HMW2 Trailer
Re: HMW2 Trailer
Posted by Symbiote Spiderman14 Tue Feb 10, 2009 2:24 pm
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Re: HMW2 Trailer
Posted by Mogwai Prime Tue Feb 10, 2009 2:40 pm
Omega Sentinel wrote:http://www.youtube.com/watch?v=4xbrKnASHAk
Sorry the quality is kind of bad. Best I could do with a short amount of time.
I can attest to the CPU scramble! I just kicked my own @$$!!! Psychout I owe you one

Have you had your Seibergasm today?
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Re: HMW2 Trailer
Posted by Chaoslock Tue Feb 10, 2009 2:47 pm
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Re: HMW2 Trailer
Posted by Omega Sentinel Tue Feb 10, 2009 2:53 pm
Symbiote Spiderman14 wrote:The only thing that might concern me is if the allspark limits us on how much we can play to much like ap points in other games. I don't play this version much anymore but I am looking forward to getting back to my long nights at work at playing the new version.
Spark points do not inhibit play. You can ironbot in the new game, you will just have to do it without your alt modes if you decide not to let your spark rest.
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Re: HMW2 Trailer
Posted by devast8or Tue Feb 10, 2009 3:03 pm
Omega Sentinel wrote:Symbiote Spiderman14 wrote:The only thing that might concern me is if the allspark limits us on how much we can play to much like ap points in other games. I don't play this version much anymore but I am looking forward to getting back to my long nights at work at playing the new version.
Spark points do not inhibit play. You can ironbot in the new game, you will just have to do it without your alt modes if you decide not to let your spark rest.
...and iron-botting is working just fine in the new universe

Psychout wrote:Add a point into INT, and you can unlock Autobot Super Secret mode!
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Re: HMW2 Trailer
Posted by Judge Chuckachu Tue Feb 10, 2009 3:07 pm
And now with the bottom kissing over...I assume the beast factions will be working the same just cosmetically different?
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Re: HMW2 Trailer
Posted by Kickyourassacons Tue Feb 10, 2009 4:13 pm
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Re: HMW2 Trailer
Posted by Omega Sentinel Tue Feb 10, 2009 4:31 pm
Kickyourassacons wrote:Will there be an area where you could check your indepth stats on your individual characters? Similar to what the "XP Games" are but have it done automatically. I really like to see how my guys are doing but it happens once a week and the VERY generous Fearless Echoes pulls the work. I feel guilty asking for the breakdowns. It would be cool if the game did all this work instead of a single individual. Maybe even count the hours the person is playing. To see if your team is performing really well or are you crunching in the time to make up for the poor performance.
Yes. May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.
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Re: HMW2 Trailer
Posted by neliz Tue Feb 10, 2009 4:50 pm
Kickyourassacons wrote:To see if your team is performing really well or are you crunching in the time to make up for the poor performance.
Hey, don't get personal!
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Re: HMW2 Trailer
Posted by Redimus Tue Feb 10, 2009 5:00 pm
Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.
This is good news, it means there might still be a place for my services! (I do it becuase I enjoy it, and whilst I would fully understand if my service was rendered suplus to requirments, I would miss having something like that to do.)

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Better still RDD!
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Re: HMW2 Trailer
Posted by King Slick Tue Feb 10, 2009 5:35 pm
*Sees Grimlock ready to suffer from a serious case of rage* Gulp! Twilghter! I NEED YOU KNOW! *leaps onto a Helfeiger and rides off in a hurry from an angey robo-Rex*

Big trouble in a small package.
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Re: HMW2 Trailer
Posted by Kickyourassacons Tue Feb 10, 2009 6:33 pm
Fearless Echoes wrote:Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.
This is good news, it means there might still be a place for my services! (I do it becuase I enjoy it, and whilst I would fully understand if my service was rendered suplus to requirments, I would miss having something like that to do.)
I think I share the same feelings as the rest of the 51 other people that you help out
Also thanks OS for the answer
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Re: HMW2 Trailer
Posted by Darth Trader Tue Feb 10, 2009 7:00 pm
Kickyourassacons wrote:Fearless Echoes wrote:Omega Sentinel wrote:May not be exactly what you are envisioning but the game will track many things that will be accessible in your "stats" tab.
[color=red] I am still amazed that you can keep track of all of us and post our scores every weekI didn't want to replace you, I just thought this was turning out to be a burden. But my thoughts were wrong as you enjoy this task.
Also thanks OS for the answer
Red is apparently a glutton for punishment.
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Re: HMW2 Trailer
Posted by Redimus Tue Feb 10, 2009 7:04 pm

Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still RDD!
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Re: HMW2 Trailer
Posted by Down_Shift Tue Feb 10, 2009 7:59 pm

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Re: HMW2 Trailer
Posted by Pariah Tue Feb 10, 2009 8:25 pm
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Re: HMW2 Trailer
Posted by Ouroboros Tue Feb 10, 2009 10:34 pm
This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
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Re: HMW2 Trailer
Posted by neliz Wed Feb 11, 2009 3:01 am
Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
Mission structure is totally different so the number of players will have less of an effect.
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Re: HMW2 Trailer
Posted by Starlock Wed Feb 11, 2009 9:47 am
neliz wrote:Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
Mission structure is totally different so the number of players will have less of an effect.
I be quite looking forward to that and seeing how he got that whole issue fix with whatever idea it was.
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Re: HMW2 Trailer
Posted by Omega Sentinel Wed Feb 11, 2009 9:56 am
I've said this for a long time...Balance is the fault of a game, not the players.Starlock wrote:neliz wrote:Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
Mission structure is totally different so the number of players will have less of an effect.
I be quite looking forward to that and seeing how he got that whole issue fix with whatever idea it was.
The game will have built in functions to make each side playable and missions will be different. On top of that, missions will only be a part of what you can do.
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Re: HMW2 Trailer
Posted by Black Eyes Wed Feb 11, 2009 6:33 pm
I'm diggin pretty much everything your doing with V2.0, it looks like it will be much more open to customizing your Transformers which will be great
After seeing the teaser and now the trailer I've got a bazzillion questions running through my head...but I'm sure they will be answered in due time
"The eyes are the groin of the head."
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Re: HMW2 Trailer
Posted by Starlock Wed Feb 11, 2009 11:49 pm
Omega Sentinel wrote:I've said this for a long time...Balance is the fault of a game, not the players.Starlock wrote:neliz wrote:Hollow One wrote:This might be an inappropriate thing to ask, but what will happen in terms of balencing the factions, will it be a similar situation to what we have now, with the numbers allowed in missions?
Mission structure is totally different so the number of players will have less of an effect.
I be quite looking forward to that and seeing how he got that whole issue fix with whatever idea it was.
The game will have built in functions to make each side playable and missions will be different. On top of that, missions will only be a part of what you can do.
I think people be naming their children after you
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Re: HMW2 Trailer
Posted by Blackstreak Thu Feb 12, 2009 6:30 pm
BTW, I had pretty much quit playing HMW for the typical reasons of not really standing a chance w/ there being an overpowering of Decepticons versus Autobots. But this has got me excited.
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Re: HMW2 Trailer
Posted by Psychout Thu Feb 12, 2009 7:51 pm
Blackstreak wrote:My question is in regards to weapon wielding. What benefit is there to wielding only one weapon? Obviously wielding 2 gives you more attacks, and wielding a 2-hander may potentially give more damage. This is typically how it should work anyways. So why would I NOT want to dual or 2-H wield?
Each indivdual shot will cost you energon, which will be scarce. You wouldn't want to blow it all on bullets if you'll need it to cover your CR costs.
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Re: HMW2 Trailer
Posted by Kickyourassacons Thu Feb 12, 2009 9:10 pm
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