thus far!
2) Given that altmodes are being wiped, and that names can always be changed (depending on availability) and bios always rewritten, does that mean each character "slot" could potentially be restarted as a completely different kind of bot; enabling me to design a team from scratch (with a little more forethought this time round)? This would have to be the case if we're going to be given the chance to switch factions, surely?
3) As everyone will suddenly have around 12 LV-0 characters and €2500 burning a hole in their pocket, will there be any basic weapons to buy after the first 5 minutes of V2 being up, given how hard it is to buy them even now? I realise this isn't hugely significant in the long term and most basic weapons are not that great anyway, but having one character with an x-ray laser, I can definitely see the difference it makes. Basic weapons will be the only thing to separate characters in those crazy early days, and the only thing to spend your money on till one of your chars accrues at least 1000XP. Will there be enough to go round, or am I just seeing things from a skewed perspective, (seeing as none of my characters have any Firepower or Skill yet)?
I just wanted finish by saying thanks for making such a great game, and keep up the good work!
QuickBeam
Tammuz wrote:actually i'm against no stat weapons; in, order to balance the game they's have to be shite, so shite infact that they'd not be worth having, and i'd rather keep the game free of booby weapons, weapons should actually mean something in my book.
Mkall wrote:After seeing a couple questions as to why the preds/cons have to fight one another, as well as the bot/maximals have to fight one another, I've added further descriptions to the factions on the first post. Check 'em out
Uncrazzimatic wrote:Mkall wrote:After seeing a couple questions as to why the preds/cons have to fight one another, as well as the bot/maximals have to fight one another, I've added further descriptions to the factions on the first post. Check 'em out
I like the extended bios but now I'm tempted to go Predacon. I'm more of a fan of Decepticons like Ratbat, Shockwave & Soundwave and the Predacons seem to embody that style of warfare. Oh what to do!
Steel Starscream wrote:Uncrazzimatic wrote:Mkall wrote:After seeing a couple questions as to why the preds/cons have to fight one another, as well as the bot/maximals have to fight one another, I've added further descriptions to the factions on the first post. Check 'em out
I like the extended bios but now I'm tempted to go Predacon. I'm more of a fan of Decepticons like Ratbat, Shockwave & Soundwave and the Predacons seem to embody that style of warfare. Oh what to do!
Stay Con please were lossing so many to preds.
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